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Abyte0_FallyMiner.java
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190 lines (185 loc) Β· 4.63 KB
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public class Abyte0_FallyMiner extends Script {
int oreID = 151;
// Iron
int banker = 95; // Banker // uncut gem id's
int gem1 = 160; // sapph
int gem2 = 159; // emerald
int gem3 = 158; // ruby
int gem4 = 157; // diamond
int fMode = 3;
int mined;
int cptTry = 0;
int cptInventaireToBank = 30;
public Abyte0_FallyMiner(Extension e) {
super(e);
}
public void init(String params) {
mined = 0;
print("Started Abyte0 Fally Miner");
print("Version 1.0");
//Version 0 by ???
//Version 1 by Abyte0
//2 Ways doors opener
//Bank OR Power Mine iron
//Walk after random click to avoid some logout 5 minutes (mostly powermining)
print("No param = Bank , Anything as param = Power Mining...");
print("Fmode = " + fMode + " ,if you want a different fmode, change it in code");
if (params.equals(""))
cptInventaireToBank = 30;
else
cptInventaireToBank = 60;
}
public int main() {
return Mine();
}
public int Mine() {
if (getFightMode() != fMode) {
setFightMode(fMode);
}
if (getFatigue() > 90) {
useSleepingBag();
return 1000;
}
if (isBanking()) {
// Deposit gems and ores
if (getInventoryCount(gem4) > 0) {
deposit(gem4, 1);
return 1000;
}
if (getInventoryCount(gem3) > 0) {
deposit(gem3, 1);
return 1000;
}
if (getInventoryCount(gem2) > 0) {
deposit(gem2, 1);
return 1000;
}
if (getInventoryCount(gem1) > 0) {
deposit(gem1, 1);
return 1000;
}
if (getInventoryCount(oreID) > 0) {
mined += getInventoryCount(oreID);
deposit(oreID, getInventoryCount(oreID));
print("Mined " + mined + " iron ore so far");
return 1000;
}
closeBank();
return 1000;
}
if (isQuestMenu()) {
answer(0);
return 1000 + random(300, 1200);
}
// Open door
//if(distanceTo(getX(),getY(),287,571) < 5)
// if(getObjectById(64).length > 0)
// atObject(getObjectById(64)[1],getObjectById(64)[2]);
// Talk to banker
//if(distanceTo(286,571) < 6 && getInventoryCount() > 2)
//{
// talkToNpc(getNpcById(banker)[0]);
// return 2002 + random(100, 100);
//}
if (getInventoryCount() == cptInventaireToBank) {
if (getY() > 635) {
walkTo(313, 635);
return 1000 + random(300, 1200);
}
if (getY() > 612) {
walkTo(306, 612);
return 1000 + random(300, 1200);
}
if (getY() > 593) {
print("Walking to 293,593");
walkTo(293, 593);
return 1000 + random(300, 1200);
}
if (getY() > 583) {
print("Walking to 292,583");
walkTo(292, 583);
return 1000 + random(300, 1200);
}
if (getX() == 287 && getY() == 571) {
//Si a coter de la porte a exterieur
print("Step Inside Bank");
atObject(287, 571);
walkTo(286, 571);
return random(100, 1500);
}
if (getX() >= 280 && getX() <= 286 && getY() >= 564 && getY() <= 573) {
//Si dans la banque
print("Talking to Banker");
if (!isBanking()) {
int[] banker = getNpcByIdNotTalk(95);
if (banker[0] != -1 && !isBanking()) {
talkToNpc(banker[0]);
return random(2000, 3000);
}
}
return random(231, 1500);
}
print("Walking to 287,571");
walkTo(287, 571);
return 1000 + random(300, 1200);
} else {
if (getX() == 286 && getY() == 571) {
//Si a coter de la porte a linterieur
print("Step Outside Bank");
atObject(287, 571);
walkTo(287, 571);
return random(121, 3500);
}
if (getX() >= 280 && getX() <= 286 && getY() >= 564 && getY() <= 573) {
//Si dans la banque
print("Walking to Door");
walkTo(286, 571);
return random(240, 2500);
}
if (getY() < 580) {
walkTo(290, 580);
return 1000 + random(300, 1200);
}
if (getY() < 593) {
walkTo(293, 593);
return 1000 + random(300, 1200);
}
if (getY() < 612) {
walkTo(306, 612);
return 1000 + random(300, 1200);
}
if (getY() < 635) {
walkTo(313, 635);
return 1000 + random(300, 1200);
}
if (getY() < 641) {
walkTo(318, 641);
return 1000 + random(300, 1200);
}
if (getX() != 318 && getY() != 641) {
walkTo(318, 641);
print("Walking to rocks!");
return random(1300, 2400);
}
if (distanceTo(318, 641) < 5) {
if (cptTry++ >= random(80, 130)) {
//Si on a beaucoup dessaie on bouge pas loguer out
walkTo(317, 641);
print("Moving because " + cptTry + " trys...");
cptTry = 0;
return random(1003, 4221);
}
int[] rock = getObjectById(102);
if (rock.length > 0 && distanceTo(318, 641, rock[1], rock[2]) < 5) {
atObject(rock[1], rock[2]);
cptTry++;
}
return 600 + random(300, 1200);
}
return random(400, 1103);
}
}
public final void print(String gameText) {
System.out.println(gameText);
}
}