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connectionpool.py
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326 lines (308 loc) · 12.7 KB
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"""
src/network/connectionpool.py
==================================
"""
import errno
import re
import socket
import time
import asyncore_pollchoose as asyncore
import helper_bootstrap
import helper_random
import knownnodes
import protocol
import state
from bmconfigparser import BMConfigParser
from connectionchooser import chooseConnection
from debug import logger
from proxy import Proxy
from singleton import Singleton
from tcp import (
TCPServer, Socks5BMConnection, Socks4aBMConnection, TCPConnection)
from udp import UDPSocket
@Singleton
# pylint: disable=too-many-instance-attributes
class BMConnectionPool(object):
"""Pool of all existing connections"""
def __init__(self):
asyncore.set_rates(
BMConfigParser().safeGetInt(
"bitmessagesettings", "maxdownloadrate"),
BMConfigParser().safeGetInt(
"bitmessagesettings", "maxuploadrate")
)
self.outboundConnections = {}
self.inboundConnections = {}
self.listeningSockets = {}
self.udpSockets = {}
self.streams = []
self.lastSpawned = 0
self.spawnWait = 2
self.bootstrapped = False
def connectToStream(self, streamNumber):
"""Connect to a bitmessage stream"""
self.streams.append(streamNumber)
def getConnectionByAddr(self, addr):
"""
Return an (existing) connection object based on a `Peer` object
(IP and port)
"""
try:
return self.inboundConnections[addr]
except KeyError:
pass
try:
return self.inboundConnections[addr.host]
except (KeyError, AttributeError):
pass
try:
return self.outboundConnections[addr]
except KeyError:
pass
try:
return self.udpSockets[addr.host]
except (KeyError, AttributeError):
pass
raise KeyError
def isAlreadyConnected(self, nodeid):
"""Check if we're already connected to this peer"""
for i in (
self.inboundConnections.values() +
self.outboundConnections.values()
):
try:
if nodeid == i.nodeid:
return True
except AttributeError:
pass
return False
def addConnection(self, connection):
"""Add a connection object to our internal dict"""
if isinstance(connection, UDPSocket):
return
if connection.isOutbound:
self.outboundConnections[connection.destination] = connection
else:
if connection.destination.host in self.inboundConnections:
self.inboundConnections[connection.destination] = connection
else:
self.inboundConnections[connection.destination.host] = \
connection
def removeConnection(self, connection):
"""Remove a connection from our internal dict"""
if isinstance(connection, UDPSocket):
del self.udpSockets[connection.listening.host]
elif isinstance(connection, TCPServer):
del self.listeningSockets[state.Peer(
connection.destination.host, connection.destination.port)]
elif connection.isOutbound:
try:
del self.outboundConnections[connection.destination]
except KeyError:
pass
else:
try:
del self.inboundConnections[connection.destination]
except KeyError:
try:
del self.inboundConnections[connection.destination.host]
except KeyError:
pass
connection.handle_close()
@staticmethod
def getListeningIP():
"""What IP are we supposed to be listening on?"""
if BMConfigParser().safeGet(
"bitmessagesettings", "onionhostname").endswith(".onion"):
host = BMConfigParser().safeGet(
"bitmessagesettings", "onionbindip")
else:
host = '127.0.0.1'
if (BMConfigParser().safeGetBoolean(
"bitmessagesettings", "sockslisten") or
BMConfigParser().safeGet(
"bitmessagesettings", "socksproxytype") == "none"):
# python doesn't like bind + INADDR_ANY?
# host = socket.INADDR_ANY
host = BMConfigParser().get("network", "bind")
return host
def startListening(self, bind=None):
"""Open a listening socket and start accepting connections on it"""
if bind is None:
bind = self.getListeningIP()
port = BMConfigParser().safeGetInt("bitmessagesettings", "port")
# correct port even if it changed
ls = TCPServer(host=bind, port=port)
self.listeningSockets[ls.destination] = ls
def startUDPSocket(self, bind=None):
"""
Open an UDP socket. Depending on settings, it can either only
accept incoming UDP packets, or also be able to send them.
"""
if bind is None:
host = self.getListeningIP()
udpSocket = UDPSocket(host=host, announcing=True)
else:
if bind is False:
udpSocket = UDPSocket(announcing=False)
else:
udpSocket = UDPSocket(host=bind, announcing=True)
self.udpSockets[udpSocket.listening.host] = udpSocket
def loop(self): # pylint: disable=too-many-branches, too-many-statements
"""Main Connectionpool's loop"""
# defaults to empty loop if outbound connections are maxed
spawnConnections = False
acceptConnections = True
if BMConfigParser().safeGetBoolean(
'bitmessagesettings', 'dontconnect'):
acceptConnections = False
elif BMConfigParser().safeGetBoolean(
'bitmessagesettings', 'sendoutgoingconnections'):
spawnConnections = True
socksproxytype = BMConfigParser().safeGet(
'bitmessagesettings', 'socksproxytype', '')
onionsocksproxytype = BMConfigParser().safeGet(
'bitmessagesettings', 'onionsocksproxytype', '')
if (socksproxytype[:5] == 'SOCKS' and
not BMConfigParser().safeGetBoolean(
'bitmessagesettings', 'sockslisten') and
'.onion' not in BMConfigParser().safeGet(
'bitmessagesettings', 'onionhostname', '')):
acceptConnections = False
# pylint: disable=too-many-nested-blocks
if spawnConnections:
if not knownnodes.knownNodesActual:
helper_bootstrap.dns()
if not self.bootstrapped:
self.bootstrapped = True
Proxy.proxy = (
BMConfigParser().safeGet(
'bitmessagesettings', 'sockshostname'),
BMConfigParser().safeGetInt(
'bitmessagesettings', 'socksport')
)
# TODO AUTH
# TODO reset based on GUI settings changes
try:
if not onionsocksproxytype.startswith("SOCKS"):
raise ValueError
Proxy.onion_proxy = (
BMConfigParser().safeGet(
'network', 'onionsockshostname', None),
BMConfigParser().safeGet(
'network', 'onionsocksport', None)
)
except ValueError:
Proxy.onion_proxy = None
established = sum(
1 for c in self.outboundConnections.values()
if (c.connected and c.fullyEstablished))
pending = len(self.outboundConnections) - established
if established < BMConfigParser().safeGetInt(
'bitmessagesettings', 'maxoutboundconnections'):
for i in range(
state.maximumNumberOfHalfOpenConnections - pending):
try:
chosen = chooseConnection(
helper_random.randomchoice(self.streams))
except ValueError:
continue
if chosen in self.outboundConnections:
continue
if chosen.host in self.inboundConnections:
continue
# don't connect to self
if chosen in state.ownAddresses:
continue
try:
if (chosen.host.endswith(".onion") and
Proxy.onion_proxy is not None):
if onionsocksproxytype == "SOCKS5":
self.addConnection(Socks5BMConnection(chosen))
elif onionsocksproxytype == "SOCKS4a":
self.addConnection(Socks4aBMConnection(chosen))
elif socksproxytype == "SOCKS5":
self.addConnection(Socks5BMConnection(chosen))
elif socksproxytype == "SOCKS4a":
self.addConnection(Socks4aBMConnection(chosen))
else:
self.addConnection(TCPConnection(chosen))
except socket.error as e:
if e.errno == errno.ENETUNREACH:
continue
self.lastSpawned = time.time()
else:
for i in (
self.inboundConnections.values() +
self.outboundConnections.values()
):
# FIXME: rating will be increased after next connection
i.handle_close()
if acceptConnections:
if not self.listeningSockets:
if BMConfigParser().safeGet('network', 'bind') == '':
self.startListening()
else:
for bind in re.sub(
'[^\w.]+', ' ', # pylint: disable=anomalous-backslash-in-string
BMConfigParser().safeGet('network', 'bind')
).split():
self.startListening(bind)
logger.info('Listening for incoming connections.')
if not self.udpSockets:
if BMConfigParser().safeGet('network', 'bind') == '':
self.startUDPSocket()
else:
for bind in re.sub(
'[^\w.]+', ' ', # pylint: disable=anomalous-backslash-in-string
BMConfigParser().safeGet('network', 'bind')
).split():
self.startUDPSocket(bind)
self.startUDPSocket(False)
logger.info('Starting UDP socket(s).')
else:
if self.listeningSockets:
for i in self.listeningSockets.values():
i.close_reason = "Stopping listening"
i.accepting = i.connecting = i.connected = False
logger.info('Stopped listening for incoming connections.')
if self.udpSockets:
for i in self.udpSockets.values():
i.close_reason = "Stopping UDP socket"
i.accepting = i.connecting = i.connected = False
logger.info('Stopped udp sockets.')
loopTime = float(self.spawnWait)
if self.lastSpawned < time.time() - self.spawnWait:
loopTime = 2.0
asyncore.loop(timeout=loopTime, count=1000)
reaper = []
for i in (
self.inboundConnections.values() +
self.outboundConnections.values()
):
minTx = time.time() - 20
if i.fullyEstablished:
minTx -= 300 - 20
if i.lastTx < minTx:
if i.fullyEstablished:
i.append_write_buf(protocol.CreatePacket('ping'))
else:
i.close_reason = "Timeout (%is)" % (
time.time() - i.lastTx)
i.set_state("close")
for i in (
self.inboundConnections.values() +
self.outboundConnections.values() +
self.listeningSockets.values() +
self.udpSockets.values()
):
if not (i.accepting or i.connecting or i.connected):
reaper.append(i)
else:
try:
if i.state == "close":
reaper.append(i)
except AttributeError:
pass
for i in reaper:
self.removeConnection(i)