diff --git a/$null_entity_(scripting).page b/$null_entity_(scripting).page new file mode 100644 index 000000000..23be33a48 --- /dev/null +++ b/$null_entity_(scripting).page @@ -0,0 +1,17 @@ +--- +format: Markdown +categories: Scripting +toc: no +title: $null entity (scripting) +... + +Means null. + +0. + +Entity references are initialized null, so can be used to compare to see if they have not been set. + +Can be used for object type checking as an object reference will be set to null if its entity does not have a script object of that type. + + Note: _Enemy Territory: Quake Wars only:_ + ~ Entity pointers are now equivalent to object pointers. $null is equivalent to $null\_entity. diff --git a/AAS.page b/AAS.page new file mode 100644 index 000000000..132aad46b --- /dev/null +++ b/AAS.page @@ -0,0 +1,28 @@ +--- +format: Markdown +categories: Stub, Mapping +toc: yes +title: AAS +... + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +The Area Awareness System is the navigation system that the AI uses. + +An AAS map is a simplified 3D map of the level compiled from the solid [brush](Brush "Brush") work in the .map file. Areas are the most simplified volume so navigation within an [Area](Area "Area") is simple point to point. [Reachabilities](Reachabilities "Reachabilities") between Areas are then calculated. + +Brushes with the material monster clip (a misnomer since it only clips the aas map, which isn't used for collision) are also read by the ass compiler. + +As noted the aas compiler works on brushes, and ignores models an patches. There is an exception with patch support being a command line option, however with the common usage of using patches for decals it is not an efficient option. + + Note: _Enemy Territory: Quake Wars only:_ + ~ The aas compiler has been extended to support compiling the terrain mesh into the aas. + +One of the most useful cvars for debugging AAS maps is: [Aas\_showAreas](Aas_showAreas_%28cvar%29 "Aas showAreas (cvar)") + +The aas compiler can be invoked with the [runAAS (console command)](RunAAS_%28console_command%29 "RunAAS (console command)") . + +The aas compiler works by looking for "use\_aas" keys on map entities to read the aas type. It creates a different aas map per aas type. It then flood fills from those entities, using the bounding size in the setting. For example: in Doom 3 the common sizes are aas48 - 48x48x82 for humanoid sized monsters and aas96 - 96x96x96 for larger, with very large boss monsters getting their own type. + +In ETQW there are two types, one for players and another for vehicles. + diff --git a/AAS_(file_format).page b/AAS_(file_format).page new file mode 100644 index 000000000..b083880dc --- /dev/null +++ b/AAS_(file_format).page @@ -0,0 +1,9 @@ +--- +format: Markdown +categories: File_formats, AAS +toc: no +title: AAS (file format) +... + +The .aas files contain the [area awareness](AAS "AAS") data for the AI to navigate through the level. A seperate aas file is generated for each size monster. Generally an aas48 and an aas96 file is generated for most monsters sizes. If a map has a special monster in it, such as the mancubus, saboth, guardian, or cyberdemon, then it will generate a special aas file for them. + diff --git a/AF_(file_format).page b/AF_(file_format).page new file mode 100644 index 000000000..1a515a83d --- /dev/null +++ b/AF_(file_format).page @@ -0,0 +1,11 @@ +--- +format: Markdown +categories: Stub +toc: no +title: AF (file format) +... + +This shouldn't be a redirect to the [AF editor](AF_editor "AF editor") . + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/AF_editor.page b/AF_editor.page new file mode 100644 index 000000000..9394c08a1 --- /dev/null +++ b/AF_editor.page @@ -0,0 +1,284 @@ +--- +format: Markdown +categories: Modding +toc: yes +title: AF editor +... + +This article describes the built-in articulated figure editor that comes with all [id Tech 4](Id_Tech_4 "Id Tech 4") games. Always check the editor specific page for the particular game you're editing in. The editor can be started by typing " [editAFs](EditAFs_%28console_command%29 "EditAFs (console command)") " in the [console](Console "Console") or as a [startup parameter](Startup_parameters "Startup parameters") . + +Editor Basics +------------- + +  + +When starting the editor you will be presented with two windows. The main game window and the articulated figure editor window. + +The editor window consists of a series of static controls and four tabs. The following sections will describe the purpose of these user interface elements, along with the purpose of any controls contained therein. + +### Static Controls + +The following controls are always visible in the articulated figure editor window, irrespective of which tab is selected. + +- Articulated Figure Selection - A drop down menu, in the upper left corner of the editor, that contains a list of all articulated figures. The articulated figure to edit is selected using this control. Almost all the Doom3 characters and monsters can be pulled into your test map this way. When making a custom AF, it can be handy to occasionally pull up a Doom3 AF and see how your AF structure compares. +- New - A button, directly to the right of the articulated figure selection drop down, that clears out all properties allowing you to create a new articulated figure from scratch. If you have a custom skeleton and custom model, it's well advised to start from stratch, since the AF seems dependent on the bone names of the model skeleton. If the bone names of your custom monster's skeleton don't exactly match the names of the ID AF you want to use, then the AF editor will crash. +- Delete - A button, directly to the right of the new button, that deletes the currently selected articulated figure. This button is only enabled when an articulated figure is selected. It is strongly urged that you NOT delete anything! Altering or editing the AF files of the Doom3 creatures/characters could ruin your game and you'd have to re-install it. +- Spawn - A button, in the bottom left corner of the editor, that spawns the selected articulated figure. If you selected char\_hazmat in this drop down field, hitting the spawn button will make the hazmat suited guy appear in your game window, in his default pose, ready to be punched around. +- T-Pose - A button, directly to the right of the spawn button, that reverts the currently selected articulated figure to it's 'defualt' pose (usually called a T-pose because most character models are initally created in a standing position, with their arms spread out, so they look like a crude "T"). For example, if you spawned the char\_hazmat guy and had punched or dragged him around so he was sprawling on the floor or draped over boxes, you could pop him back to his T-pose with this button. +- Kill - A button, directly to the right of the t-pose button, that removes any spawned entity from the game window completely, letting you pick another from the drop-down field, or re-spawn the same one. For some reason, in editing AF files, the program becomes more stable when you first spawn the AF you want to edit, then kill it, then spawn it again. +- Save - A button, directly to the right of the kill button, that saves any changes you make to any spawned AF in the game window. Again, it is strongly urged that you NOT make any changes to any Doom3 AF files and save them. It could ruin your game and force you to re-install. But any custom AF file you make shoud be saved early and saved OFTEN since the editor is very prone to crashes. Make a habit of hitting SAVE for any change you make to any body or constraint. THe save button will grey out once the AF file is saved, and you won't be able to save again unless you make some change to your file. +- Cancel - A button, directly to the right of the save button, that closes the AF editor, leaving the game window open. + +### View Tab + +The view tab in the AF editor has various controls to designate what and how things are displayed in the game window. Most of the fields here, as stated on +[iddevnet](https://iddevnet.dhewm3.org), are "not saved when the AF is saved, they are simply to aid in development." + +The properties on this tab are categorized into four groups. + +#### Articulated Figure + +This group contains a series of check boxes you can toggle off or on with your mouse. + +- Bodies - checking this will cause any BODY in your AF to be shown in the gaming map along with the mesh they control. For example, the "char\_hazmat" AF, if spawned with this box checked, will show the hazmat character model, and also show the 'bodies' which comprise his ragdoll - represented as hollow boxes, bones or other shapes. +- Body Names - checking this box will cause the NAMES for any created body to show in the game window. +- Body Mass - unsure +- Total Mass - unsure +- Inertia Tensor - unknown +- Velocity - unknown +- Constraints - checking this will display the CONSTRAINTS assigned to each body, represented by tiny XYZ axis markers. +- Constraint Names - checking this will display the names of any constraint in the AF in the gaming window. +- Primary Only - unknown +- Limits - Checking this box will display a cone so you can visually see the 'limits' of each body. This is very useful for setting the limit numbers, which otherwsie can be a real pain. IF you are using the display tab, you have to show constraints before you check the limts box. +- Constrained Bodies - unsure - presumably it will limit the display of BODIES in the game window to only show the ones that have CONSTRAINTS assigned to them. +- Trees - checking this box will cause the TREE structure of the AF to be displayed in the gaming window. Properly formed, linked and working trees are usually represented by yellow lines, while broken or otherwise improperly formed trees are shown as blue lines. + +#### MD5 + +This group contains more display options relating to the display of the md5mesh that is linked to the AF in the game window. + +- Skeleton - checking this box will cause the SKELETON for the mesh to be displayed in the game window. For example, if the char\_hazmat model is spawned and is showing in the game window, checking this box will display all the bones in the skeleton for this model, usually represented by thin, white lines. +- Skeleton Only - checking this box will remove the MESH from the gaming window and display only the skeleton that controls the animation for that mesh. Again, if the char\_hazmat were spawned in the gaming window, and if skeleton only was checked in the AF editor, you would not be able to see the mesh, but only the thin white lines which comprise it's animation skeleton. + +#### Lines + +- Depth Test +- Use Arrows + +#### Physics + +This group contains various options to control how the AF can be interacted with in the game window, and options for how the AF will behave, above and beyond whatever limits you may set to the bodies. + +- No Friction +- No Gravity - checking this box will 'turn off' the gravity in your test map in the game window, making 'floaty' corpses and so on as if there were no gravity. +- No Limits +- No Self Collision - unsure. It may be this option turns off all collision detection within all the bodies in your AF, letting them swing around without bumping into each other. +- Drag entities - checking this box will let you 'drag' your AF around in the game window. When your appear in a test map, you appear as if you were the Doom3 guy first popping up in a multiplayer map - with your fists, flashlight and pistol. Checking drag entities will make your hands drop, leaving only the HUD crosshairs. When you press your "Attack" button, instead of firing or punching, your character will 'grab' whatever the crosshairs are centered on. If you 'grab' an AF body, you can then move around and the AF and it's linked mesh will be 'dragged' around with your crosshairs. If your AF is properly made, you can then have fun throwing the ragdoll around and dragging it to see how it behaves. +- Show Drag Selection - unsure - presumably it highlights the particular 'body' of the AF that you have grabbed with drag entities on. +- Timings - unknown + +### Properties Tab + +#### MD5 + +- Model: Enter the NAME of the model you want to appear when you edit your AF. When you click the SPAWN button in the VIEW tab, the model you have entered in this field will be the one that pops up. If you had entered "char\_hazmat" in this field, then the Doom3 Hazmat-suited guy would appear. Doing this successfully depends on the model's actual name in the folder structure in Doom3 "models" folder. If you are doing a custom character model, check your model folders. If your directory structure is "C:/Doom3/base/models/md5/monsters/custom" for your custom model, type "custom" in the MD5/Model field of the PROPERTIES tab. + + + +- Skin: Unsure - presumably this will let you determine what texture map (.TGA) file you would like applied to the mesh. + +#### Default Collision Detection + +- Self Collision +- Contents +- Clip Mask + +#### Default Friction + +- Linear +- Angular +- Contact +- Constraint + +#### Mass + +- Total Mass: Unsure. Presumably this lets you set the overall MASS (weight) of your model as it will be interpreted by the Doom3 engine in game. ID software does not recommend that you set your mass very high. Numerous experiments with the settings in this field for various AF files has produced no significant change in AF behavior. They don't seem to move much differently with a mass of "1" than if they have a mass of "500". Request further edits/data if anyone has them. + +#### Suspend Speed + +- Linear Velocity +- Angular Velocity +- Linear Acceleration +- Angular Acceleration + +#### Suspend Movement + +- No Move Time +- Linear Tolerance +- Angular Tolerance +- Minimum Move Time +- Maximum Move Time + +### Bodies Tab + +- Body Selection - A drop down menu, in the upper left corner of the bodies tab, used to select the body to edit. +- New - A button, directly to the right of the body selection drop down, used to create a new body to edit. +- Rename - A button, directly to the right of the new button, used to rename the currently selected body. +- Delete - A button, directy to the right of the rename button, used to delete the currently selected body. + + + +- **IMPORTANT:** When you create a model in the 3D design suite of your choice, **be SURE to name your origin bone "origin" with NO capital letters** . If your origin bone is not named "origin" precisely, the AF editor will NOT be able to 'find' your origin bone when you start to edit the BODIES of your model's AF. The AF editor will CRASH because it will be looking for 'origin', and if it's named "Origin" or anything besides simply 'origin', the AF editor will freak out and the game will collapse. + +*The origin bone is the bone around which the AF editor 'spawns' every body for your AF - so this is extremely important to avoid crashing your AF editor.* It will close out every time you try to edit the default BODY created by the AF editor when you start building your AF file for a custom model. + +#### Collision model + +- Type +- Length +- Width +- Density +- Height +- Sides +- Inertia Scale + +**NOTE:** The collision model fields have the affected joints and controls on how they appear visually. Most of these should be set to 'bone'. Then in joint1, set the joint itself. If you were working on the left upperleg, you would set joint1 to Lupleg. Then have joint2 as the joint right BELOW it - in this case, Lloleg, the left lowerleg. This will have the 'bone' span the area between the two joints and make it appear where it should be, with correct orientation. As you get toward the end of the bone chains, say, the left lowerleg, this won't work since you want the chain to 'end' and not attach to another bone. Set it to box, or cone depending on your taste, and pick it's position in the POSITION fields below. Coordinates are more helpful since you can control exactly where you want it to go in the coordinates fields. Bone center and "Joint" are useful only in certain situations, which I have not yet encountered. + +#### Position + +- Coordinates + - X + - Y + - Z +- Bone Center + - Bone Start Joint + - Bone End Joint +- Joint + - Joint Selection + - Pitch + - Yaw + - Roll + +#### Collision Detection + +- Self Collision +- Contents +- Clip Mask + +#### Friction + +- Linear +- Angular +- Contact +- Friction Direction +- Motor Direction + +#### Joints + +This field seems redundant since you cover all this in the collision model fields. Hopefully they'll come out with more documention on what these fields are for and what they control. + +- Modified Joint - Set each BODY to be it's own modified joint. If you are on the Lupleg body, set the modified joint to be "Lupleg". If you're on the head, set it to the head or neck. +- Modify - what this is for I don't know. +- Contained Joints - The 'contained joints' field should have every body 'attached' to that particular body. Hence, the "Hips" or "Waist" body would have the origin bone, the body itself, and the two bodies 'below' it - the right upper leg and left upper leg. + +The 'chest' body of the hazmat guy would have the waist (below) and the Right upperarm and leftupperarm, along with the body above it, the neck and/or head. The left upperarm would have contained joints of the joint itself, leftupperarm, and the attached body of left lowerarm. Toward the end of the bone/body 'chain', it should contain only it's own joints. Hence, the "Lloleg" joint/body would contain only Lloleg, Lloarm contains only Lloarm, and so on. + +You use a star (\*) to indicate that all bones including and after the starred one is to be included in the selection. You use a hyphen and star (-\*) to indicate that all bones including and after that will be excluded. You use a hyphen (-) to indicte that the specific bone only will be included. + +So if your skeleton's arm bone hierarchy was made like this: upperarm - upperarmroll - forearm - forearmroll - hand, for the uparm collision body you would set it to Code: \*upperarm -\*forearm + +That's telling it to include upperarm and upperarmroll, but to exclude the forearm and all bones after it in the chain. + +Then for the lowerarm collision body you use Code: \*forearm + +That is telling it to include forearm and all the bones that come after it. + +IF you had put Code: \*upperarm for the uparm body, and Code: \*forearm for the lowarm body, you would get an error in the console saying that the forearm bones are included in two bodies, becasue they are included in both the uparm and lowerarm bodies. You cannot have a bone present in more that one collision body. + +### Constraints Tab + +- Constraint Selection - A drop down menu, in the upper left corner of the constraints tab, used to select the constraint to edit. +- New - A button, directly to the right of the constraint selection drop down, used to create a new constraint to edit. +- Rename - A button, directly to the right of the new button, used to rename the currently selected constraint. +- Delete - A button, directy to the right of the rename button, used to delete the currently selected constraint. + +**NOTE:** Each BODY must have it's own CONSTRAINT set by hitting the "NEW" button on the constriants tab, and then SAVED. + +#### General + +- Type +- Friction +- Body1 +- Body2 + +**NOTE:** When setting BODY1 and BODY2 in the GENERAL section of the CONTSTRAINTS tab, BODY1 is always the actual BODY itself - BODY2 should be the body that BODY1 connects to. Hence, for the HEAD, Body1 would be HEAD and body2 would be the neck or chest. If you were setting constraints for the right upper leg, BODY1 would be "Rupleg" and BODY2 would be "Hips" (or whichever body you have named/listed as the PELVIS) + +**The TREE structures for a model's AF are dependent on these Body1/Body2 settings.** In order for your AF's tree structure to turn yellow (showing that all your AF's 'limbs' are properly connected), you have to have each CONSTRAINT properly linked. The model's TREE structure can be shown by checking the "show trees" box in the VIEW tab. **Not having your AF tree structure showing as all yellow lines means that links are not properly formed and limbs will not move/behave properly.** + +Think of it in terms of a chain. If there were three links in the chain, named 'upperlink' 'midlink' and 'lowlink', and if you had set a constraint for each one and were now entering their settings in the constraints/general tab, the settings for proper TREE Structure would be thus: + +Constraint body settings for upperlink: body1: ? body2: upperlink + +Constraint body settings for midlink: body1: midlink body2: upperlink + +Settings for lowlink: body1: lowlink body2: midlink + +The 'central' link in an AF set does NOT appear in your selection of choices for body1 - presumably because there is nothing 'above' it to link to - all the OTHER chains connect to THAT body. (More info/edits requested) + +#### Anchor + +- Joint + - Anchor Joint Selection +- Coordinates + - X + - Y + - Z + +**NOTE:** The JOINT part under the anchor section should be set to the actual body. Hence, if you are setting an anchor for the HEAD body, you would select the HEAD joint, etc. + +#### Shaft 1 + +- Bone + - Bone Start Joint + - Bone End Joint +- Angles + - Pitch Angle + - Yaw Angle + +#### Shaft 2 + +- Bone + - Bone Start Joint + - Bone End Joint +- Angles + - Pitch Angle + - Yaw Angle + +#### Limit Type + +- None +- Cone + - Cone Angle +- Pyramid + - Pitch + - Yaw + - Roll + +#### Limit Orientation + +- Bone + - Bone Start Joint + - Bone End Joint +- Angles + - Pitch Angle + - Yaw Angle + +Tips +---- + +SAVE often - make it a habit to SAVE your AF file on every edit if you can. The editor is very finicky and prone to crashing. + +The AF editor seems to work best (and crash least) when working out the the regular BASE doom3 directory, as opposed to files kept in a seperate folder. The reasons for this are still unknown. + +Hit kill in AF editor after spawning your entity for the first time - then spawn it again before editing any body/constraint properties. For some reason, this seems to make the AF editor more stable and less prone to crashing. + diff --git a/AI_scripting.page b/AI_scripting.page new file mode 100644 index 000000000..d535fb86f --- /dev/null +++ b/AI_scripting.page @@ -0,0 +1,20 @@ +--- +format: Markdown +categories: Stub, Scripting +toc: no +title: AI scripting +... + +[What's this?](Help:Reference_box "Help:Reference box") + +**Scripting quick reference** + +------------------------------------------------------------------------ + + +- [Script events](Script_events "Script events") + +See [Scripting basics](Scripting_basics "Scripting basics") , [script objects](Script_object "Script object") and [Finite State Machines](Finite_State_Machine_%28scripting%29 "Finite State Machine (scripting)") + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + diff --git a/ASE_(file_format).page b/ASE_(file_format).page new file mode 100644 index 000000000..1ee50a00d --- /dev/null +++ b/ASE_(file_format).page @@ -0,0 +1,83 @@ +--- +format: Markdown +categories: File_formats, Modelling +toc: yes +title: ASE (file format) +... + +Overview +-------- + +ASE stands for Ascii Scene Export. This is an ascii text based format associated with 3DS Max. It is not limited to that application, but support in other applications is dependent on import/export scripts or plugins. + +The Doom 3 engine uses the ASE format for static meshes. + +Export +------ + +- [iddevnet model export page](https://iddevnet.dhewm3.org/doom3/modelexport.html) +- Maya can export ASE's using the ActorX plugin. +- Blender via [export plugin @doom3world](https://web.archive.org/web/20121205062642/http://www.doom3world.org/phpbb2/viewtopic.php?t=9275) +- Blender Exporter for newer Blender Versions: [ase-export-vmc](https://code.google.com/p/ase-export-vmc/) + +File Format Syntax +------------------ + +Format: The format is based on identifiers, as in: + + *AN_IDENTIFIER + +This is followed by zero or more values, or a subset of more identifiers surrounded by curly braces. + +Most of the time when working with ASE's, you will find that you have to open them to manually link the materials to a specified [material shader](Material_%28decl%29 "Material (decl)") . For example, the format for the material list may look like this when exported from actorx: + + *MATERIAL_LIST { + *MATERIAL_COUNT 2 + *MATERIAL 0 { + *MATERIAL_NAME "myMaterial" + *MATERIAL_CLASS "Standard" + *MAP_DIFFUSE { + *MAP_CLASS "Bitmap" + *BITMAP "None" + } + } + } + +Where it says: + + *BITMAP "none" + +You must replace this with a reference to a doom material shader, like so: + + *BITMAP "//base/models/mapobjects/myModel/myShader" + +Occasionally, for some unknown reason this reference doesn't work in which case you should try... + + *BITMAP "//purgatory/purgatory/models/mapobjects/myModel/myShader" + +...or... + + *BITMAP "//doom3/base/models/mapobjects/myModel/myShader" + + Note: _Quake 4 only:_ + ~ *instead of //base or //purgatory/purgatory Q4 seems to use C:\\Ritual\\Q4ritual\\game\\q4base* + `*BITMAP "C:\Ritual\Q4ritual\game\q4base\material\name"` + + + + Note: _Enemy Territory: Quake Wars only:_ + ~ *use* `*MATERIAL_NAME "material/name"` + eg `*MATERIAL_NAME "textures/models/mymodel"` + + +Notes +----- + +- Subpatch a.k.a. subdivision surfaces are not supported. +- Models must be composed entirely of triangles. +- Smoothing groups are ignored by the engine. + +Further information +------------------- + +Format Specification, a bit more complete than above: [Inofficial File Format Specification at BeyondUnreal](http://wiki.beyondunreal.com/Legacy:ASE_File_Format) diff --git a/Aas128_(entity).page b/Aas128_(entity).page new file mode 100644 index 000000000..89ce2dc84 --- /dev/null +++ b/Aas128_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| debugColor | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas240_(entity).page b/Aas240_(entity).page new file mode 100644 index 000000000..e1e84b37d --- /dev/null +++ b/Aas240_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas240 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas240** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas250_(entity).page b/Aas250_(entity).page new file mode 100644 index 000000000..58af24bb7 --- /dev/null +++ b/Aas250_(entity).page @@ -0,0 +1,57 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas250 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| debugColor | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas250** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas32_(entity).page b/Aas32_(entity).page new file mode 100644 index 000000000..669514f03 --- /dev/null +++ b/Aas32_(entity).page @@ -0,0 +1,58 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas32 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|--------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| debugColor | Description not available. | +| fileExtension | Description not available. | +| generateTacticalFeatures | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas32** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas48_(entity).page b/Aas48_(entity).page new file mode 100644 index 000000000..9a1da0ff5 --- /dev/null +++ b/Aas48_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas48 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas48** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas96_(entity).page b/Aas96_(entity).page new file mode 100644 index 000000000..81ed3761d --- /dev/null +++ b/Aas96_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas96 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas96** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasChild_(entity).page b/AasChild_(entity).page new file mode 100644 index 000000000..43c12883f --- /dev/null +++ b/AasChild_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasChild (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasChild** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasCreatureX_(entity).page b/AasCreatureX_(entity).page new file mode 100644 index 000000000..72b028ddc --- /dev/null +++ b/AasCreatureX_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasCreatureX (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasCreatureX** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasDroidIndoor_(entity).page b/AasDroidIndoor_(entity).page new file mode 100644 index 000000000..33504632b --- /dev/null +++ b/AasDroidIndoor_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasDroidIndoor (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasDroidIndoor** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasDroid_(entity).page b/AasDroid_(entity).page new file mode 100644 index 000000000..82f349503 --- /dev/null +++ b/AasDroid_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasDroid (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasDroid** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasFodder_(entity).page b/AasFodder_(entity).page new file mode 100644 index 000000000..b16a5d1a7 --- /dev/null +++ b/AasFodder_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasFodder (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasFodder** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasGasbag_(entity).page b/AasGasbag_(entity).page new file mode 100644 index 000000000..7c6f808aa --- /dev/null +++ b/AasGasbag_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasGasbag (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasGasbag** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasJetpack_(entity).page b/AasJetpack_(entity).page new file mode 100644 index 000000000..541281415 --- /dev/null +++ b/AasJetpack_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasJetpack (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasJetpack** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasKeeper_(entity).page b/AasKeeper_(entity).page new file mode 100644 index 000000000..aebbb6695 --- /dev/null +++ b/AasKeeper_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: AasKeeper (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aasKeeper** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/AasStats_(console_command).page b/AasStats_(console_command).page new file mode 100644 index 000000000..355ea4554 --- /dev/null +++ b/AasStats_(console_command).page @@ -0,0 +1,29 @@ +--- +format: Markdown +categories: Console_commands +toc: yes +title: AasStats (console command) +... + +Description +----------- + +This command displays AAS file statistics in the console. + +Usage +----- + +At the console type... + + aasStats + +Parameters +---------- + +This console command does not accept parameters. + +Notes +----- + +You must be running a map with AAS files for this command to work. + diff --git a/Aas_cyberdemon_(entity).page b/Aas_cyberdemon_(entity).page new file mode 100644 index 000000000..670daf2ab --- /dev/null +++ b/Aas_cyberdemon_(entity).page @@ -0,0 +1,56 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas cyberdemon (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +Description not available. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|-------------------------|----------------------------| +| allowFlyReachabilities | Description not available. | +| allowSwimReachabilities | Description not available. | +| fileExtension | Description not available. | +| gravity | Description not available. | +| maxBarrierHeight | Description not available. | +| maxFallHeight | Description not available. | +| maxStepHeight | Description not available. | +| maxWaterJumpHeight | Description not available. | +| maxs | Description not available. | +| minFloorCos | Description not available. | +| mins | Description not available. | +| playerFlood | Description not available. | +| tt\_barrierJump | Description not available. | +| tt\_startCrouching | Description not available. | +| tt\_startWalkOffLedge | Description not available. | +| tt\_waterJump | Description not available. | +| usePatches | Description not available. | +| writeBrushMap | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_cyberdemon** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_128_(entity).page b/Aas_flood_128_(entity).page new file mode 100644 index 000000000..58c446e0b --- /dev/null +++ b/Aas_flood_128_(entity).page @@ -0,0 +1,46 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 128 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas128 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas128 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| maxs | Description not available. | +| mins | Description not available. | +| nospawn | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_128** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_250_(entity).page b/Aas_flood_250_(entity).page new file mode 100644 index 000000000..ba0b1f1f6 --- /dev/null +++ b/Aas_flood_250_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 250 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas250 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas250 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| nospawn | Description not available. | +| size | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_250** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_32_(entity).page b/Aas_flood_32_(entity).page new file mode 100644 index 000000000..ee3df35f3 --- /dev/null +++ b/Aas_flood_32_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 32 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas32 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas32 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| nospawn | Description not available. | +| size | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_32** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_48_(entity).page b/Aas_flood_48_(entity).page new file mode 100644 index 000000000..80b8e9dca --- /dev/null +++ b/Aas_flood_48_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 48 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas48 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas48 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| nospawn | Description not available. | +| size | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_48** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_flood_96_(entity).page b/Aas_flood_96_(entity).page new file mode 100644 index 000000000..4ff9e0c50 --- /dev/null +++ b/Aas_flood_96_(entity).page @@ -0,0 +1,45 @@ +--- +format: Markdown +categories: Stub, Entities, Auto-generated, Declarations +toc: yes +title: Aas flood 96 (entity) +... + +> _This page has been added by **[PyBot](PyBot)**. You can help by verifying and completing the info on this page._ + +> _This page is a **[Stub](http://en.wikipedia.org/wiki/Perfect_stub_article)**. You can help us by expanding it._ + +Description +----------- + +EMERGENCY USE ONLY: If an aas96 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. + +Spawn Arguments +--------------- + +The following is a list of key/value pairs, also known as spawn arguments, that function with this entity. + +| KEY | DESCRIPTION | +|---------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| editor\_color | Description not available. | +| editor\_maxs | Description not available. | +| editor\_mins | Description not available. | +| editor\_usage | EMERGENCY USE ONLY: If an aas96 creature doesn't have AAS for him in an area he will be in but isn't spawned in, place this entity in that area to flood AAS into that area. | +| nospawn | Description not available. | +| size | Description not available. | +| use\_aas | Description not available. | + +Inheritance +----------- + +This entity is derived from the following: + +- **aas\_flood\_96** + +**Note** : Entries marked in italics are classes defined in the SDK. + +Notes +----- + +Notes not available. + diff --git a/Aas_goalArea_(cvar).page b/Aas_goalArea_(cvar).page new file mode 100644 index 000000000..f0173d146 --- /dev/null +++ b/Aas_goalArea_(cvar).page @@ -0,0 +1,149 @@ +--- +format: Markdown +categories: CVars +toc: yes +title: Aas goalArea (cvar) +... + +Description +----------- + +The function of this CVAR is currently unknown. + +Usage +----- + +At the console type... + + aas_goalArea [int] + +Parameters +---------- + +- [int] - Unknown value in integer format. + +Flags +----- + +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| KEY | +DESCRIPTION | +
|---|---|
| angle | +Description not available. | +
| anim | +Animation prefix for attack type | +
| bind | +Description not available. | +
| bindOrientated | +Description not available. | +
| bindToBody | +Description not available. | +
| bindToJoint | +Description not available. | +
| bindanim | +Description not available. | +
| cameraTarget | +Description not available. | +
| cinematic | +Description not available. | +
| classname | +Description not available. | +
| clipmodel | +Description not available. | +
| cone | +Description not available. | +
| cylinder | +Description not available. | +
| editor_color | +Description not available. | +
| editor_combatnode | +Description not available. | +
| editor_copy1 | +Description not available. | +
| editor_copy2 | +Description not available. | +
| editor_copy3 | +Description not available. | +
| editor_copy4 | +Description not available. | +
| editor_copy5 | +Description not available. | +
| editor_maxs | +Description not available. | +
| editor_mins | +Description not available. | +
| editor_usage | ++ |
| editor_var XXXX | +Description not available. | +
| fov | +Angle width of the cone | +
| guiTarget | +Description not available. | +
| health | +Description not available. | +
| height | +Description not available. | +
| hide | +Description not available. | +
| max | +Maximum distance player can be from node | +
| max_wait | +Maximum amount of time to wait between attacks | +
| maxs | +Description not available. | +
| min | +Minimum distance player can be from node | +
| min_wait | +Minimum amount of time to wait between attacks | +
| mins | +Description not available. | +
| model | +Description not available. | +
| name | +Description not available. | +
| networkSync | +Description not available. | +
| neverDormant | +Description not available. | +
| noGrab | +Description not available. | +
| noclipmodel | +Description not available. | +
| num_shots | +Max number of shots to fire per attack | +
| offset | +Vector amount to offset cone from origin of entity | +
| origin | +Description not available. | +
| rotation | +Description not available. | +
| scriptobject | +Description not available. | +
| size | +Description not available. | +
| skin_xray | +Description not available. | +
| slowmo | +Description not available. | +
| solidForTeam | +Description not available. | +
| spawnclass | +Description not available. | +
| target | +Description not available. | +
| use_once | +When set, node is disabled after it's used. | +
| wait_anim | +Description not available. | +
| KEY | +DESCRIPTION | +
|---|---|
| angle | +Description not available. | +
| anim | +Animation prefix for attack type | +
| bind | +Description not available. | +
| bindOrientated | +Description not available. | +
| bindToBody | +Description not available. | +
| bindToJoint | +Description not available. | +
| bindanim | +Description not available. | +
| cameraTarget | +Description not available. | +
| cinematic | +Description not available. | +
| classname | +Description not available. | +
| clipmodel | +Description not available. | +
| cone | +Description not available. | +
| cylinder | +Description not available. | +
| editor_color | +Description not available. | +
| editor_combatnode | +Description not available. | +
| editor_copy1 | +Description not available. | +
| editor_copy2 | +Description not available. | +
| editor_copy3 | +Description not available. | +
| editor_copy4 | +Description not available. | +
| editor_copy5 | +Description not available. | +
| editor_maxs | +Description not available. | +
| editor_mins | +Description not available. | +
| editor_usage | ++ |
| editor_var XXXX | +Description not available. | +
| fov | +Angle width of the cone | +
| guiTarget | +Description not available. | +
| health | +Description not available. | +
| height | +Specifies the Z height of the cone centered around the origin of the entity. This means it goes down half the height and up half the height. | +
| hide | +Description not available. | +
| max | +Maximum distance player can be from node | +
| max_wait | +Maximum amount of time to wait between attacks | +
| maxs | +Description not available. | +
| min | +Minimum distance player can be from node | +
| min_wait | +Minimum amount of time to wait between attacks | +
| mins | +Description not available. | +
| model | +Description not available. | +
| name | +Description not available. | +
| networkSync | +Description not available. | +
| neverDormant | +Description not available. | +
| noGrab | +Description not available. | +
| noclipmodel | +Description not available. | +
| num_shots | +Max number of shots to fire per attack | +
| offset | +Vector amount to offset cone from origin of entity | +
| origin | +Description not available. | +
| rotation | +Description not available. | +
| scriptobject | +Description not available. | +
| size | +Description not available. | +
| skin_xray | +Description not available. | +
| slowmo | +Description not available. | +
| solidForTeam | +Description not available. | +
| spawnclass | +Description not available. | +
| target | +Description not available. | +
| use_once | +When set, node is disabled after it's used. | +
| wait_anim | +Description not available. | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| KEY | +DESCRIPTION | +
|---|---|
| angle | +Description not available. | +
| anim | +Description not available. | +
| bind | +Description not available. | +
| bindOrientated | +Description not available. | +
| bindToBody | +Description not available. | +
| bindToJoint | +Description not available. | +
| bindanim | +Description not available. | +
| cameraTarget | +Description not available. | +
| cinematic | +Description not available. | +
| classname | +Description not available. | +
| clipmodel | +Description not available. | +
| cone | +Description not available. | +
| cylinder | +Description not available. | +
| def_persona | +Description not available. | +
| dodecahedron | +Description not available. | +
| editor_color | +Description not available. | +
| editor_maxs | +Description not available. | +
| editor_mins | +Description not available. | +
| editor_targetonsel | +Description not available. | +
| editor_usage | ++ |
| editor_var XXXX | +Description not available. | +
| guiTarget | +Description not available. | +
| health | +Description not available. | +
| hide | +Description not available. | +
| hidesurface | +Description not available. | +
| instance | +Description not available. | +
| maxs | +Description not available. | +
| mins | +Description not available. | +
| model | +Description not available. | +
| name | +Description not available. | +
| networkSync | +Description not available. | +
| neverDormant | +Description not available. | +
| noclipmodel | +Description not available. | +
| origin | +Description not available. | +
| rotation | +Description not available. | +
| scriptobject | +Description not available. | +
| shadow_lod_distance | +Description not available. | +
| size | +Description not available. | +
| solidForTeam | +Description not available. | +
| spawnclass | +Description not available. | +
| target | +Description not available. | +
| trigger_anim | +Description not available. | +
| usable | +Description not available. | +
| wait | +Description not available. | +
| KEY | +DESCRIPTION | +
|---|---|
| angle | +Description not available. | +
| anim | +Description not available. | +
| bind | +Description not available. | +
| bindOrientated | +Description not available. | +
| bindToBody | +Description not available. | +
| bindToJoint | +Description not available. | +
| bindanim | +Description not available. | +
| cameraTarget | +Description not available. | +
| cinematic | +Description not available. | +
| classname | +Description not available. | +
| clipmodel | +Description not available. | +
| cone | +Description not available. | +
| cylinder | +Description not available. | +
| def_persona | +Description not available. | +
| dodecahedron | +Description not available. | +
| editor_color | +Description not available. | +
| editor_maxs | +Description not available. | +
| editor_mins | +Description not available. | +
| editor_targetonsel | +Description not available. | +
| editor_usage | ++ |
| editor_var XXXX | +Description not available. | +
| guiTarget | +Description not available. | +
| health | +Description not available. | +
| hide | +Description not available. | +
| hidesurface | +Description not available. | +
| instance | +Description not available. | +
| maxs | +Description not available. | +
| mins | +Description not available. | +
| model | +Description not available. | +
| name | +Description not available. | +
| networkSync | +Description not available. | +
| neverDormant | +Description not available. | +
| noclipmodel | +Description not available. | +
| origin | +Description not available. | +
| rotation | +Description not available. | +
| scriptobject | +Description not available. | +
| shadow_lod_distance | +Description not available. | +
| size | +Description not available. | +
| solidForTeam | +Description not available. | +
| spawnclass | +Description not available. | +
| target | +Description not available. | +
| trigger_anim | +Description not available. | +
| usable | +Description not available. | +
| wait | +Description not available. | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Parameter | +Description | +Reacts to Light | +Example | +Result | +
|---|---|---|---|---|
| add | +Additive Stage. Lightens underlying surfaces. Often used for glowing decals. Explicit blend function. | +No | +
+
|
+
+
|
+
| blend | +Blend Stage. Blends with underlying surfaces. Often used for alpha transparent decals. The texture's alpha channel determines the blending. Explicit blend function. | +No | +
+
|
+
+
|
+
| bumpmap | +Bump Stage. Defines bump texture for use with per-pixel lighting. | +Yes | ++ |
+
|
+
| diffusemap | +Diffuse Stage. Defines diffuse texture for use with per-pixel lighting. | +Yes | ++ |
+
|
+
| filter | +Filter Stage. Darkens underlying surfaces. Often used for blood decals. Explicit blend function. | +No | +
+
+ Missing image: /w/images/thumb/e/ea/Filter_Example.jpg/100px-Filter_Example.jpg ++ |
+
+
|
+
| modulate | +Modulation Stage. Explicit blend function. | +No | +Same As Filter | +Same As Filter | +
| none | +Non-blending Stage. Explicit blend function. | +No | +NA | +NA | +
| specularmap | +Specular Stage. Defines specular texture for use with per-pixel lighting. | +Yes | +
+
|
+
+
|
+
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | ++ | set when the variable is modified | +
| aas_goalArea | ++ |
| aas_pullPlayer | ++ |
| aas_randomPullPlayer | ++ |
| aas_showAreas | ++ |
| aas_showFlyPath | ++ |
| aas_showHideArea | ++ |
| aas_showPath | ++ |
| aas_showPushIntoArea | ++ |
| aas_showWallEdges | ++ |
| aas_test | ++ |
| af_contactFrictionScale | +... scales the contact friction | +
| af_forceFriction | +... force the given friction value | +
| af_highlightBody | +... name of the body to highlight | +
| af_highlightConstraint | +... name of the constraint to highlight | +
| af_jointFrictionScale | +... scales the joint friction | +
| af_maxAngularVelocity | +... maximum angular velocity | +
| af_maxLinearVelocity | +... maximum linear velocity | +
| af_showActive | +... show tree-like structures of articulated figures not at rest | +
| af_showBodies | +... show bodies | +
| af_showBodyNames | +... show body names | +
| af_showConstrainedBodies | +... show the two bodies contrained by the highlighted constraint | +
| af_showConstraintNames | +... show constraint names | +
| af_showConstraints | +... show constraints | +
| af_showInertia | +... show the inertia tensor of each body | +
| af_showLimits | +... show joint limits | +
| af_showMass | +... show the mass of each body | +
| af_showPrimaryOnly | +... show primary constraints only | +
| af_showTimings | +... show articulated figure cpu usage | +
| af_showTotalMass | +... show the total mass of each articulated figure | +
| af_showTrees | +... show tree-like structures | +
| af_showVelocity | +... show the velocity of each body | +
| af_skipFriction | +... skip friction | +
| af_skipLimits | +... skip joint limits | +
| af_skipSelfCollision | +... skip self collision detection | +
| af_testSolid | +... test for bodies initially stuck in solid | +
| af_timeScale | +... scales the time | +
| af_useImpulseFriction | +... use impulse based contact friction | +
| af_useJointImpulseFriction | +... use impulse based joint friction | +
| af_useLinearTime | +... use linear time algorithm for tree-like structures | +
| af_useSymmetry | +... use constraint matrix symmetry | +
| ai_blockedFailSafe | +... enable blocked fail safe handling | +
| ai_debugMove | +... draws movement information for monsters | +
| ai_debugScript | +... displays script calls for the specified monster entity number | +
| ai_debugTrajectory | +... draws trajectory tests for monsters | +
| ai_showCombatNodes | +... draws attack cones for monsters | +
| ai_showObstacleAvoidance | +... draws obstacle avoidance information for monsters. if 2, draws obstacles for player, as well | +
| ai_showPaths | +... draws path_* entities | +
| ai_testPredictPath | ++ |
| cl_punkbuster | +... enables the PB client code | +
| cm_backFaceCull | +... cull back facing polygons | +
| cm_debugCollision | +... debug the collision detection | +
| cm_drawColor | +... color used to draw the collision models | +
| cm_drawFilled | +... draw filled polygons | +
| cm_drawInternal | +... draw internal edges green | +
| cm_drawMask | +... collision mask | +
| cm_drawNormals | +... draw polygon and edge normals | +
| cm_testAngle | ++ |
| cm_testBox | ++ |
| cm_testBoxRotation | ++ |
| cm_testCollision | ++ |
| cm_testLength | ++ |
| cm_testModel | ++ |
| cm_testOrigin | ++ |
| cm_testRadius | ++ |
| cm_testRandomMany | ++ |
| cm_testReset | ++ |
| cm_testRotation | ++ |
| cm_testTimes | ++ |
| cm_testWalk | ++ |
| g_armorProtection | +... armor takes this percentage of damage | +
| g_armorProtectionMP | +... armor takes this percentage of damage in mp | +
| g_balanceTDM | +... maintain even teams | +
| g_blobSize | ++ |
| g_blobTime | ++ |
| g_bloodEffects | +... show blood splats, sprays and gibs | +
| g_cinematic | +... skips updating entities that aren't marked 'cinematic' '1' during cinematics | +
| g_cinematicMaxSkipTime | +... # of seconds to allow game to run when skipping cinematic. prevents lock-up when cinematic doesn't end. | +
| g_countDown | +... pregame countdown in seconds | +
| g_damageScale | +... scale final damage on player by this factor | +
| g_debugAnim | +... displays information on which animations are playing on the specified entity number. set to -1 to disable. | +
| g_debugBounds | +... checks for models with bounds > 2048 | +
| g_debugCinematic | +... used to debug cinematics | +
| g_debugDamage | +... prints information to the console about the damage dealt to players | +
| g_debugMove | ++ |
| g_debugMover | ++ |
| g_debugScript | ++ |
| g_debugTriggers | ++ |
| g_debugWeapon | ++ |
| g_decals | +... show decals such as bullet holes | +
| g_disasm | +... disassemble script into base/script disasm.txt on the local drive when script is compiled. See disasmScript . | +
| g_doubleVision | +... show double vision when taking damage | +
| g_dragDamping | ++ |
| g_dragEntity | +... allows dragging physics objects around by placing the crosshair over them and holding the fire button | +
| g_dragShowSelection | ++ |
| g_dropItemRotation | ++ |
| g_dvAmplitude | ++ |
| g_dvFrequency | ++ |
| g_dvTime | ++ |
| g_editEntityMode | +... 0 = off 1 = lights 2 = sounds 3 = articulated figures 4 = particle systems 5 = monsters 6 = entity names 7 = entity models | +
| g_exportMask | ++ |
| g_flushSave | +... 1 = don't buffer file writing for save games. | +
| g_fov | ++ |
| g_frametime | +... displays timing information for each game frame | +
| g_gameReviewPause | +... scores review time in seconds (at end game) | +
| g_gravity | ++ |
| g_gunX | ++ |
| g_gunY | ++ |
| g_gunZ | ++ |
| g_healthTakeAmt | +... how much health to take in nightmare mode | +
| g_healthTakeLimit | +... how low can health get taken in nightmare mode | +
| g_healthTakeTime | +... how often to take health in nightmare mode | +
| g_kickAmplitude | ++ |
| g_kickTime | ++ |
| g_knockback | ++ |
| g_mapCycle | +... map cycling script for multiplayer games - see mapcycle.scriptcfg | +
| g_maxShowDistance | ++ |
| g_monsters | ++ |
| g_mpWeaponAngleScale | +... Control the weapon sway in MP | +
| g_muzzleFlash | +... show muzzle flashes | +
| g_nightmare | +... if nightmare mode is allowed | +
| g_password | +... game password | +
| g_projectileLights | +... show dynamic lights on projectiles | +
| g_showActiveEntities | +... draws boxes around thinking entities. dormant entities (outside of pvs) are drawn yellow. non-dormant are green. | +
| g_showBrass | +... enables ejected shells from weapon | +
| g_showcamerainfo | +... displays the current frame # for the camera when playing cinematics | +
| g_showCollisionModels | ++ |
| g_showCollisionTraces | ++ |
| g_showCollisionWorld | ++ |
| g_showEnemies | +... draws boxes around monsters that have targeted the the player | +
| g_showEntityInfo | +... draws entity info on the screen | +
| g_showHud | +... controls the display of the player's HUD | +
| g_showPlayerShadow | +... enables shadow of player model | +
| g_showProjectilePct | +... enables display of player hit percentage | +
| g_showPVS | ++ |
| g_showTargets | +... draws entities and thier targets. hidden entities are drawn grey. | +
| g_showTestModelFrame | +... displays the current animation and frame # for testmodels | +
| g_showTriggers | +... draws trigger entities (orange) and thier targets (green). disabled triggers are drawn grey. | +
| g_showviewpos | +... draws the player's location and view angles to the screen on a regular basis | +
| g_skill | +... sets the difficulty level for single player games | +
| g_skipFX | ++ |
| g_skipParticles | ++ |
| g_skipViewEffects | +... skip damage and other view effects | +
| g_spectatorChat | +... let spectators talk to everyone during game | +
| g_stopTime | +... stops the game from increasing the global time value | +
| g_TDMArrows | +... draw arrows over teammates in team deathmatch | +
| g_testDeath | +... stops the game from going to the "game over" screen | +
| g_testHealthVision | ++ |
| g_testModelAnimate | +... test model animation, 0 = cycle anim with origin reset 1 = cycle anim with fixed origin 2 = cycle anim with continuous origin 3 = frame by frame with continuous origin 4 = play anim once | +
| g_testModelBlend | +... number of frames to blend | +
| g_testModelRotate | +... test model rotation speed | +
| g_testParticle | +... test particle visualation, set by the particle editor | +
| g_testParticleName | +... name of the particle being tested by the particle editor | +
| g_testPostProcess | +... name of material to draw over screen | +
| g_timeEntities | +... when non-zero, shows entities whose think functions exceeded the # of milliseconds specified | +
| g_useDynamicProtection | +... scale damage and armor dynamically to keep the player alive more often | +
| g_vehicleForce | ++ |
| g_vehicleSuspensionDamping | ++ |
| g_vehicleSuspensionDown | ++ |
| g_vehicleSuspensionKCompress | ++ |
| g_vehicleSuspensionUp | ++ |
| g_vehicleTireFriction | ++ |
| g_vehicleVelocity | ++ |
| g_version | ++ |
| g_viewNodalX | ++ |
| g_viewNodalZ | ++ |
| g_voteFlags | +... vote flags. bit mask of votes not allowed on this server | +
| gamedate | +... the game code's compile date | +
| gamename | +... the title of the currently loaded game code | +
| ik_debug | +... show IK debug lines | +
| ik_enable | +... enable IK | +
| mod_validSkins | +... valid skins for the game | +
| net_clientPredictGUI | +... test guis in networking without prediction | +
| net_clientShowSnapshot | ++ |
| net_clientShowSnapshotRadius | ++ |
| net_clientSmoothing | ++ |
| password | +... client password used when connecting | +
| pm_air | +... how long in milliseconds the player can go without air before he starts taking damage | +
| pm_bboxwidth | +... x/y size of player's bounding box | +
| pm_bobpitch | ++ |
| pm_bobroll | ++ |
| pm_bobup | ++ |
| pm_crouchbob | +... bob much faster when crouched | +
| pm_crouchheight | +... height of player's bounding box while crouched | +
| pm_crouchrate | +... time it takes for player's view to change from standing to crouching | +
| pm_crouchspeed | +... speed the player can move while crouched | +
| pm_crouchviewheight | +... height of player's view while crouched | +
| pm_deadheight | +... height of player's bounding box while dead | +
| pm_deadviewheight | +... height of player's view while dead | +
| pm_jumpheight | +... approximate hieght the player can jump | +
| pm_maxviewpitch | +... amount player's view can look down | +
| pm_minviewpitch | +... amount player's view can look up (negative values are up) | +
| pm_modelView | +... draws camera from POV of player model (1 = always, 2 = when dead) | +
| pm_noclipspeed | +... speed the player can move while in noclip | +
| pm_normalheight | +... height of player's bounding box while standing | +
| pm_normalviewheight | +... height of player's view while standing | +
| pm_runbob | +... bob faster when running | +
| pm_runpitch | ++ |
| pm_runroll | ++ |
| pm_runspeed | +... speed the player can move while running | +
| pm_spectatebbox | +... size of the spectator bounding box | +
| pm_spectatespeed | +... speed the player can move while spectating | +
| pm_stamina | +... length of time player can run | +
| pm_staminarate | +... rate that player regains stamina. divide pm_stamina by this value to determine how long it takes to fully recharge. | +
| pm_staminathreshold | +... when stamina drops below this value, player gradually slows to a walk | +
| pm_stepsize | +... maximum height the player can step up without jumping | +
| pm_thirdPerson | +... enables third person view | +
| pm_thirdPersonAngle | +... direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front) | +
| pm_thirdPersonClip | +... clip third person view into world space | +
| pm_thirdPersonDeath | +... enables third person view when player dies | +
| pm_thirdPersonHeight | +... height of camera from normal view height in 3rd person | +
| pm_thirdPersonRange | +... camera distance from player in 3rd person | +
| pm_usecylinder | +... use a cylinder approximation instead of a bounding box for player collision detection | +
| pm_walkbob | +... bob slowly when walking | +
| pm_walkspeed | +... speed the player can move while walking | +
| rb_showActive | +... show rigid bodies that are not at rest | +
| rb_showBodies | +... show rigid bodies | +
| rb_showInertia | +... show the inertia tensor of each rigid body | +
| rb_showMass | +... show the mass of each rigid body | +
| rb_showTimings | +... show rigid body cpu usage | +
| rb_showVelocity | +... show the velocity of each rigid body | +
| si_fragLimit | +... frag limit | +
| si_gameType | +... game type - singleplayer, deathmatch, Tourney, Team DM or Last Man | +
| si_map | +... map to be played next on server | +
| si_maxPlayers | +... max number of players allowed on the server | +
| si_name | +... name of the server | +
| si_pure | +... server is pure and does not allow modified data | +
| si_serverURL | +... if the clients misses files, "kick" him to this page if the server does not allow auto-downloading | +
| si_spectators | +... allow spectators or require all clients to play | +
| si_teamDamage | +... enable team damage | +
| si_timeLimit | +... time limit in minutes | +
| si_usePass | +... enable client password checking | +
| si_warmup | +... do pre-game warmup | +
| sv_punkbuster | +... enables the PB server code | +
| ui_autoReload | +... auto reload weapon | +
| ui_autoSwitch | +... auto switch weapon | +
| ui_chat | ++ |
| ui_name | +... player name | +
| ui_ready | +... player is ready to start playing | +
| ui_showGun | +... show gun | +
| ui_skin | +... player skin | +
| ui_spectate | +... play or spectate | +
| ui_team | +... player team | +
| gui_configServerRate | ++ |
| gui_debug | ++ |
| gui_edit | ++ |
| gui_filter_game | ++ |
| gui_filter_gameType | +... Gametype filter | +
| gui_filter_idle | ++ |
| gui_filter_password | +... Password filter | +
| gui_filter_players | +... Players filter | +
| gui_mediumFontLimit | ++ |
| gui_smallFontLimit | ++ |
| image_anisotropy | +... set the maximum texture anisotropy if available | +
| image_cacheMegs | +... maximum MB set aside for temporary loading of full-sized precompressed images | +
| image_cacheMinK | +... maximum KB of precompressed files to read at specification time | +
| image_colorMipLevels | +... development aid to see texture mip usage | +
| image_downSize | +... controls texture downsampling | +
| image_downSizeBump | +... controls normal map downsampling | +
| image_downSizeBumpLimit | +... controls normal map downsample limit | +
| image_downSizeLimit | +... controls diffuse map downsample limit | +
| image_downSizeSpecular | +... controls specular downsampling | +
| image_downSizeSpecularLimit | +... controls specular downsampled limit | +
| image_filter | +... changes texture filtering on mipmapped images | +
| image_forceDownSize | ++ |
| image_ignoreHighQuality | +... ignore high quality setting on materials | +
| image_lodbias | +... change lod bias on mipmapped images | +
| image_preload | +... if 0, dynamically load all images | +
| image_roundDown | +... round bad sizes down to nearest power of two | +
| image_showBackgroundLoads | +... 1 = print number of outstanding background loads | +
| image_useAllFormats | +... allow alpha/intensity/luminance luminance+alpha | +
| image_useCache | +... 1 = do background load image caching | +
| image_useCompression | +... 0 = force everything to high quality | +
| image_useNormalCompression | +... 2 = use rxgb compression for normal maps, 1 = use 256 color compression for normal maps if available | +
| image_useOfflineCompression | +... write a batch file for offline compression of DDS files | +
| image_usePrecompressedTextures | +... use .dds files if present | +
| image_writeNormalTGA | +... write .tgas of the final normal maps for debugging | +
| image_writeNormalTGAPalletized | +... write .tgas of the final palletized normal maps for debugging | +
| image_writePrecompressedTextures | +... write .dds files if necessary | +
| image_writeTGA | +... write .tgas of the non normal maps for debugging | +
| r_aspectRatio | ++ |
| r_brightness | +... changes gamma tables | +
| r_cgFragmentProfile | +... arbfp1, fp30 | +
| r_cgVertexProfile | +... arbvp1, vp20, vp30 | +
| r_checkBounds | +... compare all surface bounds with precalculated ones | +
| r_clear | +... force screen clear every frame, 1 = purple, 2 = black, 'r g b' = custom | +
| r_customHeight | +... custom screen height | +
| r_customWidth | +... custom screen width | +
| r_debugArrowStep | +... step size of arrow cone line rotation in degrees | +
| r_debugLineDepthTest | +... perform depth test on debug lines | +
| r_debugLineWidth | +... width of debug lines | +
| r_debugPolygonFilled | +... draw a filled polygon | +
| r_debugRenderToTexture | ++ |
| r_demonstrateBug | +... used during development to show IHV's their problems | +
| r_displayRefresh | +... optional display refresh rate option for vid mode | +
| r_finish | +... force a call to glFinish() every frame | +
| r_flareSize | +... scale the flare deforms from the material def | +
| r_forceLoadImages | +... draw all images to screen after registration | +
| r_frontBuffer | +... draw to front buffer for debugging | +
| r_fullscreen | +... 0 = windowed, 1 = full screen | +
| r_gamma | +... changes gamma tables | +
| r_glDriver | +... "opengl32", etc. | +
| r_ignore | +... used for random debugging without defining new vars | +
| r_ignore2 | +... used for random debugging without defining new vars | +
| r_ignoreGLErrors | +... ignore GL errors | +
| r_inhibitFragmentProgram | +... ignore the fragment program extension | +
| r_jitter | +... randomly subpixel jitter the projection matrix | +
| r_jointNameOffset | +... offset of joint names when r_showskel is set to 1 | +
| r_jointNameScale | +... size of joint names when r_showskel is set to 1 | +
| r_lightAllBackFaces | +... light all the back faces, even when they would be shadowed | +
| r_lightScale | +... all light intensities are multiplied by this | +
| r_lightSourceRadius | +... for soft-shadow sampling | +
| r_lockSurfaces | +... allow moving the view point without changing the composition of the scene, including culling | +
| r_logFile | +... number of frames to emit GL logs | +
| r_materialOverride | +... overrides all materials | +
| r_megaTextureLevel | +... draw only a specific level | +
| r_mergeModelSurfaces | +... combine model surfaces with the same material | +
| r_mode | +... video mode number | +
| r_multiSamples | +... number of antialiasing samples | +
| r_offsetfactor | +... polygon offset parameter | +
| r_offsetunits | +... polygon offset parameter | +
| r_orderIndexes | +... perform index reorganization to optimize vertex use | +
| r_renderer | +... hardware specific renderer path to use | +
| r_screenFraction | +... for testing fill rate, the resolution of the entire screen can be changed | +
| r_shadowPolygonFactor | +... scale value for stencil shadow drawing | +
| r_shadowPolygonOffset | +... bias value added to depth test for stencil shadow drawing | +
| r_shadows | +... enable shadows | +
| r_showAlloc | +... report alloc/free counts | +
| r_showCull | +... report sphere and box culling stats | +
| r_showDefs | +... report the number of modeDefs and lightDefs in view | +
| r_showDemo | +... report reads and writes to the demo file | +
| r_showDepth | +... display the contents of the depth buffer and the depth range | +
| r_showDominantTri | +... draw lines from vertexes to center of dominant triangles | +
| r_showDynamic | +... report stats on dynamic surface generation | +
| r_showEdges | +... draw the sil edges | +
| r_showEntityScissors | +... show entity scissor rectangles | +
| r_showImages | +... 1 = show all images instead of rendering, 2 = show in proportional size | +
| r_showIntensity | +... draw the screen colors based on intensity, red = 0, green = 128, blue = 255 | +
| r_showInteractionFrustums | +... 1 = show a frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox | +
| r_showInteractions | +... report interaction generation activity | +
| r_showInteractionScissors | +... 1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines | +
| r_showLightCount | +... 1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw | +
| r_showLights | +... 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume | +
| r_showLightScale | +... report the scale factor applied to drawing for overbrights | +
| r_showLightScissors | +... show light scissor rectangles | +
| r_showMegaTexture | +... display all the level images | +
| r_showMegaTextureLabels | +... draw colored blocks in each tile | +
| r_showMemory | +... print frame memory utilization | +
| r_showNormals | +... draws wireframe normals | +
| r_showOverDraw | +... 1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw | +
| r_showPortals | +... draw portal outlines in color based on passed / not passed | +
| r_showPrimitives | +... report drawsurf/index/vertex counts | +
| r_showShadowCount | +... colors screen based on shadow volume depth complexity, >= 2 = print overdraw count based on stencil index values, 3 = only show turboshadows, 4 = only show static shadows | +
| r_showShadows | +... 1 = visualize the stencil shadow volumes, 2 = draw filled in | +
| r_showSilhouette | +... highlight edges that are casting shadow planes | +
| r_showSkel | +... draw the skeleton when model animates, 1 = draw model with skeleton, 2 = draw skeleton only | +
| r_showSmp | +... show which end (front or back) is blocking | +
| r_showSurfaceInfo | +... show surface material name under crosshair | +
| r_showSurfaces | +... report surface/light/shadow counts | +
| r_showTangentSpace | +... shade triangles by tangent space, 1 = use 1st tangent vector, 2 = use 2nd tangent vector, 3 = use normal vector | +
| r_showTexturePolarity | +... shade triangles by texture area polarity | +
| r_showTextureVectors | +... if > 0 draw each triangles texture (tangent) vectors | +
| r_showTrace | +... show the intersection of an eye trace with the world | +
| r_showTris | +... enables wireframe rendering of the world, 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all | +
| r_showUnsmoothedTangents | +... if 1, put all nvidia register combiner programming in display lists | +
| r_showUpdates | +... report entity and light updates and ref counts | +
| r_showVertexCache | ++ |
| r_showVertexColor | +... draws all triangles with the solid vertex color | +
| r_showViewEntitys | +... 1 = displays the bounding boxes of all view models, 2 = print index numbers | +
| r_singleArea | +... only draw the portal area the view is actually in | +
| r_singleEntity | +... suppress all but one entity | +
| r_singleLight | +... suppress all but one light | +
| r_singleSurface | +... suppress all but one surface on each entity | +
| r_singleTriangle | +... only draw a single triangle per primitive | +
| r_skipAmbient | +... bypasses all non-interaction drawing | +
| r_skipBackEnd | +... don't draw anything | +
| r_skipBlendLights | +... skip all blend lights | +
| r_skipBump | +... uses a flat surface instead of the bump map | +
| r_skipCopyTexture | +... do all rendering, but don't actually copyTexSubImage2D | +
| r_skipDeforms | +... leave all deform materials in their original state | +
| r_skipDiffuse | +... use black for diffuse | +
| r_skipDynamicTextures | +... don't dynamically create textures | +
| r_skipFogLights | +... skip all fog lights | +
| r_skipFrontEnd | +... bypasses all front end work, but 2D gui rendering still draws | +
| r_skipGuiShaders | +... 1 = skip all gui elements on surfaces, 2 = skip drawing but still handle events, 3 = draw but skip events | +
| r_skipInteractions | +... skip all light/surface interaction drawing | +
| r_skipLightScale | +... don't do any post-interaction light scaling, makes things dim on low-dynamic range cards | +
| r_skipMegaTexture | +... only use the lowest level image | +
| r_skipNewAmbient | +... bypasses all vertex/fragment program ambient drawing | +
| r_skipOverlays | +... skip overlay surfaces | +
| r_skipParticles | +... 1 = skip all particle systems | +
| r_skipPostProcess | +... skip all post-process renderings | +
| r_skipRender | +... skip 3D rendering, but pass 2D | +
| r_skipRenderContext | +... NULL the rendering context during backend 3D rendering | +
| r_skipROQ | +... skip ROQ decoding | +
| r_skipSpecular | +... use black for specular1 | +
| r_skipSubviews | +... 1 = don't render any gui elements on surfaces | +
| r_skipSuppress | +... ignore the per-view suppressions | +
| r_skipTranslucent | +... skip the translucent interaction rendering | +
| r_skipUpdates | +... 1 = don't accept any entity or light updates making everything static | +
| r_slopNormal | +... merge normals that dot less than this | +
| r_slopTexCoord | +... merge texture coordinates this far apart | +
| r_slopVertex | +... merge xyz coordinates this far apart | +
| r_subviewOnly | +... 1 = don't render main view, allowing subviews to be debugged | +
| r_swapInterval | +... changes wglSwapIntarval | +
| r_terrainScale | +... vertically scale USGS data | +
| r_testARBProgram | +... experiment with vertex/fragment programs | +
| r_testGamma | +... if > 0 draw a grid pattern to test gamma levels | +
| r_testGammaBias | +... if > 0 draw a grid pattern to test gamma levels | +
| r_testStepGamma | +... if > 0 draw a grid pattern to test gamma levels | +
| r_useCachedDynamicModels | +... cache snapshots of dynamic models | +
| r_useClippedLightScissors | +... 0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always | +
| r_useCombinerDisplayLists | +... put all nvidia register combiner programming in display lists | +
| r_useConstantMaterials | +... use pre-calculated material registers if possible | +
| r_useCulling | +... 0 = none, 1 = sphere, 2 = sphere + box | +
| r_useDeferredTangents | +... defer tangents calculations after deform | +
| r_useDepthBoundsTest | +... use depth bounds test to reduce shadow fill | +
| r_useEntityCallbacks | +... if 0, issue the callback immediately at update time, rather than defering | +
| r_useEntityCulling | +... 0 = none, 1 = box | +
| r_useEntityScissors | +... 1 = use custom scissor rectangle for each entity | +
| r_useExternalShadows | +... 1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing | +
| r_useFrustumFarDistance | +... if != 0 force the view frustum far distance to this distance | +
| r_useIndexBuffers | +... use ARB_vertex_buffer_object for indexes | +
| r_useInfiniteFarZ | +... use the no-far-clip-plane trick | +
| r_useInteractionCulling | +... 1 = cull interactions | +
| r_useInteractionScissors | +... 1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors | +
| r_useInteractionTable | +... create a full entityDefs * lightDefs table to make finding interactions faster | +
| r_useLightCulling | +... 0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas | +
| r_useLightPortalFlow | +... use a more precise area reference determination | +
| r_useLightScissors | +... 1 = use custom scissor rectangle for each light | +
| r_useNodeCommonChildren | +... stop pushing reference bounds early when possible | +
| r_useNV20MonoLights | +... use pass optimization for mono lights | +
| r_useOptimizedShadows | +... use the dmap generated static shadow volumes | +
| r_usePortals | +... 1 = use portals to perform area culling, otherwise draw everything | +
| r_usePreciseTriangleInteractions | +... 1 = do winding clipping to determine if each ambiguous tri should be lit | +
| r_useScissor | +... scissor clip as portals and lights are processed | +
| r_useShadowCulling | +... try to cull shadows from partially visible lights | +
| r_useShadowProjectedCull | +... discard triangles outside light volume before shadowing | +
| r_useShadowSurfaceScissor | +... scissor shadows by the scissor rect of the interaction surfaces | +
| r_useShadowVertexProgram | +... do the shadow projection in the vertex program on capable cards | +
| r_useSilRemap | +... consider verts with the same XYZ, but different ST the same for shadows | +
| r_useStateCaching | +... avoid redundant state changes in GL_*() calls | +
| r_useTripleTextureARB | +... cards with 3+ texture units do a two pass instead of three pass | +
| r_useTurboShadow | +... use the infinite projection with W technique for dynamic shadows | +
| r_useTwoSidedStencil | +... do stencil shadows in one pass with different ops on each side | +
| r_useVertexBuffers | +... use ARB_vertex_buffer_object for vertexes | +
| r_vertexBufferMegs | ++ |
| r_znear | +... near Z clip plane distance | +
| com_allowConsole | +... allow ~ to toggle console | +
| com_asyncInput | +... sample input from the async thread | +
| com_asyncSound | +... mix sound from the async thread | +
| com_aviDemoHeight | ++ |
| com_aviDemoSamples | ++ |
| com_aviDemoTics | ++ |
| com_aviDemoWidth | ++ |
| com_compressDemos | ++ |
| com_compressSaveGame | +... compress save games | +
| com_fixedTic | ++ |
| com_forceGenericSIMD | +... force generic platform independent SIMD | +
| com_guid | ++ |
| com_journal | +... 1 = record journal, 2 = play back journal | +
| com_logDemos | ++ |
| com_machineSpec | +... hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality, 3 = ultra quality | +
| com_makingBuild | +... 1 when making a build | +
| com_memoryMarker | +... used as a marker for memory stats | +
| com_minTics | ++ |
| com_preciseTic | +... run one game tick every async thread update | +
| com_preloadDemos | ++ |
| com_product_lang_ext | ++ |
| com_purgeAll | +... purge everything between level loads | +
| com_showAngles | ++ |
| com_showAsyncStats | +... show async network stats | +
| com_showDemo | ++ |
| com_showFPS | +... show frames rendered per second | +
| com_showMemoryUsage | +... show total and per frame memory usage | +
| com_showSoundDecoders | +... show sound decoders | +
| com_showTics | ++ |
| com_skipGameDraw | ++ |
| com_skipRenderer | +... skip the renderer completely | +
| com_speeds | +... show engine timings | +
| com_timestampPrints | +... print time with each console print, 1 = msec 2 = sec | +
| com_updateLoadSize | +... update the load size after loading a map | +
| com_videoRam | +... holds the last amount of detected video ram | +
| com_wipeSeconds | ++ |
| con_noPrint | +... print on the console but not onscreen when console is pulled up | +
| con_notifyTime | +... time messages are displayed onscreen when console is pulled up | +
| con_speed | +... speed at which the console moves up and down | +
| decl_show | +... set to 1 to print parses, 2 to also print references | +
| developer | ++ |
| fs_basepath | ++ |
| fs_caseSensitiveOS | ++ |
| fs_cdpath | ++ |
| fs_copyfiles | ++ |
| fs_debug | ++ |
| fs_devpath | ++ |
| fs_game | ++ |
| fs_game_base | ++ |
| fs_restrict | ++ |
| fs_savepath | ++ |
| fs_searchAddons | ++ |
| in_alwaysRun | +... always run (reverse _speed button) - only in MP | +
| in_anglespeedkey | +... angle change scale when holding down _speed button | +
| in_freeLook | +... look around with mouse (reverse _mlook button) | +
| in_mouse | +... enable mouse input | +
| in_pitchspeed | +... pitch change speed when holding down look _lookUp or _lookDown button | +
| in_toggleCrouch | ++ |
| in_toggleRun | ++ |
| in_toggleZoom | ++ |
| in_yawspeed | +... yaw change speed when holding down _left or _right button | +
| lcp_showFailures | +... show LCP solver failures | +
| logFile | +... 1 = buffer log, 2 = flush after each print | +
| logFileName | +... name of log file, if empty, qconsole.log will be used | +
| m_pitch | +... mouse pitch scale | +
| m_showMouseRate | +... shows mouse movement | +
| m_smooth | +... number of samples blended for mouse viewing | +
| m_strafeScale | +... mouse strafe movement scale | +
| m_strafeSmooth | +... number of samples blended for mouse moving | +
| m_yaw | +... mouse yaw scale | +
| net_allowCheats | +... Allow cheats in network game | +
| net_channelShowDrop | +... show dropped packets | +
| net_channelShowPackets | +... show all packets | +
| net_clientDownload | ++ |
| net_clientLagOMeter | ++ |
| net_clientMaxPrediction | ++ |
| net_clientMaxRate | +... maximum rate requested by client from server in bytes/sec | +
| net_clientPrediction | +... additional client side prediction in milliseconds | +
| net_clientRemoteConsoleAddress | +... remote console address | +
| net_clientRemoteConsolePassword | +... remote console password | +
| net_clientSelfSmoothing | ++ |
| net_clientServerTimeout | +... server time out in seconds | +
| net_clientUsercmdBackup | +... number of usercmds to resend | +
| net_forceDrop | +... percentage packet loss | +
| net_forceLatency | +... milliseconds latency | +
| net_ip | +... local IP address | +
| net_LANServer | +... config LAN games only - affects clients and servers | +
| net_master0 | +... idnet master server address | +
| net_master1 | +... 1st master server address | +
| net_master2 | +... 2nd master server address | +
| net_master3 | +... 3rd master server address | +
| net_master4 | +... 4th master server address | +
| net_port | +... local IP port number | +
| net_serverAllowServerMod | +... allow server-side mods | +
| net_serverClientTimeout | +... client time out in seconds | +
| net_serverDedicated | +... 1 = text console dedicated server, 2 = graphical dedicated server | +
| net_serverDlBaseURL | ++ |
| net_serverDlTable | ++ |
| net_serverDownload | ++ |
| net_serverDrawClient | +... number of client for which to draw view on server | +
| net_serverMaxClientRate | +... maximum rate to a client in bytes/sec | +
| net_serverMaxUsercmdRelay | +... maximum number of usercmds from other clients the server relays to a client | +
| net_serverReloadEngine | +... perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0 | +
| net_serverRemoteConsolePassword | +... remote console password | +
| net_serverSnapshotDelay | +... delay between snapshots in milliseconds | +
| net_serverZombieTimeout | +... disconnected client timeout in seconds | +
| net_socksEnabled | ++ |
| net_socksPassword | ++ |
| net_socksPort | ++ |
| net_socksServer | ++ |
| net_socksUsername | ++ |
| net_verbose | +... 1 = verbose output, 2 = even more verbose output | +
| sensitivity | +... mouse view sensitivity | +
| si_idleServer | ++ |
| si_version | +... engine version | +
| sys_arch | ++ |
| sys_cpustring | ++ |
| sys_lang | ++ |
| timescale | +... scales the time | +
| win_allowAltTab | ++ |
| win_allowMultipleInstances | +... allow multiple instances running concurrently | +
| win_notaskkeys | +... disable windows task keys | +
| win_outputDebugString | ++ |
| win_outputEditString | ++ |
| win_timerUpdate | +... allows the game to be updated while dragging the window | +
| win_username | +... windows user name | +
| win_viewlog | ++ |
| win_xpos | +... horizontal position of window | +
| win_ypos | +... vertical position of window | +
| bearTurretAngle | ++ |
| bearTurretForce | ++ |
| a_glowBaseScale | +... Original image contribution factor | +
| a_glowLuminanceDependency | +... Dependency of the glow on the luminance(brightness) | +
| a_glowScale | +... Blurred image contribution factor | +
| a_glowSpriteMin | ++ |
| a_glowSpriteSize | ++ |
| a_glowSunBaseScale | +... Factor to scale to sun factor with | +
| a_glowSunPower | +... Power to raise to sun factor to | +
| a_glowSunScale | +... Factor to scale to sun factor with | +
| a_glowThresh | +... Threshold above which part of the scene starts glowing | +
| a_sun | ++ |
| a_windTimeScale | +... Speed at which wind effects change | +
| aas_extendFlyPaths | +... set to 1 to enable extending fly paths | +
| aas_locationMemory | +... used to remember a particular location, set to 'current' to store the current x,y,z location | +
| aas_optimizePaths | +... set to 1 to enable path optimization | +
| aas_pullPlayer | +... pull the player to the specified area | +
| aas_randomPullPlayer | +... pull the player to a random area | +
| aas_showAreas | +... show the areas in the selected aas | +
| aas_showBadAreas | +... show bad AAS areas | +
| aas_showEdgeNums | +... show edge nums | +
| aas_showFloorTrace | +... show floor trace | +
| aas_showFuncObstacles | +... show the AAS func_obstacles on the map | +
| aas_showHopPath | +... show hop path to specified area | +
| aas_showManualReachabilities | +... show manually placed reachabilities | +
| aas_showNearestCoverArea | +... show the nearest area with cover from the selected area (aas_showHideArea 4 will show the nearest area in cover from area 4) | +
| aas_showNearestInsideArea | +... show the nearest area that is inside | +
| aas_showObstacleAvoidance | +... shows obstacles along paths | +
| aas_showObstaclePVS | +... show obstacle PVS for the given area | +
| aas_showPath | +... show the path to the walk specified area | +
| aas_showPushIntoArea | +... show an arrow going to the closest area | +
| aas_showTravelTime | +... print the travel time to the specified goal area (only when aas_showAreas is set) | +
| aas_showWallEdgeNums | +... show the number of the edges of walls | +
| aas_showWallEdges | +... show the edges of walls, 2 = project all to same height, 3 = project onscreen | +
| aas_skipObstacleAvoidance | +... ignore all dynamic obstacles along paths | +
| aas_subSampleWalkPaths | +... set to 1 to enable walk path sub-sampling | +
| aas_test | +... select which AAS to test | +
| af_contactFrictionScale | +... scales the contact friction | +
| af_forceFriction | +... force the given friction value | +
| af_highlightBody | +... name of the body to highlight | +
| af_highlightConstraint | +... name of the constraint to highlight | +
| af_jointFrictionScale | +... scales the joint friction | +
| af_maxAngularVelocity | +... maximum angular velocity | +
| af_maxLinearVelocity | +... maximum linear velocity | +
| af_showActive | +... show tree-like structures of articulated figures not at rest | +
| af_showBodies | +... show bodies | +
| af_showBodyNames | +... show body names | +
| af_showConstrainedBodies | +... show the two bodies contrained by the highlighted constraint | +
| af_showConstraintNames | +... show constraint names | +
| af_showConstraints | +... show constraints | +
| af_showInertia | +... show the inertia tensor of each body | +
| af_showLimits | +... show joint limits | +
| af_showMass | +... show the mass of each body | +
| af_showPrimaryOnly | +... show primary constraints only | +
| af_showTimings | +... show articulated figure cpu usage | +
| af_showTotalMass | +... show the total mass of each articulated figure | +
| af_showTrees | +... show tree-like structures | +
| af_showVelocity | +... show the velocity of each body | +
| af_skipFriction | +... skip friction | +
| af_skipLimits | +... skip joint limits | +
| af_skipSelfCollision | +... skip self collision detection | +
| af_testSolid | +... test for bodies initially stuck in solid | +
| af_timeScale | +... scales the time | +
| af_useImpulseFriction | +... use impulse based contact friction | +
| af_useJointImpulseFriction | +... use impulse based joint friction | +
| af_useLinearTime | +... use linear time algorithm for tree-like structures | +
| af_useSymmetry | +... use constraint matrix symmetry | +
| ai_debugAnimState | +... displays animState changes for the specified monster entity number | +
| ai_debugMove | +... draws movement information for monsters | +
| ai_debugScript | +... displays script calls for the specified monster entity number | +
| ai_debugTrajectory | +... draws trajectory tests for monsters | +
| anim_forceUpdate | ++ |
| anim_maxBodyPitch | +... max pitch of body adjustment | +
| anim_minBodyPitch | +... min pitch of body adjustment | +
| aor_animationCutoffScale | +... scale the aor animation cutoff distance | +
| aor_ikCutoffScale | +... scale the aor ik cutoff distance | +
| aor_physicsCutoffScale | +... scale the aor physics cutoff distance | +
| aor_physicsLod1StartScale | +... scale the aor physics lod 1 distance | +
| aor_physicsLod2StartScale | +... scale the aor physics lod 2 distance | +
| aor_physicsLod3StartScale | +... scale the aor physics lod 3 distance | +
| bot_aimSkill | +... Sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER | +
| bot_balanceCriticalClass | +... Have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as. Default = 1. | +
| bot_breakPoint | +... Cause a program break to occur inside the bot's AI | +
| bot_debug | +... Debug various bot subsystems. Many bot debugging features are disabled if this is not set to 1 | +
| bot_debugActionGoalNumber | +... Set to any action number on the map to have the bot ALWAYS do that action, for debugging. -1 = disabled. NOTE: The bot will treat the goal as a camp goal. This is useful for path testing. | +
| bot_debugAirVehicles | +... Debug bot air vehicle usage. -1 = disable | +
| bot_debugGroundVehicles | +... Debug bot ground vehicle usage. -1 = disable | +
| bot_debugMapScript | +... Allows you to debug the bot script. | +
| bot_debugObstacleAvoidance | +... Debug obstacle avoidance | +
| bot_debugObstacles | +... Debug bot obstacles in the world | +
| bot_debugPersonalVehicles | +... Only used for debugging the use of the husky icarus. | +
| bot_debugSpeed | +... Debug bot's move speed. -1 = disable | +
| bot_debugWeapons | +... Only used for debugging bots weapons. | +
| bot_doObjectives | +... 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player | +
| bot_drawActionDist | +... How far away to draw the bot action info. Default is 2048 | +
| bot_drawActionGroupNum | +... Filter what action groups to draw with the bot_drawAction cmd. -1 = disabled. | +
| bot_drawActionNumber | +... Draw a specific bot action only. -1 = disable | +
| bot_drawActionRoutesOnly | +... Draw only the bot actions that have the defined route. | +
| bot_drawActions | +... Draw the bot's actions. | +
| bot_drawActionSize | +... How big to draw the bot action info. Default is 0.2 | +
| bot_drawActionTypeOnly | +... Draw only actions that have a gdf/strogg goal number matching the cvar value. Check the bot manual for goal numbers. -1 = disabled. | +
| bot_drawActionWithClasses | +... Draw only actions that have a validClass set to anything other then 0 ( 0 = any class ). | +
| bot_drawActiveActionsOnly | +... Draw only active bot actions. 1 = all active actions. 2 = only GDF active actions. 3 = only Strogg active actions. Combo actions, that have both GDF and strogg goals, will still show up. | +
| bot_drawActiveRoutesOnly | +... Only draw the active routes on the map. | +
| bot_drawClientNumbers | +... Draw every clients number above their head | +
| bot_drawNodes | +... draw vehicle path nodes | +
| bot_drawObstacles | +... Draw the bot's dynamic obstacles in the world | +
| bot_drawRouteGroupOnly | +... Only draw routes that have the groupID specified. | +
| bot_drawRoutes | +... Draw the routes on the map. | +
| bot_enable | +... 0 = bots will not be loaded in the game. 1 = bots are loaded. | +
| bot_followMe | +... Have the bots follow you in debug mode | +
| bot_godMode | +... Set to the bot client you want to enter god mode. -1 = disable. | +
| bot_ignoreEnemies | +... If set to 1, bots will ignore all enemies. Useful for debugging bot behavior | +
| bot_ignoreGoals | +... If set to 1, bots will ignore all map objectives. Useful for debugging bot behavior | +
| bot_knifeOnly | +... goofy mode where the bots only use their knifes in combat. | +
| bot_minClients | +... Keep a minimum number of clients on the server with bots. -1 to disable | +
| bot_noChat | +... 0 = bots chat, 1 = bots never chat | +
| bot_noRandomJump | +... makes bots not randomly jump | +
| bot_noTapOut | +... makes bots not want to ever tap out, for debug purposes | +
| bot_noTaunt | +... 0 = bots taunt, 1 = bots never taunt | +
| bot_pause | +... Pause the bot's thinking - useful for screenshots/debugging/etc | +
| bot_showPath | +... Show the path for the bot's client number. -1 = disable. | +
| bot_sillyWarmup | +... 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup | +
| bot_skill | +... Sets the bot's default AI skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER | +
| bot_skipThinkClient | +... A debug only cvar that skips thinking for a particular bot with the client number entered. -1 = disabled. | +
| bot_sleepWhenServerEmpty | +... has the bots stop thinking when the server is idle and there are no humans playing | +
| bot_spectateDebug | +... If enabled, automatically sets the debug hud to the bot being spectated | +
| bot_stayInVehicles | +... 1 = bots will never leave their vehicle. Only useful for debugging. Default is 0 | +
| bot_testObstacleAvoidance | +... test obstacle avoidance | +
| bot_testObstacleQuery | +... test a previously recorded obstacle avoidance query | +
| bot_threading | +... enable running the bot AI in a separate thread | +
| bot_threadMaxFrameDelay | +... maximum number of game frames the bot AI can trail behind | +
| bot_threadMinFrameDelay | +... minimum number of game frames the bot AI trails behind | +
| bot_uiNumGDF | +... The number of gdf bots to add to the server. -1 to disable | +
| bot_uiNumStrogg | +... The number of strogg bots to add to the server. -1 to disable | +
| bot_uiSkill | +... The overall skill the bots should play at in the game. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER | +
| bot_useAltRoutes | +... Debug the bot's alternate path use. | +
| bot_useDeployables | +... 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables | +
| bot_useRearSpawn | +... debug bots using rear spawn points | +
| bot_useShotguns | +... 0 = bots wont use shotguns/nailguns. 1 = bots will use shotguns/nailguns. | +
| bot_useSniperWeapons | +... 0 = bots wont use sniper rifles. 1 = bots will use sniper rifles. | +
| bot_useSpawnHosts | +... 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts | +
| bot_useStrafeJump | +... 0 = bots can't strafe jump, 1 = bots CAN strafe jump to goal locations that are far away | +
| bot_useSuicideWhenStuck | +... 0 = bots never suicide when stuck. 1 = bots suicide if they detect that they're stuck | +
| bot_useTKRevive | +... Allows the bots to use the advanced tactic of TK reviving if their teammate is weak. 0 = disabled. Default is 1 | +
| bot_useVehicles | +... 0 = bots dont use vehicles, 1 = bots do use vehicles | +
| cm_drawTraces | +... draw polygon and edge normals | +
| g_allowComplaint_charge | +... Allow complaints for teamkills with charges | +
| g_allowComplaint_explosives | +... Allow complaints for teamkills with explosive weapons and items | +
| g_allowComplaint_firesupport | +... Allow complaints for teamkills with fire support | +
| g_allowComplaint_vehicles | +... Allow complaints for teamkills with vehicle | +
| g_autoFireTeam | +... Prompt to join a fireteam when switching to a new team. | +
| g_autoReadyPercent | +... Percentage of a full server that must be in game for auto ready to start | +
| g_autoReadyWait | +... Length of time auto ready will wait before starting the countdown | +
| g_banner_1 | +... banner message 1 | +
| g_banner_10 | +... banner message 10 | +
| g_banner_11 | +... banner message 11 | +
| g_banner_12 | +... banner message 12 | +
| g_banner_13 | +... banner message 13 | +
| g_banner_14 | +... banner message 14 | +
| g_banner_15 | +... banner message 15 | +
| g_banner_16 | +... banner message 16 | +
| g_banner_2 | +... banner message 2 | +
| g_banner_3 | +... banner message 3 | +
| g_banner_4 | +... banner message 4 | +
| g_banner_5 | +... banner message 5 | +
| g_banner_6 | +... banner message 6 | +
| g_banner_7 | +... banner message 7 | +
| g_banner_8 | +... banner message 8 | +
| g_banner_9 | +... banner message 9 | +
| g_banner_delay | +... delay between banner messages | +
| g_banner_loopdelay | +... delay before banner messages repeat, 0 = off | +
| g_cacheDictionaryMedia | +... Precache all media from entity dictionaries | +
| g_chatDefaultColor | +... RGBA value for normal chat prints | +
| g_chatFireTeamColor | +... RGBA value for fire team chat prints | +
| g_chatLineTimeout | +... number of seconds that each chat line stays in the history | +
| g_chatTeamColor | +... RGBA value for team chat prints | +
| g_cheapDecalsMaxDistance | +... max distance decals are created | +
| g_collisionModelMask | ++ |
| g_commandMapZoom | +... command map zoom level | +
| g_commandMapZoomStep | +... percent to increase/decrease command map zoom by | +
| g_compiledScriptSafety | +... enables extra safety checks in exported scripts | +
| g_complaintGUIDLimit | +... Total unique complaints at which a player will be kicked | +
| g_complaintLimit | +... Total complaints at which a player will be kicked | +
| g_damageIndicatorAlphaScale | +... alpha of the damage indicators | +
| g_damageIndicatorColor | +... color of the damage indicators | +
| g_damageIndicatorFadeTime | +... number of seconds that a damage indicator stays visible | +
| g_damageIndicatorHeight | +... height of the damage indicators | +
| g_damageIndicatorWidth | +... width of the damage indicators | +
| g_debugAnim | +... displays information on which animations are playing on the specified entity number. set to -1 to disable. | +
| g_debugAnimLookups | +... prints successful animation lookups | +
| g_debugAnimStance | +... displays information on which stances are set on the specified entity number. set to -1 to disable. | +
| g_debugBounds | +... checks for models with bounds > 2048 | +
| g_debugBulletFiring | +... spam info about bullet traces | +
| g_debugCinematic | ++ |
| g_debugDamage | ++ |
| g_debugFootsteps | +... prints which surfacetype the player is walking on | +
| g_debugForceFields | ++ |
| g_debugFrameCommands | +... Prints out frame commands as they are called | +
| g_debugFrameCommandsFilter | +... Filter the type of framecommands | +
| g_debugGUI | +... Show GUI window outlines | +
| g_debugGUIEvents | +... Show the results of events | +
| g_debugGUIRenderWorld | +... Output information for GUI-based renderWorlds | +
| g_debugGUITextRect | +... Show windows' text rectangle outlines | +
| g_debugGUITextScale | +... Size that the debug GUI info font is drawn in. | +
| g_debugLocations | ++ |
| g_debugMask | +... debugs a deployment mask | +
| g_debugNetworkWrite | ++ |
| g_debugPlayerList | +... fills UI lists with fake players | +
| g_debugProficiency | ++ |
| g_debugScript | ++ |
| g_debugSpecatorList | +... fills the spectator list with fake players | +
| g_debugVehicleDriveForces | +... show info about wheeled drive forces | +
| g_debugVehicleFeedback | +... show info about wheeled suspension feedback | +
| g_debugVehicleFrictionFeedback | +... show info about wheeled surface friction feedback | +
| g_debugVehicleHoverPads | +... show info about hoverpads | +
| g_debugVehicleHurtZones | +... show info about the hurtZone component | +
| g_debugVehiclePseudoHover | +... show info about the pseudoHover component | +
| g_debugVehicleWheelForces | +... show info about wheel forces | +
| g_debugWeapon | ++ |
| g_debugWeaponSpread | +... displays the current spread value for the weapon | +
| g_decals | +... show decals such as bullet holes | +
| g_demoAnalyze | +... analyze demo during playback | +
| g_demoOutputMDF | +... output entity keyframe data from demo | +
| g_disableFootsteps | +... enable/disable footsteps | +
| g_disableGlobalAudio | +... disable global VOIP communication | +
| g_disableTransportDebris | ++ |
| g_disableVehicleSpawns | +... disables vehicles spawning from construction pads | +
| g_disasm | +... disassemble script into base/script disasm.txt on the local drive when script is compiled | +
| g_dragDamping | ++ |
| g_dragEntity | +... allows dragging physics objects around by placing the crosshair over them and holding the fire button | +
| g_dragMaxforce | ++ |
| g_dragShowSelection | ++ |
| g_drawAntiLag | +... Visualizes the anti-lag point generation | +
| g_drawAntiLagHits | +... Draws information when anti-lag generates a hit | +
| g_drawContacts | +... draw physics object contacts | +
| g_drawPlayerDamage | +... Draws numbers above the player's head every time they take damage ( Must be enabled on the server too ) | +
| g_drawPlayerIcons | +... Enables/Disables player icons | +
| g_drawRouteConstraints | +... draws lines showing route constraints | +
| g_editEntityMode | +... 0 = off 1 = lights 2 = sounds 3 = articulated figures 4 = particle systems 5 = monsters 6 = entity names 7 = entity models | +
| g_enemyColor | +... color of enemy units | +
| g_execMapConfigs | +... Execute map cfg with same name | +
| g_exportMask | ++ |
| g_fireteamColor | +... color of fireteam units | +
| g_forceClear | +... forces clearing of color buffer on main game draw (faster) | +
| g_fov | ++ |
| g_frametime | +... displays timing information for each game frame | +
| g_friendlyColor | +... color of friendly units | +
| g_gameReviewPause | +... Time (in minutes) for scores review time | +
| g_gameReviewReadyWait | +... wait for players to ready up before going to the next map | +
| g_gravity | ++ |
| g_guiSpeeds | +... Show GUI speeds | +
| g_gunX | ++ |
| g_gunY | ++ |
| g_gunZ | ++ |
| g_hitBeep | +... play hit beep sound when you inflict damage. 0 = do nothing 1 = beep/flash cross-hair 2 = beep 3 = flash cross-hair | +
| g_kickAmplitude | ++ |
| g_kickBanLength | +... length of time a kicked player will be banned for | +
| g_kickTime | ++ |
| g_knockback | ++ |
| g_logObjectives | +... log objective completion info | +
| g_logProficiency | +... log proficiency data | +
| g_maxPlayerWarnings | +... maximum warnings before player is kicked | +
| g_maxProficiency | ++ |
| g_maxShowDistance | ++ |
| g_maxSpectateTime | +... maximum length of time a player may spectate for | +
| g_maxTransportDebrisExtraHigh | +... The maximum number of pieces of extra high priority (really large) debris. -1 means no limit. | +
| g_maxTransportDebrisHigh | +... The maximum number of pieces of high priority (large) debris. -1 means no limit. | +
| g_maxTransportDebrisLow | +... The maximum number of pieces of low priority (small) debris. -1 means no limit. | +
| g_maxTransportDebrisMedium | +... The maximum number of pieces of medium priority (middling) debris. -1 means no limit. | +
| g_maxVoiceChats | +... maximum number of voice chats a player may do in a period of time | +
| g_maxVoiceChatsOver | +... time over which the maximum number of voice chat limit is applied | +
| g_muteSpecs | +... Send all spectator global chat to team chat | +
| g_neutralColor | +... color of neutral units | +
| g_nextMap | +... commands to execute when the current map campaign ends | +
| g_noBotSpectate | +... disables the ability to spectate bots | +
| g_noRouteConstraintKick | +... enables/disables players being kicked for deviating from routes | +
| g_noRouteMaskDestruction | +... enables/disables the mcp being destroyed when driven outside the mask | +
| g_noVehicleDecay | +... enables / disables vehicle decay | +
| g_password | +... game password | +
| g_playerArrowIconSize | +... Size of the screen space player arrow icons | +
| g_playerIconAlphaScale | +... alpha to apply to world-based objective icons | +
| g_playerIconSize | +... Size of the screen space player icons | +
| g_playerPushForce | +... force players can be pushed by other players | +
| g_playTooltipSound | +... Play the sound attached to a tooltip when it is shown | +
| g_privatePassword | +... game password for private slots | +
| g_profileEntityThink | +... Enable entity think profiling | +
| g_radialMenuMouseInput | +... 0 - no mouse input 1 - mouse input, no view movement 2 - mouse input, view movement | +
| g_radialMenuMouseSensitivity | +... Mouse input scale | +
| g_radialMenuStyle | +... Sets the style of the quick chat menu: 0 = radial, 1 = vertical | +
| g_radialMenuUseNumberShortcuts | +... Use numbers instead of alpha-numeric shortcuts | +
| g_removeStaticEntities | +... Remove non-dynamic entities on map spawn when they aren't needed | +
| g_rotateCommandMap | +... Rotate the command map around the player | +
| g_showActiveDeployZones | ++ |
| g_showActiveEntities | +... draws boxes around thinking entities. | +
| g_showAreaClipSectors | ++ |
| g_showcamerainfo | +... displays the current frame # for the camera when playing cinematics | +
| g_showChatLocation | +... show/hide locations in chat text | +
| g_showClipSectorFilter | ++ |
| g_showClipSectors | ++ |
| g_showCollisionModels | ++ |
| g_showCollisionTraces | ++ |
| g_showCollisionWorld | ++ |
| g_showCommandMapNames | +... Show/hide location text on the commandmap | +
| g_showCompileStats | +... sets whether to show stats at the end of compilation or not | +
| g_showCrosshairInfo | +... shows information about the entity under your crosshair | +
| g_showDemoHud | +... draw the demo hud gui | +
| g_showDemoView | +... show player's calculated view when paused instead of free-fly cam | +
| g_showEntityInfo | ++ |
| g_showHud | +... draw the hud gui | +
| g_showLocationWayPoints | +... Show/hide location waypoints in the world | +
| g_showPlayerArrows | +... enable/disable arrows above the heads of players (0=off,1=all,2=friendly only) | +
| g_showPlayerShadow | +... enables shadow of player model | +
| g_showPlayerSpeed | +... displays player movement speed | +
| g_showPVS | ++ |
| g_showRenderModelBounds | ++ |
| g_showTargets | +... draws entities and their targets. hidden entities are drawn grey. | +
| g_showTestModelFrame | +... displays the current animation and frame # for testmodels | +
| g_showTriggers | +... draws trigger entities (orange) and their targets (green). disabled triggers are drawn grey. | +
| g_showVehicleCockpits | +... enables / disables vehicle cockpits | +
| g_showVehiclePathNodes | ++ |
| g_showWayPoints | +... show or hide world-based objective icons | +
| g_skipDeployChecks | +... Skips deployment territory checks, etc | +
| g_skipIntro | +... skip the opening intro movie | +
| g_skipLocalizedPrecipitation | +... Enable/disable precipitation effects | +
| g_skipPostProcess | +... draw the post process gui | +
| g_skipPrecipitation | +... Enable/disable precipitation effects | +
| g_skipVehicleAccelFeedback | +... skip acceleration effects on wheeled suspensions | +
| g_skipVehicleFrictionFeedback | +... ignore the effects of surface friction | +
| g_skipVehicleTurnFeedback | +... skip turn ducking effects on wheeled suspensions | +
| g_skipViewEffects | +... skip damage and other view effects | +
| g_spectateViewLerpScale | +... Controls view smoothing for spectators | +
| g_stopWatchMode | +... stopwatch mode, 0 = ABBA, 1 = ABAB | +
| g_teamSwitchDelay | +... Delay (in seconds) before player can change teams again | +
| g_testLadders | ++ |
| g_testModelAnimate | +... test model animation, 0 = cycle anim with origin reset 1 = cycle anim with fixed origin 2 = cycle anim with continuous origin 3 = frame by frame with continuous origin 4 = play anim once | +
| g_testModelBlend | +... number of frames to blend | +
| g_testModelRotate | +... test model rotation speed | +
| g_testParticle | +... test particle visualization, set by the particle editor | +
| g_testParticleName | +... name of the particle being tested by the particle editor | +
| g_testPostProcess | +... name of material to draw over screen | +
| g_testSpectator | ++ |
| g_testViewSkin | +... name of skin to use for the view | +
| g_timeoutToSpec | +... Timeout for players who are AFK to go into spectator mode (0=disabled) | +
| g_tooltipTimeScale | +... Scale the amount of time that a tooltip is visible. 0 will disable all tooltips. | +
| g_transportDebrisExtraHighCutoff | +... Beyond this distance from the viewpoint extra high priority debris will not be spawned. -1 means no limit. | +
| g_transportDebrisHighCutoff | +... Beyond this distance from the viewpoint high priority debris will not be spawned. -1 means no limit. | +
| g_transportDebrisLowCutoff | +... Beyond this distance from the viewpoint low priority debris will not be spawned. -1 means no limit. | +
| g_transportDebrisMediumCutoff | +... Beyond this distance from the viewpoint medium priority debris will not be spawned. -1 means no limit. | +
| g_unlock_interpolateMoving | +... interpolate moving objects in fps unlock mode | +
| g_unlock_updateAngles | +... update view angles in fps unlock mode | +
| g_unlock_updateViewpos | +... update view origin in fps unlock mode | +
| g_unlock_viewStyle | +... 0: extrapolate view origin, 1: interpolate view origin | +
| g_useBotsInPlayerTotal | +... Should bots count towards the number of players required to start the game? | +
| g_useCompiledScript | +... enable/disable native compiled scripts | +
| g_useSimpleStats | +... only look up local server stats | +
| g_useTraceCollection | +... Use optimized trace collections | +
| g_vehicleForce | ++ |
| g_vehicleSteerKeyScale | +... The scale of the wheeled vehicle steering keys - 1 is standard, 2 is twice as fast, etc | +
| g_vehicleSuspensionDamping | ++ |
| g_vehicleSuspensionDown | ++ |
| g_vehicleSuspensionKCompress | ++ |
| g_vehicleSuspensionUp | ++ |
| g_vehicleTireFriction | ++ |
| g_vehicleVelocity | ++ |
| g_vehicleWheelTracesPerFrame | +... What fraction of the wheels are updated per frame | +
| g_version | +... game version | +
| g_votePassPercentage | +... Percentage of yes votes required for a vote to pass | +
| g_voteWait | +... Delay (in minutes) before player may perform a callvote again | +
| g_walkerTraceDistance | +... distance to check for space for the walker to move | +
| g_warmup | +... Length (in minutes) of warmup period | +
| g_warmupDamage | +... Enable/disable players taking damage during warmup | +
| g_waypointAlphaScale | +... alpha to apply to world-based objective icons | +
| g_waypointDistanceMax | +... min distance at which to show max icon size | +
| g_waypointDistanceMin | +... max distance at which to show min icon size | +
| g_waypointSizeMax | +... max world-view icon size | +
| g_waypointSizeMin | +... min world-view icon size | +
| g_weaponSwitchTimeout | ++ |
| g_writeStats | +... write stats txt files at the end of maps | +
| g_xpSave | +... stores xp for disconnected players which will be given back if they reconnect | +
| gamedate | ++ |
| gamename | ++ |
| gui_chatAlpha | +... alpha of chat text | +
| gui_commandMapAlpha | +... alpha of command map | +
| gui_crosshairAlpha | +... alpha of crosshair | +
| gui_crosshairColor | +... RGB color tint for crosshair elements | +
| gui_crosshairDef | +... name of def containing crosshair | +
| gui_crosshairGrenadeAlpha | +... alpha of grenade timer components | +
| gui_crosshairKey | +... name of crosshair key in def specified by gui_crosshairDef | +
| gui_crosshairSpreadAlpha | +... alpha of spread components | +
| gui_crosshairSpreadScale | +... amount to scale the spread indicator movement | +
| gui_crosshairStatsAlpha | +... alpha of health/ammo/reload components | +
| gui_debugLayout | +... Debug UI layout classes | +
| gui_debugRadialMenus | +... Show radial menu debugging info | +
| gui_doubleClickTime | +... Delay in seconds between considering two mouse clicks a double-click | +
| gui_fireTeamAlpha | +... alpha of fireteam list | +
| gui_obitAlpha | +... alpha of obituaries | +
| gui_objectiveListAlpha | +... alpha of objective list | +
| gui_objectiveStatusAlpha | +... alpha of objective status | +
| gui_showRespawnText | +... show text about respawning when in limbo or dead | +
| gui_tooltipAlpha | +... alpha of tooltips | +
| gui_tooltipDelay | +... Delay in seconds before tooltips pop up. | +
| gui_vehicleAlpha | +... alpha of vehicle information | +
| gui_vehicleDirectionAlpha | +... alpha of vehicle direction indicators | +
| gui_voteAlpha | +... alpha of vote | +
| ik_debug | +... show IK debug lines | +
| ik_enable | +... enable IK | +
| m_helicopterPitch | +... helicopter mouse pitch scale | +
| m_helicopterYaw | +... helicopter mouse yaw scale | +
| net_aorPVSScale | +... AoR scale for outside of PVS | +
| net_clientAORFilter | ++ |
| net_clientLagOMeter | +... draw prediction graph | +
| net_clientSelfSmoothing | +... smooth local client position | +
| net_clientShowAOR | ++ |
| net_clientShowSnapshot | ++ |
| net_clientShowSnapshotRadius | ++ |
| net_limitApparentMaxErrorAllowance | +... fraction of the current physics speed added | +
| net_limitApparentMaxLagAllowance | +... fraction of the current physics speed added to the maximum apparent speed due to client lag | +
| net_limitApparentMinSpeed | +... minimum value for maximum apparent speed to reach | +
| net_limitApparentVelocity | +... limit the apparent velocity of objects in prediction to realistic levels | +
| net_maxPlayerCollisionMerge | +... maximum number of player collision steps to merge together during client reprediction | +
| net_predictionErrorDecay | +... Enable/disable prediction error decay | +
| net_serverMaxReservedClientSlots | +... maximum number of player slots reserved for session invites | +
| net_staggerPlayerGroundChecks | +... skip every other ground check during forward prediction | +
| net_useAOR | +... Enable/Disable Area of Relevance | +
| password | +... client password used when connecting | +
| pm_bboxwidth | +... x/y size of player's bounding box | +
| pm_bobpitch | ++ |
| pm_bobroll | ++ |
| pm_bobup | ++ |
| pm_crouchbob | +... bob much faster when crouched | +
| pm_crouchheight | +... height of player's bounding box while crouched | +
| pm_crouchrate | +... time it takes for player's view to change from standing to crouching | +
| pm_crouchspeed | +... speed the player can move while crouched | +
| pm_crouchviewheight | +... height of player's view while crouched | +
| pm_deadheight | +... height of player's bounding box while dead | +
| pm_deadviewheight | +... height of player's view while dead | +
| pm_deathThirdPersonAngle | +... direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front) | +
| pm_deathThirdPersonHeight | +... height of camera from normal view height in 3rd person | +
| pm_deathThirdPersonRange | +... camera distance from player in 3rd person | +
| pm_democamspeed | +... speed the player can move while flying around in a demo | +
| pm_deployThirdPersonAngle | +... direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front) | +
| pm_deployThirdPersonHeight | +... height of camera from normal view height in 3rd person | +
| pm_deployThirdPersonRange | +... camera distance from player in 3rd person | +
| pm_friction | +... friction applied to player on the ground | +
| pm_jumpheight | +... approximate height the player can jump | +
| pm_maxproneviewpitch | +... amount player's view can look down when prone | +
| pm_maxviewpitch | +... amount player's view can look down | +
| pm_minproneviewpitch | +... amount player's view can look up when prone(negative values are up) | +
| pm_minviewpitch | +... amount player's view can look up (negative values are up) | +
| pm_noclipspeed | +... speed the player can move while in noclip | +
| pm_noclipspeedsprint | +... speed the player can move while in noclip and sprinting | +
| pm_noclipspeedwalk | +... speed the player can move while in noclip and walking | +
| pm_normalheight | +... height of player's bounding box while standing | +
| pm_normalviewheight | +... height of player's view while standing | +
| pm_pausePhysics | +... pauses physics | +
| pm_powerslide | +... adjust the push when pm_slidevelocity == 1, set power < 1 -> more speed, > 1 -> closer to pm_slidevelocity 0 | +
| pm_proneheight | +... height of player's bounding box while prone | +
| pm_pronespeed | +... speed the player can move while prone | +
| pm_proneviewdistance | +... distance in front of the player's view while prone | +
| pm_proneviewheight | +... height of player's view while prone | +
| pm_runbob | +... bob faster when running | +
| pm_runpitch | ++ |
| pm_runroll | ++ |
| pm_runspeedback | +... speed the player can move backwards while running | +
| pm_runspeedforward | +... speed the player can move forwards while running | +
| pm_runspeedstrafe | +... speed the player can move sideways while running | +
| pm_skipBob | +... Disable all bobbing | +
| pm_slidevelocity | +... what to do with velocity when hitting a surface at an angle. 0: use horizontal speed 1: keep some of the impact speed to push along the slide | +
| pm_spectatebbox | +... size of the spectator bounding box | +
| pm_spectatespeed | +... speed the player can move while spectating | +
| pm_spectatespeedsprint | +... speed the player can move while spectating and sprinting | +
| pm_spectatespeedwalk | +... speed the player can move while spectating and walking | +
| pm_sprintspeedforward | +... speed the player can move forwards while sprinting | +
| pm_sprintspeedstrafe | +... speed the player can move sideways while sprinting | +
| pm_stepsize | +... maximum height the player can step up without jumping | +
| pm_thirdPerson | +... enables third person view | +
| pm_thirdPersonAngle | +... direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front) | +
| pm_thirdPersonClip | +... clip third person view into world space | +
| pm_thirdPersonHeight | +... height of camera from normal view height in 3rd person | +
| pm_thirdPersonNoPitch | +... ignore camera pitch when in third person mode | +
| pm_thirdPersonOrbit | +... if set, will automatically increment pm_thirdPersonAngle every frame | +
| pm_thirdPersonRange | +... camera distance from player in 3rd person | +
| pm_vehicleSoundLerpScale | ++ |
| pm_walkbob | +... bob slowly when walking | +
| pm_walkspeed | +... speed the player can move while walking | +
| pm_waterFloatValue | +... fraction of water coverage at which the player will try to float | +
| pm_waterSpeed | +... speed player will be pushed up in water when totally under water | +
| rb_showActive | +... show rigid bodies that are not at rest | +
| rb_showBodies | +... show rigid bodies | +
| rb_showContacts | +... show contact points on rigid bodies | +
| rb_showInertia | +... show the inertia tensor of each rigid body | +
| rb_showMass | +... show the mass of each rigid body | +
| rb_showTimings | +... show rigid body cpu usage | +
| rb_showVelocity | +... show the velocity of each rigid body | +
| si_adminname | +... admin name(s) | +
| si_adminStart | +... admin required to start the match | +
| si_allowLateJoin | +... Enable/disable players joining a match in progress | +
| si_antiLag | +... Server does antilag on players | +
| si_antiLagForgiving | +... How forgiving the antilag is - the higher, the more forgiving | +
| si_antiLagOnly | +... ONLY use antilag | +
| si_campaign | +... current active campaign | +
| si_campaignInfo | +... current campaign map info | +
| si_disableGlobalChat | +... disable global text communication | +
| si_disableVoting | +... disable/enable all voting | +
| si_email | +... contact email address | +
| si_irc | +... IRC channel | +
| si_map | +... current active map | +
| si_maxPlayers | +... max number of players allowed on the server | +
| si_minPlayers | +... minimum players before a game can be started | +
| si_motd_1 | +... motd line 1 | +
| si_motd_2 | +... motd line 2 | +
| si_motd_3 | +... motd line 3 | +
| si_motd_4 | +... motd line 4 | +
| si_name | +... name of the server | +
| si_needPass | +... enable client password checking | +
| si_noProficiency | +... enable/disable XP | +
| si_privateClients | +... max number of private players allowed on the server | +
| si_pure | +... server is pure and does not allow modified data | +
| si_readyPercent | +... percentage of players that need to ready up to start a match | +
| si_rules | +... ruleset for game. Mainly defines the gametype. | +
| si_spectators | +... allow spectators or require all clients to play | +
| si_teamDamage | +... enable team damage | +
| si_teamForceBalance | +... Stop players from unbalancing teams | +
| si_timelimit | +... time limit (mins) | +
| si_website | +... website info | +
| image_anisotropy | +... set the maximum texture anisotropy if available | +
| image_bumpPicMip | +... Uses a miplevel X steps down | +
| image_colorMipLevels | +... development aid to see texture mip usage | +
| image_detailPower | +... Controls how fast the detail textures fade out (0 = normal mipmaps, 1 is falloff after the first level) | +
| image_diffusePicMip | +... Uses a miplevel X steps down | +
| image_editorPicMip | ++ |
| image_filter | +... changes texture filtering on mipmapped images | +
| image_globalPicMip | +... globally uses a miplevel X steps down | +
| image_ignoreHighQuality | +... ignore high quality setting on materials | +
| image_lodbias | +... change lod bias on mipmapped images | +
| image_lodDistance | +... Distance at wich images don't need full resolution | +
| image_picMip | +... Uses a miplevel X steps down | +
| image_picMipEnable | +... Enable picmip | +
| image_roundDown | +... round bad sizes down to nearest power of two | +
| image_showBackgroundLoads | +... 1 = print number of outstanding background loads | +
| image_skipUpload | +... used during the build process, will skip uploads | +
| image_specularPicMip | +... Uses a miplevel X steps down | +
| image_useAllFormats | +... allow alpha/intensity/luminance luminance+alpha | +
| image_useBackgroundLoads | +... 1 = enable background loading of images | +
| image_useCompression | +... 0 = force everything to high quality | +
| image_useNormalCompression | +... 2 = use rxgb compression for normal maps, 1 = use 256 color compression for normal maps if available | +
| image_useOfflineCompression | +... write a batch file for offline compression of DDS files | +
| image_usePrecompressedTextures | +... use .dds files if present | +
| image_writeNormalTGA | +... write .tgas of the final normal maps for debugging | +
| image_writeNormalTGAPalletized | +... write .tgas of the final palletized normal maps for debugging | +
| image_writePrecompressedTextures | +... write .dds files if necessary | +
| image_writeTGA | +... write .tgas of the non normal maps for debugging | +
| r_32ByteVtx | +... Uses 32bit vtx | +
| r_ambientARB | +... 0 = ambient cube map rendering done through ff pipeline, 1 = ambient cube map rendering done through ARB program | +
| r_ambientLightDrawMode | +... 0 is blended sphere, 1 is circle outline, 2 is completely off | +
| r_ambientMap | +... ambient cube map base name | +
| r_ambientMapNoUpdate | +... disabled dynamic ambient cubemap texture uploading | +
| r_ambientScale | +... ambient cube mapping brightness | +
| r_aspectRatio | +... aspect ratio. 0 is 4:3, 1 is 16:9, 2 is 16:10, 3 is 5:4. -1 uses r_customAspectRatioH and r_customAspectRatioV | +
| r_atmosScale | +... atmosphere brightness | +
| r_brightness | +... changes gamma tables | +
| r_checkBounds | +... compare all surface bounds with precalculated ones | +
| r_clear | +... force screen clear every frame, 1 = purple, 2 = black, 'r g b' = custom | +
| r_combinedReflectDist | +... Distance where the planar reflection gets cut of | +
| r_customAspectRatioH | +... horizontal custom aspect ratio | +
| r_customAspectRatioV | +... vertical custom aspect ratio | +
| r_customHeight | +... custom screen height | +
| r_customWidth | +... custom screen width | +
| r_debugArrowStep | +... step size of arrow cone line rotation in degrees | +
| r_debugAxisLength | +... used to set the length of drawn debug axis | +
| r_debugFlareDeform | +... display debug point at place of failing deform | +
| r_debugImposters | +... Show some extra information on imposter rendering | +
| r_debugLineDepthTest | +... perform depth test on debug lines | +
| r_debugLineWidth | +... width of debug lines | +
| r_debugPolygonFilled | +... draw a filled polygon | +
| r_depthFill | +... Enable depth only pass | +
| r_depthFillCutoff | +... Screen Rect Area required to render | +
| r_depthFillNoColour | +... Disable depth fill colour write | +
| r_depthRangeStartDefault | ++ |
| r_depthRangeWeaponHackEnd | ++ |
| r_depthRangeWeaponHackScale | ++ |
| r_detailFade | +... Distance fading control ('reloadImages all' needed) | +
| r_detailRatio | +... Ratio of detail texture to main texture | +
| r_detailTexture | +... Detail texture on landscape ('reparseDecls renderProgram' needed) | +
| r_displayRefresh | +... optional display refresh rate option for vid mode | +
| r_dynamicModelCacheMegs | +... Number of megabytes to cache dynamic model instantiations in. | +
| r_farPlaneDist | +... Optional far plane clipping | +
| r_finish | +... force a call to glFinish() every frame | +
| r_flareSize | +... scale the flare deforms from the material def | +
| r_flushPurgeableModels | +... Delete all cached purgeable models | +
| r_forceGLFinish | +... force finish within backend | +
| r_forceLoadImages | +... draw all images to screen after registration | +
| r_frontBuffer | +... draw to front buffer for debugging | +
| r_fullscreen | +... 0 = windowed, 1 = full screen | +
| r_gamma | +... changes gamma tables | +
| r_generateInteractions | +... Generate all interactions after a map load | +
| r_glDriver | +... "opengl32", etc. | +
| r_glDriverVendor | +... OpenGL driver vendor | +
| r_glowbase | +... base glare level | +
| r_ignore | +... used for random debugging without defining new vars | +
| r_ignore2 | +... used for random debugging without defining new vars | +
| r_ignoreGLErrors | +... ignore GL errors | +
| r_imposterCoverage | ++ |
| r_inhibitFBO | +... Disable the fbo extension. | +
| r_jitter | +... randomly subpixel jitter the projection matrix | +
| r_jitterBias | +... jitter radius bias | +
| r_jitterRadial | +... radial jitter view matrix around the specified distance | +
| r_jitterRadius | +... offset from screen origin for jitter | +
| r_jointNameOffset | +... offset of joint names when r_showskel is set to 1 | +
| r_jointNameScale | +... size of joint names when r_showskel is set to 1 | +
| r_lightAllBackFaces | +... light all the back faces, even when they would be shadowed | +
| r_lightScale | +... all light intensities are multiplied by this | +
| r_lightSourceRadius | +... for soft-shadow sampling | +
| r_lispUseBodyVector | +... Use body vector instead of the view vector | +
| r_listMissingInstanceProgs | +... list mia render programs for instancing | +
| r_lockedView | ++ |
| r_lockSurfaces | +... allow moving the view point without changing the composition of the scene, including culling | +
| r_logFile | +... number of frames to emit GL logs | +
| r_mapShotAngles | +... Pitch Yaw Roll of mapshot angles | +
| r_materialOverride | +... overrides all materials | +
| r_matey | +... AVAST! | +
| r_MD5FreeScaledAndBase | ++ |
| r_MD5LoadBinary | ++ |
| r_MD5LodAltLodNaming | ++ |
| r_MD5LodBias | +... LOD bias for a MD5 mesh | +
| r_MD5LodPrint | +... Print a message when an LOD state changes | +
| r_MD5LodScale | +... LOD scaling for a MD5 mesh | +
| r_MD5MaxLodStages | +... maximum number of LOD stages loaded for a MD5 mesh | +
| r_MD5UseDrawVertFast | ++ |
| r_MD5UseHardwareSkinning | +... Do MD5 skinning partially on the GPU | +
| r_MD5WriteBinary | ++ |
| r_megaDrawMethod | ++ |
| r_megaFadeTime | ++ |
| r_megaShowGrid | +... show a grid pattern | +
| r_megaShowTileSize | +... show tile sizes | +
| r_megaStreamBlocks | ++ |
| r_megaStreamFromDVD | ++ |
| r_megatexturePreferALU | ++ |
| r_megaTilesPerSecond | +... only update a limited number of mega texture tiles per second | +
| r_megaUpscale | ++ |
| r_mergeModelSurfaces | +... combine model surfaces with the same material | +
| r_mirrorplaneslop | +... Amount to offset reflection clipping planes | +
| r_mode | +... video mode number | +
| r_multiSamples | +... number of antialiasing samples | +
| r_noDoubleAtmosphere | +... Uses the stencil buffer to avoid atmosphere-ing | +
| r_normalizeNormalMaps | +... Normalize normalmaps after lookup. | +
| r_notchDir | +... refraction plane offset direction | +
| r_occlusionBBDebug | +... Display occlusion BB test | +
| r_occlusionCutoff | +... Don't do occlusion queries if screen space in pixels is bigger than this | +
| r_occlusionDebug | +... Print debug info on occlusion queries, 2 = skip all oq gl commands, 3 = skip oq readback command | +
| r_occlusionFlush | +... Use explicit glFlush after firing off queries | +
| r_occlusionSystem | +... 0 = Clever, 1 = Frame delay | +
| r_occlusionThreshold | +... Consider object as occluded if less or equal than x pixels are visible. | +
| r_occlusionWaitPredict | +... Predict as objects as visibe when waiting for result. | +
| r_offsetfactor | +... polygon offset parameter | +
| r_offsetunits | +... polygon offset parameter | +
| r_orderIndexes | +... perform index reorganization to optimize vertex use | +
| r_refractFovChange | +... FOV modification used during refraction subview rendering | +
| r_refractOffset | +... refraction plane offset | +
| r_renderProgramLodDistance | +... Sets global render program lod distance | +
| r_renderProgramLodFade | +... Sets global render program fade distance | +
| r_screenFraction | +... for testing fill rate, the resolution of the entire screen can be changed | +
| r_selectedAmbientLight | +... Which ambient light should be drawn as selected | +
| r_shaderPreferALU | +... Use ALU instructions instead of textures in shaders. | +
| r_shaderQuality | +... Sets the level of detail to use for shaders, 0 = highest | +
| r_shaderSkipSpecCubeMaps | +... Use specular cube maps. | +
| r_shadowPass | +... enable shadow pass | +
| r_shadowPolygonFactor | +... scale value for stencil shadow drawing | +
| r_shadowPolygonFactorMT | +... scale value for stencil shadow drawing (megadraw method 3) | +
| r_shadowPolygonOffset | +... bias value added to depth test for stencil shadow drawing | +
| r_shadowPolygonOffsetMT | +... bias value added to depth test for stencil shadow drawing (megadraw method 3) | +
| r_shadows | +... enable shadows | +
| r_showAlloc | +... report alloc/free counts | +
| r_showAmbientLights | +... show ambient light sources | +
| r_showBackendSpeeds | +... show the backend timing split | +
| r_showBatches | +... draw each batch with a different color | +
| r_showBatchInfo | +... report batch counts for various types | +
| r_showBatchSize | +... highlighting of draw batches that fall below the desired polygons per draw call (purple really bad, red bad, yellow moderate, green good), 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all | +
| r_showCull | +... report sphere and box culling stats | +
| r_showCullSectors | +... Show cull sectors | +
| r_showDefs | +... report the number of modeDefs and lightDefs in view | +
| r_showDemo | +... report reads and writes to the demo file | +
| r_showDepth | +... display the contents of the depth buffer and the depth range | +
| r_showDominantTri | +... draw lines from vertexes to center of dominant triangles | +
| r_showDrawOrder | ++ |
| r_showDynamic | +... report stats on dynamic surface generation | +
| r_showDynamicDefs | +... Show dynamic updating entities i.e. freeing cached models and/or shadow volumes ( purple = entity def changed, cyan = model callback forced update ) | +
| r_showEdges | +... draw the sil edges | +
| r_showEntityScissors | +... show entity scissor rectangles | +
| r_showEnvBounds | +... Show env bounds | +
| r_showFacePlanes | +... shows shadow volume face planes | +
| r_showGUISpeeds | +... report time spent drawing GUIs | +
| r_showImages | +... 1 = show all images instead of rendering, 2 = show in proportional size | +
| r_showIndexTreeBounds | +... Show index tree bounds | +
| r_showInstanceInfo | +... Show Instance Info | +
| r_showIntensity | +... draw the screen colors based on intensity, red = 0, green = 128, blue = 255 | +
| r_showInteractionFrustums | +... 1 = show a frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox | +
| r_showInteractions | +... report interaction generation activity | +
| r_showInteractionScissors | +... 1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines | +
| r_showLightCount | +... 1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw | +
| r_showLightInfo | ++ |
| r_showLights | +... 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume | +
| r_showLightScale | +... report the scale factor applied to drawing for overbrights | +
| r_showLightScissors | +... show light scissor rectangles | +
| r_showMegaTexture | +... report megatexture upload/bind counts | +
| r_showMegaTextureLevels | +... Display the different levels using color coded textures. | +
| r_showMegaTextureSTGrid | +... Show megaTexture ST grid | +
| r_showMemory | +... print frame memory utilization | +
| r_showModelTypes | +... show model types, red - md5, blue - area, green - lodentity, white - other | +
| r_showNodePlanes | +... enables portal plane drawing | +
| r_showNormals | +... draws wireframe normals | +
| r_showOcclusions | +... Show occlusion queries culled by occlusion queries | +
| r_showOverDraw | +... 1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw | +
| r_showParentFrustum | +... Shows the frustum of the parent view in subview and shadow renders. | +
| r_showPortals | +... draw portal outlines in color based on passed / not passed | +
| r_showPrimitives | +... report drawsurf/index/vertex counts | +
| r_showQuadTrees | +... draw quadtree outlines in color, 1 = 3D, 2 = 2D, 3 = depth buffered 3D | +
| r_showQueryTimers | +... Show the query_timer extension results. | +
| r_showShadowCount | +... colors screen based on shadow volume depth complexity, >= 2 = print overdraw count based on stencil index values, 3 = only show turboshadows, 4 = only show static shadows | +
| r_showShadows | +... 1 = visualize the stencil shadow volumes, 2 = draw filled in | +
| r_showSilhouette | +... highlight edges that are casting shadow planes | +
| r_showSkel | +... draw the skeleton when model animates, 1 = draw model with skeleton, 2 = draw skeleton only | +
| r_showSmp | +... show which end (front or back) is blocking | +
| r_showStuffCache | +... Show allocation events of the stuff cache | +
| r_showSurfaceAllocated | +... show surface allocated 1 - planes, 2 - silIndexes, 3 - silEdges, 4 - shadowVertexes 5 - weightCache | +
| r_showSurfaceInfo | +... show surface material name under crosshair | +
| r_showSurfaces | +... report surface/light/shadow counts | +
| r_showTangentSpace | +... shade triangles by tangent space, 1 = use 1st tangent vector, 2 = use 2nd tangent vector, 3 = use normal vector | +
| r_showTexelDensity | +... draws all triangles with texel density as gradient | +
| r_showTextureMemory | +... Show texture memory usage: 1 = total; 2 = per frame | +
| r_showTexturePolarity | +... shade triangles by texture area polarity | +
| r_showTextureVectors | +... if > 0 draw each triangles texture (tangent) vectors | +
| r_showTrace | +... show the intersection of an eye trace with the world | +
| r_showTris | +... enables wireframe rendering of the world, 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all | +
| r_showUnsmoothedTangents | +... if 1, put all nvidia register combiner programming in display lists | +
| r_showUpdates | +... report entity and light updates and ref counts | +
| r_showVertexCache | ++ |
| r_showVertexColor | +... draws all triangles with the solid vertex color | +
| r_showviewEntities | +... 1 = displays the bounding boxes of all view models, 2 = print index numbers | +
| r_singleArea | +... only draw the portal area the view is actually in | +
| r_singleEntity | +... suppress all but one entity | +
| r_singleLight | +... suppress all but one light | +
| r_singleSurface | +... suppress all but one surface on each entity | +
| r_singleTriangle | +... only draw a single triangle per primitive | +
| r_skipAmbient | +... bypasses all non-interaction drawing | +
| r_skipAreaSurfaces | +... skip rendering of mega texture surfaces | +
| r_skipAtmosInteractions | +... skip all light/surface interaction drawing | +
| r_skipAtmosphere | +... skips atmosphere pass | +
| r_skipBackEnd | +... don't draw anything | +
| r_skipBlendLights | +... skip all blend lights | +
| r_skipBump | +... uses a flat surface instead of the bump map | +
| r_skipCopyTexture | +... do all rendering, but don't actually copyTexSubImage2D | +
| r_skipDeforms | +... leave all deform materials in their original state | +
| r_skipDepthAmbient | +... uses legacy black depth fill (instead of ambient fill) | +
| r_skipDiffuse | +... 1 = use black for diffuse, 2 = use white for diffuse | +
| r_skipDynamicTextures | +... don't dynamically create textures | +
| r_skipFogLights | +... skip all fog lights | +
| r_skipFrontEnd | +... bypasses all front end work, but 2D gui rendering still draws | +
| r_skipImposters | +... Skip imposter generation and rendering | +
| r_skipInstances | +... skip rendering of instances | +
| r_skipInteractions | +... skip all light/surface interaction drawing | +
| r_skipLodEntitySurfaces | +... skip rendering of mega texture surfaces | +
| r_skipLWOSurfaces | +... skip rendering of mega texture surfaces | +
| r_skipMD5Surfaces | +... skip rendering of mega texture surfaces | +
| r_skipMegaTexture | +... Stop updating the megatexture origin | +
| r_skipMegaTextureSurfaces | +... skip rendering of mega texture surfaces | +
| r_skipMegaTextureUpload | +... Disable the actual texture uploads (backend loading etc. will still happen) | +
| r_skipNotMegaTextureSurfaces | +... skip rendering of non mega texture surfaces | +
| r_skipOverlays | +... skip overlay surfaces | +
| r_skipParticles | +... 1 = skip all particle systems | +
| r_skipRefractCopy | +... uses copy of frame buffer | +
| r_skipRender | +... skip 3D rendering, but pass 2D | +
| r_skipRenderContext | +... NULL the rendering context during backend 3D rendering | +
| r_skipROQ | +... skip ROQ decoding | +
| r_skipShadowviews | +... Skips shadow map rendering. | +
| r_skipShadowViewsBackend | +... Skip the rendering but all other setup is done. | +
| r_skipSpecular | +... use black for specular | +
| r_skipStuff | +... Don't draw stuff models | +
| r_skipSubviews | +... 1 = don't render any gui elements on surfaces | +
| r_skipSuppress | +... ignore the per-view suppressions | +
| r_skipTranslucent | +... skip the translucent interaction rendering | +
| r_skipUpdates | +... 1 = don't accept any entity or light updates making everything static | +
| r_slopNormal | +... merge normals that dot less than this | +
| r_slopTexCoord | +... merge texture coordinates this far apart | +
| r_slopVertex | +... merge xyz coordinates this far apart | +
| r_SMPSharedCtx | +... SMP renderer uses shared context | +
| r_softParticles | +... Enable soft particles | +
| r_sortEffects | +... Depth sort effects by their origin | +
| r_sortInteractions | +... Sort interactions per material and VBO. | +
| r_sortParticles | +... Enable depth sorting of certain particle systems | +
| r_sortStuff | +... Depth sort enable/disable | +
| r_stuffCacheMegs | +... Number of megabytes to cache stuff models. | +
| r_stuffFadeEnd | +... Max vis distance for the stuff models | +
| r_stuffFadeStart | +... Distance at which stuff starts fading | +
| r_stuffLod | +... Where lod models stop drawing (they start at r_stuffFadeEnd) | +
| r_stuffUpdateAngle | +... Camera needs to rotate more than X degrees for stuff models to update | +
| r_stuffUpdateDistance | +... Camera needs to move more than X units for stuff models to update | +
| r_subviewOnly | +... 1 = don't render main view, allowing subviews to be debugged | +
| r_swapInterval | +... changes wglSwapInterval | +
| r_testGamma | +... if > 0 draw a grid pattern to test gamma levels | +
| r_testGammaBias | +... if > 0 draw a grid pattern to test gamma levels | +
| r_testStepGamma | +... if > 0 draw a grid pattern to test gamma levels | +
| r_trisColor | +... sets color of wireframe rendering in RGBA float format or 0xRRGGBBAA hex format | +
| r_useAlphaToCoverage | +... Use alpha to coverage. | +
| r_useCachedDynamicModels | +... cache snapshots of dynamic models | +
| r_useClippedLightScissors | +... 0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always | +
| r_useCombinerDisplayLists | +... put all nvidia register combiner programming in display lists | +
| r_useConstantMaterials | +... use pre-calculated material registers if possible | +
| r_useCulling | +... 0 = none, 1 = sphere, 2 = sphere + box | +
| r_useDeferredTangents | +... defer tangents calculations after deform | +
| r_useDepthBoundsTest | +... use depth bounds test to reduce shadow fill | +
| r_useDestinationScissor | +... 1 = use scissor rectangle to only render required fragments during post-processing | +
| r_useDitherMask | +... Dither out fading geometry | +
| r_useEntityCallbacks | +... if 0, issue the callback immediately at update time, rather than defering | +
| r_useEntityCulling | +... 0 = none, 1 = box | +
| r_useEntityScissors | +... 1 = use custom scissor rectangle for each entity | +
| r_useExternalShadows | +... 1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing | +
| r_useFrustumFarDistance | +... if != 0 force the view frustum far distance to this distance | +
| r_useIndexBuffers | +... use ARB_vertex_buffer_object for indexes | +
| r_useIndexHier | ++ |
| r_useInteractionCulling | +... 1 = cull interactions | +
| r_useInteractionScissors | +... 1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors | +
| r_useInteractionTable | +... create a full entityDefs * lightDefs table to make finding interactions faster | +
| r_useLightCulling | +... 0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas | +
| r_useLightPortalFlow | +... use a more precise area reference determination | +
| r_useLightScissors | +... 1 = use custom scissor rectangle for each light | +
| r_useMaxVisDist | +... use the masVisDist entity parameter (on is faster) | +
| r_useMegaTextureImageCompression | +... DXT compress megatexture data before uploading to hardware | +
| r_useMinimalGuiDraw | +... use minimal draw for guis | +
| r_useNodeCommonChildren | +... stop pushing reference bounds early when possible | +
| r_useNV20MonoLights | +... use pass optimization for mono lights | +
| r_useOcclusionQueries | +... Use hardware occlusion queries | +
| r_useOcclusionQueriesCulling | +... Use hardware occlusion queries for culling | +
| r_useOffscreenScreenshotBuffer | +... 1 = use offscreen buffer for screenshots to support post-processing | +
| r_useOptimizedShadows | +... use the dmap generated static shadow volumes | +
| r_usePortals | +... 1 = use portals to perform area culling, otherwise draw everything | +
| r_usePreciseTriangleInteractions | +... 1 = do winding clipping to determine if each ambiguous tri should be lit | +
| r_useQuadTree | +... Use a quad tree for the cluster models | +
| r_useRewriteVbo | ++ |
| r_useSampleCoverage | +... Use multisample coverage to fade entities. | +
| r_useScissor | +... scissor clip as portals and lights are processed | +
| r_useShadowCulling | +... try to cull shadows from partially visible lights | +
| r_useShadowDitherMask | +... Dither out fading shadows | +
| r_useShadowFastParallel | +... use optimized shadow rendering for parallel light sources (doesn't make a speed difference and gives render errors) | +
| r_useShadowMaps | +... enable shadow mapped shadows (will fall back to stencil shadows, reloadDecls + map restart needed) | +
| r_useShadowProjectedCull | +... discard triangles outside light volume before shadowing | +
| r_useShadowSurfaceScissor | +... scissor shadows by the scissor rect of the interaction surfaces | +
| r_useShadowVisDistMult | ++ |
| r_useSilRemap | +... consider verts with the same XYZ, but different ST the same for shadows | +
| r_useSMP | +... Enabled smp renderer | +
| r_useStateCaching | +... avoid redundant state changes in GL_*() calls | +
| r_useTripleTextureARB | +... cards with 3+ texture units do a two pass instead of three pass | +
| r_useTwoSidedStencil | +... do stencil shadows in one pass with different ops on each side | +
| r_useVertexBuffers | +... use ARB_vertex_buffer_object for vertexes | +
| r_useVertexBufferStream | +... Use stream instead of dynamic vbo's ( 0 = static 1 = dynamic 2 = stream | +
| r_useVisDebugARBPrograms | +... use vertex/fragment `q`programs to visualize debugging tools | +
| r_vertexBufferMegs | ++ |
| r_znear | +... near Z clip plane distance | +
| sm_backOffsetFactor | +... Offet factor for shadow buffer rendering. | +
| sm_backOffsetUnits | +... Offet units for shadow buffer rendering. | +
| sm_boundsExpand | +... Nudge bounds a bit to account for innacuarcies | +
| sm_clipfrustum | +... Clip the shadow map frustum to the scene bounds | +
| sm_farplane | +... Frustum far plane for shadow map rendering | +
| sm_frontFaces | +... Render front faces as well as back faces. | +
| sm_frontOffsetFactor | +... Offet factor for shadow buffer rendering. | +
| sm_frontOffsetUnits | +... Offet units for shadow buffer rendering. | +
| sm_mapping | +... Which mapping to use when generating shadow maps. (0=uniform, 1=perspective, 2=light space perspective) | +
| sm_mediumplane | +... Frustum far plane for high res shadow map rendering | +
| sm_occlusionQueries | +... Use occlusion queries in shadow map rendering. | +
| sm_renderBackFaces | +... Use backfaces to render shadow maps | +
| s_clipVolumes | ++ |
| s_constantAmplitude | ++ |
| s_decompressionLimit | +... specifies maximum uncompressed sample length in seconds | +
| s_doorDistanceAdd | +... reduce sound volume with this distance when going through a door | +
| s_dotbias2 | ++ |
| s_dotbias6 | ++ |
| s_drawSounds | ++ |
| s_drawSoundScale | ++ |
| s_driver | +... sound driver | +
| s_force22kHz | ++ |
| s_globalFraction | +... volume to all speakers when not spatialized | +
| s_ignoreALErrors | +... ignore OpenAL errors | +
| s_libOpenAL | +... OpenAL DLL name/path | +
| s_loadSoundsOnDemand | +... enable on demand loading of sounds | +
| s_maxLowPrioritySounds | +... Maximum number of low priority sounds which can be active at once | +
| s_maxSoundsPerShader | ++ |
| s_meterTopTime | ++ |
| s_minVolume2 | ++ |
| s_minVolume6 | ++ |
| s_noSound | ++ |
| s_numberOfSpeakers | +... number of speakers | +
| s_playDefaultSound | +... play a beep for missing sounds | +
| s_quadraticFalloff | ++ |
| s_realTimeDecoding | ++ |
| s_reverse | ++ |
| s_showForcedStopSound | +... warn when a sound channel gets forcefully stopped | +
| s_showLevelMeter | ++ |
| s_showPurgedSounds | +... print a warning if a purged sample is played | +
| s_showStartSound | ++ |
| s_singleEmitter | +... mute all sounds but this emitter | +
| s_spatializationDecay | ++ |
| s_subFraction | +... volume to subwoofer in 5.1 | +
| s_useAdpcmCompression | +... Use adpcm compression on single channel uncompressed samples | +
| s_useDeferredSettings | +... use OpenAL deferred settings | +
| s_useOcclusion | ++ |
| s_voipVolumeIn_dB | +... inbound volume adjust for voip in dB | +
| s_voipVolumeOut_dB | +... outbound volume adjust for voip volume in dB | +
| s_volume_dB | +... volume in dB | +
| s_volumeMusic_dB | +... music volume in dB | +
| bot_fakePing | +... Have the bots display fake pings in the scoreboard | +
| bot_hud | +... Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug. 0 = disable. Make sure bot_debug is 1. | +
| cm_backFaceCull | +... cull back facing polygons | +
| cm_debugCollision | +... debug the collision detection | +
| cm_debugRotation | +... debug rotation failure | +
| cm_debugSetParms | +... debug set parameters | +
| cm_debugTranslation | +... debug translation failure | +
| cm_drawColor | +... color used to draw the collision models | +
| cm_drawFilled | +... draw filled polygons | +
| cm_drawIndexScale | +... scale of primitive indices | +
| cm_drawIndices | +... draw primitive indices | +
| cm_drawInternal | +... draw internal edges green | +
| cm_drawMask | +... collision mask | +
| cm_drawNormals | +... draw polygon and edge normals | +
| cm_drawSTMUsage | +... draw filled polygons for triangles using surface types maps | +
| cm_drawTextureVectors | +... draw texture vectors | +
| cm_testAngle | ++ |
| cm_testBox | ++ |
| cm_testBoxRotation | ++ |
| cm_testCollision | ++ |
| cm_testLength | ++ |
| cm_testModel | ++ |
| cm_testOrigin | ++ |
| cm_testRadius | ++ |
| cm_testRandomMany | ++ |
| cm_testReset | ++ |
| cm_testRotation | ++ |
| cm_testTimes | ++ |
| cm_testTranslation | ++ |
| cm_testWalk | ++ |
| com_allowConsole | +... allow toggling console with the tilde key | +
| com_allowFullConsole | +... allow a full-screen console when running the game with command line commands | +
| com_asyncInput | +... sample input from the async thread | +
| com_asyncSound | +... 0: mix sound inline, 1: memory mapped async mix, 2: callback mixing, 3: write async mix | +
| com_aviDemoHeight | ++ |
| com_aviDemoSamples | ++ |
| com_aviDemoTics | ++ |
| com_aviDemoWidth | ++ |
| com_compressDemos | ++ |
| com_fixedTic | ++ |
| com_forceGenericSIMD | +... force generic platform independent SIMD | +
| com_gpuSpec | +... hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality, 3 = ultra quality | +
| com_journal | +... 1 = record journal, 2 = play back journal | +
| com_logDemos | ++ |
| com_machineSpec | +... hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality | +
| com_makingBuild | +... 1 when making a build | +
| com_makingRC | +... 1 when making a release candidate | +
| com_minTics | ++ |
| com_preciseTic | +... run one game tick every async thread update | +
| com_preloadDemos | ++ |
| com_purgeAll | +... purge everything between level loads | +
| com_showAngles | ++ |
| com_showBPS | +... show bot think frames per second | +
| com_showDemo | ++ |
| com_showFPS | +... show frames rendered per second | +
| com_showMemoryUsage | +... show total and per frame memory usage | +
| com_showSoundDecoders | +... show sound decoders | +
| com_showTics | ++ |
| com_showTPS | +... show mega tiles loaded per second | +
| com_skipGameDraw | ++ |
| com_skipRenderer | +... skip the renderer completely | +
| com_skipWarnings | +... skip all warnings | +
| com_speeds | +... show engine timings | +
| com_timeServer | ++ |
| com_timestampPrints | +... print time with each console print, 1 = msec 2 = sec | +
| com_unlock_avgFrames | +... average out render times over n frames for extra renders management | +
| com_unlock_maxFPS | +... maximum FPS unlock will try to reach (only works in timing methods 1 & 2) - zero = no limit | +
| com_unlock_safetyMargin | +... percentage safety margin under which not to trigger an extra render | +
| com_unlock_timingMethod | +... method of timing interpolated/extrapolated frames: 0 = whenever they fit; 1 = on boundaries of framerate multiples of 30; 2 = like 1, but using total previous everything time to estimate, not just render time | +
| com_unlockFPS | +... allow renderer to go faster than game ticks | +
| com_useBinaryDecls | +... Load binary versions of declarations falling back to text if not found | +
| com_useFastVidRestart | +... Allow use of fast vid restarts | +
| com_videoRam | +... holds the last amount of detected video ram | +
| com_wipeSeconds | ++ |
| com_writeBinaryDecls | +... Write binary versions of declarations | +
| con_noPrint | +... print on the console but not onscreen when console is pulled up | +
| con_notifyTime | +... time messages are displayed onscreen when console is pulled up | +
| con_speed | +... speed at which the console moves up and down | +
| decl_show | +... set to 1 to print parses, 2 to also print references, 3 only prints out of level load, 4 only prints out of level load but also prints references | +
| decl_usageLog | +... creates a log of all declarations touched | +
| demo_debug | +... debug demo replay system | +
| demo_noclip | +... noclip through a demo | +
| demo_prediction | +... prediction when playing back a server demo in milliseconds | +
| demo_scale | +... speed scaling of demo replays | +
| demo_snapshotDelay | +... delay between snapshots for server side demo recordings | +
| developer | +... developer mode | +
| fs_basepath | ++ |
| fs_caseSensitiveOS | ++ |
| fs_cdpath | ++ |
| fs_copyfiles | ++ |
| fs_debug | ++ |
| fs_devpath | ++ |
| fs_game | +... mod path | +
| fs_game_base | +... alternate mod path, searched after the main fs_game path, before the basedir | +
| fs_restrict | ++ |
| fs_savepath | ++ |
| fs_searchAddons | +... search all addon pk4s ( disables addon functionality ) | +
| fs_toolsPath | +... quoted paths that are searched for tools | +
| fs_userpath | ++ |
| g_demoAnalyzationSectorSize | +... sector size for stat generation | +
| in_anglespeedkey | +... angle change scale when holding down _speed button | +
| in_car_pitch_axis | +... which controller axis is used | +
| in_car_pitch_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_car_pitch_invert | +... inverts the axis | +
| in_car_pitch_joy | +... the joystick number used | +
| in_car_pitch_offset | +... the step up the dead zone | +
| in_car_pitch_power | +... the power of the curve after dead zone - ie acceleration | +
| in_car_pitch_speed | +... speed of the controller input | +
| in_car_steering_axis | +... which controller axis is used | +
| in_car_steering_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_car_steering_invert | +... inverts the axis | +
| in_car_steering_joy | +... the joystick number used | +
| in_car_steering_offset | +... the step up the dead zone | +
| in_car_steering_power | +... the power of the curve after dead zone - ie acceleration | +
| in_car_steering_speed | +... speed of the controller input | +
| in_car_throttle_axis | +... which controller axis is used | +
| in_car_throttle_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_car_throttle_invert | +... inverts the axis | +
| in_car_throttle_joy | +... the joystick number used | +
| in_car_throttle_offset | +... the step up the dead zone | +
| in_car_throttle_power | +... the power of the curve after dead zone - ie acceleration | +
| in_car_throttle_speed | +... speed of the controller input | +
| in_car_yaw_axis | +... which controller axis is used | +
| in_car_yaw_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_car_yaw_invert | +... inverts the axis | +
| in_car_yaw_joy | +... the joystick number used | +
| in_car_yaw_offset | +... the step up the dead zone | +
| in_car_yaw_power | +... the power of the curve after dead zone - ie acceleration | +
| in_car_yaw_speed | +... speed of the controller input | +
| in_freeLook | +... look around with mouse (reverse _mlook button) | +
| in_heli_forward_axis | +... which controller axis is used | +
| in_heli_forward_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_heli_forward_invert | +... inverts the axis | +
| in_heli_forward_joy | +... the joystick number used | +
| in_heli_forward_offset | +... the step up the dead zone | +
| in_heli_forward_power | +... the power of the curve after dead zone - ie acceleration | +
| in_heli_forward_speed | +... speed of the controller input | +
| in_heli_side_axis | +... which controller axis is used | +
| in_heli_side_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_heli_side_invert | +... inverts the axis | +
| in_heli_side_joy | +... the joystick number used | +
| in_heli_side_offset | +... the step up the dead zone | +
| in_heli_side_power | +... the power of the curve after dead zone - ie acceleration | +
| in_heli_side_speed | +... speed of the controller input | +
| in_heli_throttle_axis | +... which controller axis is used | +
| in_heli_throttle_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_heli_throttle_invert | +... inverts the axis | +
| in_heli_throttle_joy | +... the joystick number used | +
| in_heli_throttle_offset | +... the step up the dead zone | +
| in_heli_throttle_power | +... the power of the curve after dead zone - ie acceleration | +
| in_heli_throttle_speed | +... speed of the controller input | +
| in_heli_yaw_axis | +... which controller axis is used | +
| in_heli_yaw_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_heli_yaw_invert | +... inverts the axis | +
| in_heli_yaw_joy | +... the joystick number used | +
| in_heli_yaw_offset | +... the step up the dead zone | +
| in_heli_yaw_power | +... the power of the curve after dead zone - ie acceleration | +
| in_heli_yaw_speed | +... speed of the controller input | +
| in_hovertank_forward_axis | +... which controller axis is used | +
| in_hovertank_forward_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_hovertank_forward_invert | +... inverts the axis | +
| in_hovertank_forward_joy | +... the joystick number used | +
| in_hovertank_forward_offset | +... the step up the dead zone | +
| in_hovertank_forward_power | +... the power of the curve after dead zone - ie acceleration | +
| in_hovertank_forward_speed | +... speed of the controller input | +
| in_hovertank_pitch_axis | +... which controller axis is used | +
| in_hovertank_pitch_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_hovertank_pitch_invert | +... inverts the axis | +
| in_hovertank_pitch_joy | +... the joystick number used | +
| in_hovertank_pitch_offset | +... the step up the dead zone | +
| in_hovertank_pitch_power | +... the power of the curve after dead zone - ie acceleration | +
| in_hovertank_pitch_speed | +... speed of the controller input | +
| in_hovertank_side_axis | +... which controller axis is used | +
| in_hovertank_side_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_hovertank_side_invert | +... inverts the axis | +
| in_hovertank_side_joy | +... the joystick number used | +
| in_hovertank_side_offset | +... the step up the dead zone | +
| in_hovertank_side_power | +... the power of the curve after dead zone - ie acceleration | +
| in_hovertank_side_speed | +... speed of the controller input | +
| in_hovertank_turn_axis | +... which controller axis is used | +
| in_hovertank_turn_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_hovertank_turn_invert | +... inverts the axis | +
| in_hovertank_turn_joy | +... the joystick number used | +
| in_hovertank_turn_offset | +... the step up the dead zone | +
| in_hovertank_turn_power | +... the power of the curve after dead zone - ie acceleration | +
| in_hovertank_turn_speed | +... speed of the controller input | +
| in_hovertank_yaw_axis | +... which controller axis is used | +
| in_hovertank_yaw_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_hovertank_yaw_invert | +... inverts the axis | +
| in_hovertank_yaw_joy | +... the joystick number used | +
| in_hovertank_yaw_offset | +... the step up the dead zone | +
| in_hovertank_yaw_power | +... the power of the curve after dead zone - ie acceleration | +
| in_hovertank_yaw_speed | +... speed of the controller input | +
| in_joy1_device | +... the hash of the controller device named joy1 | +
| in_joy2_device | +... the hash of the controller device named joy2 | +
| in_joy3_device | +... the hash of the controller device named joy3 | +
| in_joy4_device | +... the hash of the controller device named joy4 | +
| in_mouse | +... enable mouse input | +
| in_pitchspeed | +... pitch change speed when holding down look _lookUp or _lookDown button | +
| in_player_forward_axis | +... which controller axis is used | +
| in_player_forward_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_player_forward_invert | +... inverts the axis | +
| in_player_forward_joy | +... the joystick number used | +
| in_player_forward_offset | +... the step up the dead zone | +
| in_player_forward_power | +... the power of the curve after dead zone - ie acceleration | +
| in_player_forward_speed | +... speed of the controller input | +
| in_player_pitch_axis | +... which controller axis is used | +
| in_player_pitch_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_player_pitch_invert | +... inverts the axis | +
| in_player_pitch_joy | +... the joystick number used | +
| in_player_pitch_offset | +... the step up the dead zone | +
| in_player_pitch_power | +... the power of the curve after dead zone - ie acceleration | +
| in_player_pitch_speed | +... speed of the controller input | +
| in_player_side_axis | +... which controller axis is used | +
| in_player_side_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_player_side_invert | +... inverts the axis | +
| in_player_side_joy | +... the joystick number used | +
| in_player_side_offset | +... the step up the dead zone | +
| in_player_side_power | +... the power of the curve after dead zone - ie acceleration | +
| in_player_side_speed | +... speed of the controller input | +
| in_player_yaw_axis | +... which controller axis is used | +
| in_player_yaw_deadZone | +... specifies how far large the dead-zone is on the controller axis | +
| in_player_yaw_invert | +... inverts the axis | +
| in_player_yaw_joy | +... the joystick number used | +
| in_player_yaw_offset | +... the step up the dead zone | +
| in_player_yaw_power | +... the power of the curve after dead zone - ie acceleration | +
| in_player_yaw_speed | +... speed of the controller input | +
| in_toggleRun | +... pressing _speed button toggles run on/off | +
| in_toggleSprint | +... pressing _sprint button toggles run on/off | +
| in_yawspeed | +... yaw change speed when holding down _left or _right button | +
| logFile | +... 1 = buffer log, 2 = flush after each print | +
| logFileName | +... name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second | +
| logTimeStamps | +... add time stamps to console log | +
| m_pitch | +... mouse pitch scale | +
| m_showMouseRate | +... shows mouse movement | +
| m_smooth | +... number of samples blended for mouse viewing | +
| m_strafeScale | +... mouse strafe movement scale | +
| m_strafeSmooth | +... number of samples blended for mouse moving | +
| m_yaw | +... mouse yaw scale | +
| net_allowCheats | +... Allow cheats in network game | +
| net_autoLANScan | +... automatically scan for LAN servers | +
| net_channelShowDrop | +... show dropped packets | +
| net_channelShowPackets | +... show all packets | +
| net_checkSync | +... enable data synchronization | +
| net_clientMaxPrediction | +... maximum number of milliseconds a client can predict ahead of server. | +
| net_clientMaxRate | +... maximum rate requested by client from server in bytes/sec | +
| net_clientPrediction | +... additional client side prediction in milliseconds | +
| net_clientRemoteConsoleAddress | +... remote console address | +
| net_clientRemoteConsolePassword | +... remote console password | +
| net_clientServerTimeout | +... server time out in seconds | +
| net_clientSkipUsercmd | +... skip ucmds generation - 0: no skipping 1: no skipping. when multiple game frames, send single packet 2: skip. when multiple game frames send only first 3: skip. when multiple game frames send only last | +
| net_clientUsercmdBackup | +... number of usercmds to resend | +
| net_forceDrop | +... percentage packet loss | +
| net_forceLatency | +... milliseconds latency | +
| net_httpPassword | +... Password used with HTTP authentication to download server assets | +
| net_httpProxy | +... Use an http proxy to download game content from servers. Use http:/ proxy_address:proxy_port. See net_httpProxyUser, net_httpProxyPassword, net_httpProxyMode | +
| net_httpProxyMode | +... Proxy configuration mode, 0 - don't use a proxy, 1 - attempt to read from environment (over-write cvar settings on launch), 2 - use cvar settings | +
| net_httpProxyPassword | +... Password used with http proxy authentication | +
| net_httpProxyUser | +... Username used with http proxy authentication | +
| net_httpUser | +... Username used with HTTP authentication to download server assets | +
| net_ip | +... local IP address | +
| net_LANForceAuth | +... force authentication on LAN games | +
| net_LANServer | +... config LAN games only - affects clients and servers | +
| net_port | +... local IP port number | +
| net_serverAllowServerMod | +... allow server-side mods | +
| net_serverBalanceSnapshotTimes | +... balance snapshot times for a good repartition over game frames | +
| net_serverClientTimeout | +... client time out in seconds | +
| net_serverDedicated | +... 1 = text console dedicated server, 2 = graphical dedicated server | +
| net_serverDrawClient | +... number of client for which to draw view on server | +
| net_serverMaxClientRate | +... maximum rate to a client in bytes/sec | +
| net_serverMaxUsercmdRelay | +... maximum number of usercmds from other clients the server relays to a client | +
| net_serverReloadEngine | +... perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0 | +
| net_serverRemoteConsolePassword | +... remote console password | +
| net_serverSnapshotDelay | +... delay between snapshots in number of game frames | +
| net_serverZombieTimeout | +... disconnected client timeout in seconds | +
| net_showAsyncStats | +... show async network stats | +
| net_socksEnabled | ++ |
| net_socksPassword | ++ |
| net_socksPort | ++ |
| net_socksServer | ++ |
| net_socksUsername | ++ |
| net_updateAutoDownload | +... control auto download of game updates. 0: no 1: prompt on client, auto download on server 2: always auto download | +
| net_updateAutoExecute | +... execute the installer once downloaded. 0: no 1: yes on client, not on server, 2: yes | +
| net_useUPnP | +... Use UPnP for external address identification | +
| net_verbose | +... 1 = verbose output, 2,3 = even more verbose output | +
| sensitivity | +... mouse view sensitivity | +
| si_version | +... engine version | +
| sys_arch | ++ |
| sys_cpuHTStatus | ++ |
| sys_cpuLogicalCount | ++ |
| sys_cpuPhysicalCount | ++ |
| sys_cpuSpeed | ++ |
| sys_cpuString | ++ |
| sys_lang | ++ |
| sys_ram | ++ |
| sys_videoRam | ++ |
| timescale | +... scales the time | +
| win_allowMultipleInstances | +... allow multiple instances running concurrently | +
| win_notaskkeys | +... disable windows task keys | +
| win_outputDebugString | ++ |
| win_outputEditString | ++ |
| win_timerUpdate | +... allows the game to be updated while dragging the window | +
| win_username | +... windows user name | +
| win_viewlog | ++ |
| win_xpos | +... horizontal position of window | +
| win_ypos | +... vertical position of window | +
| ai_fallTime | +... Number of seconds before the player plays the falling animation | +
| anim_reduced | ++ |
| anim_showMissingAnims | +... Show warnings for missing animations | +
| bse_debris | +... disable effect debris | +
| bse_debug | +... display debug info about effect | +
| bse_detailLevel | +... Detail setting for effects | +
| bse_effectsStats | ++ |
| bse_enabled | +... set to false to disable all effects | +
| bse_maxDecalDistance | +... Maximum distance from the viewer to spawn decals | +
| bse_physics | +... disable effect physics | +
| bse_projectileEffect | +... this effect will replace projectile explosions | +
| bse_rateCost | +... rate cost multiplier for spawned effects | +
| bse_rateLimit | +... rate limit for spawned effects | +
| bse_render | +... disable effect rendering | +
| bse_showBounds | +... display debug bounding boxes effect | +
| bse_simple | +... simple versions of effects | +
| bse_singleEffect | +... set to the name of the effect that is only played | +
| bse_speeds | +... print bse frame statistics | +
| cm_loadRenderModels | +... allow loading of render models for collision at run time | +
| cm_showCompiledModelstats | +... show stats for all compiled collision models | +
| cm_showConversionWarnings | +... sets whether to show warnings when converting models to trace models | +
| cm_storeCollisionModelStats | +... any models converted will be stored for output later using the command dumpCollisionModelStats | +
| cm_writeCompiledCollisionModels | +... write out generated collision models to disk | +
| com_lastCPUDetailLevel | ++ |
| com_lastCPULevel | ++ |
| com_lastFoliageLevel | ++ |
| com_lastGraphicsDetailLevel | ++ |
| com_lastGraphicsLevel | ++ |
| com_lastLightingLevel | ++ |
| demo_finishCmd | +... commands to execute once demo playback has finished | +
| g_bind_context_anansi | ++ |
| g_bind_context_badger | ++ |
| g_bind_context_bumblebee | ++ |
| g_bind_context_desecrator | ++ |
| g_bind_context_goliath | ++ |
| g_bind_context_hog | ++ |
| g_bind_context_hornet | ++ |
| g_bind_context_husky | ++ |
| g_bind_context_icarus | ++ |
| g_bind_context_mcp | ++ |
| g_bind_context_platypus | ++ |
| g_bind_context_titan | ++ |
| g_bind_context_trojan | ++ |
| g_class_context_aggressor | ++ |
| g_class_context_constructor | ++ |
| g_class_context_covertops | ++ |
| g_class_context_engineer | ++ |
| g_class_context_fieldops | ++ |
| g_class_context_infiltrator | ++ |
| g_class_context_medic | ++ |
| g_class_context_oppressor | ++ |
| g_class_context_soldier | ++ |
| g_class_context_technician | ++ |
| g_debugWakes | +... Debug the vehicle wakes | +
| g_debugWorldTasks | +... draws a sphere around ranged based tasks | +
| g_gdfTeamPassword | ++ |
| g_showEntityInfoPrint | ++ |
| g_skipWeaponSwitchAnimations | +... If 1, players won't play their weapon switching animations. | +
| g_stroggTeamPassword | ++ |
| gui_allowSnapshotHitchCorrection | +... Correct timelines when notified of large time hitches | +
| gui_invertMenuPitch | +... invert mouse movement in in-game menus | +
| gui_notificationPause | +... length of time between successive notifications, in seconds | +
| gui_notificationTime | +... length of time a user notification is on screen, in seconds | +
| gui_scoreBoardSort | +... 0 - group by XP, 1 - group by fireteam, then by XP | +
| msv_useSampleGame | +... use the sample game instead of the etqw SKU | +
| net_accountName | +... Auto login account name | +
| net_accountPassword | +... Auto login account password | +
| net_autoConnectServer | +... Server to connect to after auto login is complete | +
| net_clientPunkbusterEnabled | +... is client side PunkBuster enabled? | +
| net_demoErrorOnInvalidUserCmds | +... Will cause an error instead of a warning when playing back a demo with no usercmds | +
| net_maxQoSRequests | +... Controls the maximum number of server info requests that can be sent at once. | +
| net_serverPunkbusterEnabled | +... is server side PunkBuster enabled? | +
| r_debugEntityRefs | ++ |
| r_debugViewEntities | ++ |
| r_dumpShaders | +... Dump compiled and preprocessed shaders to text files | +
| r_forceDistancePortalCull | ++ |
| r_imposterCutoff | +... Size in pixels at which imposters stop drawing | +
| r_imposterFade | +... Size in pixels at which imposters are fully faded in (and the original stops drawing) | +
| r_imposterFadeStart | +... Size in pixels at which imposters start to fade in | +
| r_keepOldViewEntities | ++ |
| r_lispAlternateOrigin | +... Use alternative ways of calculating the shadow view origin. | +
| r_lispAlternateZfar | +... Use a different calculation for the warp factor. | +
| r_lispAngle | +... Angle to rotate the shadowview in ndc space | +
| r_lispCorrectForViewAngle | +... Correct warp factor based on the angle with the light. | +
| r_lispDebugFrustum | +... Allow the use of the existing projeciton matrix to debug certain lightspace cases. | +
| r_lispflipx | +... Test some stuff | +
| r_lispflipy | +... Test some stuff | +
| r_lispflipz | +... Test some stuff | +
| r_lisptest | +... Test some stuff | +
| r_loadAnimB | +... Attempt loading of binary version of animations. | +
| r_loadModelBs | +... allow loading of modelb render models | +
| r_lockDebugLines | ++ |
| r_maxViewEntities | ++ |
| r_showDefaultRenderEnts | ++ |
| r_stateCache | +... check state before upload to drive | +
| r_useARBPositionInvariant | +... don't replace ARBPositionInvariant | +
| r_visDistMult | ++ |
| r_visDistOfs | ++ |
| r_writeAnimB | +... Write out binary versions of animations. | +
| r_writeModelB | +... write out modelb versions of static models | +
| s_debugSoundEmitter | ++ |
| testLightColor | +... the light color to be used for a 'testlight' | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | +X | +sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | ++ | statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | +X | +set to cause it to be saved to a config file | +
| CVAR_MODIFIED | ++ | set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | +X | +variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | +X | +game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | +X | +renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | +X | +renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | +X | +set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | ++ | set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | +X | +display only, cannot be set by user at all | +
| CVAR_ARCHIVE | +X | +set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | +X | +set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | +X | +set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | +X | +set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | +X | +set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | ++ | system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | +X | +set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | +X | +set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| aasStats | +... This command displays AAS file statistics in the console. | +
| addarrow | +... adds a debug arrow | +
| addChatLine | +... internal use (core to game chat lines) | +
| addline | +... adds a debug line | +
| ai_reactioncheck | ++ |
| ai_reactionset | ++ |
| bindRagdoll | +... binds ragdoll at the current drag position | +
| blinkline | +... blinks a debug line | +
| call | ++ |
| centerview | +... centers the player view | +
| checkNodes | ++ |
| clearLights | +... removes all lights | +
| clientDropWeapon | +... drop current weapon | +
| clientMessageMode | +... ingame gui message mode | +
| clientVoiceChat | +... voice chats: clientVoiceChat | +
| clientVoiceChatTeam | +... team voice chats: clientVoiceChat | +
| ClosePortal | ++ |
| collisionModelInfo | +... shows collision model info | +
| damage | +... apply damage to an entity | +
| debug | ++ |
| debug_pointer | ++ |
| deleteSelected | +... deletes selected entity | +
| dialogmode | ++ |
| dict | ++ |
| dormant | ++ |
| exportDDA | ++ |
| game_memory | +... displays game class info | +
| gameError | +... causes a game error | +
| gameKick | +... same as kick, but recognizes player names | +
| getbinds | ++ |
| getpos | ++ |
| getviewpos | +... prints the current view position | +
| give | +... gives one or more items | +
| giveEnergy | ++ |
| god | +... enables god mode (makes you invulnerable) | +
| healthPulse | ++ |
| hide | ++ |
| keepTestModel | +... keeps the last test model in the game | +
| kill | +... kills the player | +
| killMonsters | +... removes all monsters | +
| killMoveables | +... removes all moveables | +
| killRagdolls | +... removes all ragdolls | +
| killThis | ++ |
| listActiveEntities | +... lists active game entities | +
| listAnims | +... lists all animations | +
| listClasses | +... lists game classes | +
| listCollisionModels | +... lists collision models | +
| listEntities | +... lists game entities | +
| listLines | +... lists all debug lines | +
| listModelDefs | +... lists model defs | +
| listMonsters | +... lists monsters | +
| listSpawnArgs | +... list the spawn args of an entity | +
| listThreads | +... lists script threads | +
| listTypeInfo | +... list type info | +
| neverdormant | ++ |
| nextaas | ++ |
| nextAnim | +... shows next animation on test model | +
| nextFrame | +... shows next animation frame on test model | +
| nextGUI | +... teleport the player to the next func_static with a gui | +
| noclip | +... disables collision detection for the player | +
| notarget | +... disables the player as a target | +
| OpenPortal | ++ |
| playerModel | +... sets the given model on the player | +
| playTime | ++ |
| popLight | +... removes the last created light | +
| possessPlayer | ++ |
| prevAnim | +... shows previous animation on test model | +
| prevFrame | +... shows previous animation frame on test model | +
| printDDA | ++ |
| printHandInfo | ++ |
| printModelDefs | +... prints a model def | +
| printThis | ++ |
| putpos | ++ |
| reexportmodels | +... reexports models | +
| reloadanims | +... reloads animations | +
| reloadScript | +... reloads scripts | +
| remove | +... removes an entity | +
| removeline | +... removes a debug line | +
| saveLights | +... saves all lights to the .map file | +
| saveMoveables | +... save all moveables to the .map file | +
| saveParticles | +... saves all lights to the .map file (???) | +
| saveRagdolls | +... save all ragdoll poses to the .map file | +
| saveSelected | +... saves the selected entity to the .map file | +
| say | +... text chat | +
| sayTeam | +... team text chat | +
| script | +... executes a line of script | +
| serverForceReady | +... force all players ready | +
| serverMapRestart | +... restart the current game | +
| serverNextMap | +... change to the next map | +
| setdda | ++ |
| setPlayerGravity | ++ |
| setviewpos | +... sets the current view position | +
| show | ++ |
| spawn | +... spawns a game entity | +
| spawnabunch | ++ |
| spawnArtificialPlayer | ++ |
| spawnDebrisMass | ++ |
| spiritPulse | ++ |
| spiritwalkmode | ++ |
| teleport | +... teleports the player to an entity location | +
| testAnim | +... tests an animation | +
| testBlend | +... tests animation blending | +
| testBoneFx | +... tests an FX system bound to a joint | +
| testDamage | +... tests a damage def | +
| testDeath | +... tests death | +
| testFx | +... tests an FX system | +
| testid | +... output the string for the specified id. | +
| testLight | +... tests a light | +
| testModel | +... tests a model | +
| testParticleStopTime | +... tests particle stop time on a test model | +
| testPointLight | +... tests a point light | +
| testSave | +... writes out a test savegame | +
| testSaveGame | +... test a save game for a level | +
| testShaderParm | +... sets a shaderParm on an existing testModel | +
| testSkin | +... tests a skin on an existing testModel | +
| toggleShuttle | ++ |
| toggleTalonTargets | ++ |
| trigger | +... triggers an entity | +
| triggerThis | ++ |
| unbindRagdoll | +... unbinds the selected ragdoll | +
| unpossessPlayer | ++ |
| weaponSplat | +... projects a blood splat on the player weapon | +
| where | +... prints the current view position | +
| writeGameState | +... write game state | +
| benchmark | +... benchmark | +
| combineCubeImages | ++ |
| envshot | +... takes an environment shot | +
| forceBuildImage | ++ |
| gfxInfo | +... show graphics info | +
| listGuis | +... lists guis | +
| listImages | +... lists images | +
| listModels | +... lists all models | +
| listModes | +... lists all video modes | +
| listRenderEntityDefs | +... lists the entity defs | +
| listRenderLightDefs | +... lists the light defs | +
| listVertexCache | +... lists vertex cache | +
| makeAmbientMap | +... makes an ambient map | +
| MakeMegaTexture | +... processes giant images | +
| modulateLights | +... modifies shader parms on all lights | +
| pbufferinit | ++ |
| pbuffershot | ++ |
| printAllModels | ++ |
| printModel | +... prints model info | +
| regenerateWorld | +... regenerates all interactions | +
| reloadARBprograms | +... reloads ARB programs | +
| reloadGuis | +... reloads guis | +
| reloadImages | +... reloads images | +
| reloadModels | +... reloads models | +
| reloadSurface | +... reloads the decl and images for selected surface | +
| reportImageDuplication | +... checks all referenced images for duplications | +
| reportSurfaceAreas | +... lists all used materials sorted by surface area | +
| screenshot | +... takes a screenshot | +
| showInteractionMemory | +... shows memory used by interactions | +
| showTriSurfMemory | +... shows memory used by triangle surfaces | +
| sizeDown | +... makes the rendered view smaller | +
| sizeUp | +... makes the rendered view larger | +
| testImage | +... displays the given image centered on screen | +
| testMaterial | ++ |
| testVideo | +... displays the given cinematic | +
| touchGui | +... touches a gui | +
| touchModel | +... touches a model | +
| vid_restart | +... restarts renderSystem | +
| assert | ++ |
| aviCmdDemo | +... writes AVIs for a command demo | +
| aviDemo | +... writes AVIs for a demo | +
| aviGame | +... writes AVIs for the current game | +
| bind | +... binds a command to a key | +
| bindunbindtwo | +... binds a key but unbinds it first if there are more than two binds | +
| checkNewVersion | +... check if a new version of the game is available | +
| clear | +... clears the console | +
| compressDemo | +... compresses a demo file | +
| conDump | +... dumps the console text to a file | +
| connect | +... connects to a server | +
| crash | +... causes a crash | +
| cvar_restart | +... restart the cvar system | +
| dec | ++ |
| demoShot | +... writes a screenshot for a demo | +
| devmap | +... loads a map in developer mode | +
| dir | +... lists a folder | +
| dirtree | +... lists a folder with subfolders | +
| disconnect | +... disconnects from a game | +
| displayE3Loading | ++ |
| echo | +... prints text | +
| endOfDemo | ++ |
| entitysize | ++ |
| error | +... causes an error | +
| exec | +... executes a config file | +
| execImageQuality | ++ |
| execnow | ++ |
| exit | +... exits the game | +
| exitCmdDemo | +... exits a command demo | +
| finishBuild | +... finishes the build process | +
| freeze | +... freezes the game for a number of seconds | +
| getmapname | ++ |
| heartbeat | +... send a heartbeat to the the master servers | +
| hitch | +... hitches the game | +
| in_restart | +... restarts the input system | +
| inc | ++ |
| kick | +... kick a client by connection number | +
| LANScan | +... scans LAN for servers | +
| listAF | +... lists articulated figures | +
| listBeams | ++ |
| listBinds | +... lists key bindings | +
| listCmds | +... lists commands | +
| listCvars | ++ |
| listDecls | ++ |
| listDictKeys | +... lists all keys used by dictionaries | +
| listDictValues | +... lists all values used by dictionaries | +
| listEntityDefs | +... lists entity defs | +
| listFX | +... lists FX systems | +
| listGameCmds | +... lists game commands | +
| listHuffmanFrequencies | +... lists decl text character frequencies | +
| listMaterials | +... lists materials | +
| listModelDefs | +... lists model defs | +
| listParticles | +... lists particle systems | +
| listRendererCmds | +... lists renderer commands | +
| listServers | +... lists scanned servers | +
| listSkins | +... lists skins | +
| listSoundCmds | +... lists sound commands (???) | +
| listSoundShaders | +... lists sound shaders (???) | +
| listSystemCmds | +... lists system commands | +
| listTables | +... lists tables | +
| listToolCmds | +... lists tool commands | +
| loadGame | +... loads a game | +
| localizeGuiParmsTest | +... to_be_replaced | +
| localizeGuis | +... localize guis | +
| localizeMaps | +... localize maps | +
| localizeMapsTest | +... to_be_replaced | +
| localizeSubs | ++ |
| map | +... loads a map | +
| memoryDump | +... creates a memory dump | +
| memoryDumpCompressed | +... creates a compressed memory dump | +
| memstats | ++ |
| memstatsprocess | ++ |
| nextMap | +... loads the next map on the server | +
| parse | +... prints tokenized string | +
| path | +... lists search paths | +
| playCmdDemo | +... plays back a command demo | +
| playDemo | +... plays back a demo | +
| printAF | +... prints an articulated figure | +
| printBeam | ++ |
| printEntityDef | +... prints an entity def | +
| printFX | +... prints an FX system | +
| printMaterial | +... prints a material | +
| printMemInfo | +... to_be_replaced | +
| printModelDefs | +... prints a model def | +
| printParticle | +... prints a particle system | +
| printSkin | +... prints a skin | +
| printSoundShader | +... prints a sound shader | +
| printTable | +... prints a table | +
| promptKey | +... prompt and sets the CD Key | +
| quit | +... quits the game | +
| rcon | +... sends remote console command to server | +
| reconnect | +... reconnect to the last server we tried to connect to | +
| recordDemo | +... records a demo | +
| reloadDecls | +... reloads decls | +
| reloadEngine | +... reloads the engine down to including the file system | +
| reloadLanguage | +... reload language dict | +
| rescanSI | +... rescan serverinfo cvars and tell game | +
| reset | +... resets a cvar | +
| resetE3Demos | ++ |
| saveGame | +... saves a game | +
| serverInfo | +... shows server info | +
| set | +... sets a cvar | +
| seta | +... sets a cvar and flags it as archive | +
| setMachineSpec | +... detects system capabilities and sets com_machineSpec to appropriate value | +
| sets | +... sets a cvar and flags it as server info | +
| sett | +... sets a cvar and flags it as tool | +
| setu | +... sets a cvar and flags it as user info | +
| showDictMemory | +... shows memory used by dictionaries | +
| showStringMemory | +... shows memory used by strings | +
| spawnServer | +... spawns a server | +
| startBuild | +... prepares to make a build | +
| stopRecording | +... stops demo recording | +
| takeViewNotes | +... take notes about the current map from the current view | +
| takeViewNotes2 | +... extended take view notes | +
| testGUI | +... tests a gui | +
| testmap | +... tests a map | +
| testSIMD | +... test SIMD code | +
| testtext | ++ |
| timeCmdDemo | +... times a command demo | +
| timeDemo | +... times a demo | +
| timeDemoQuit | +... times a demo and quits | +
| toggle | +... toggles a cvar | +
| togglefpuexceptions | ++ |
| togglehelp | ++ |
| touch | +... touches a decl | +
| touchFile | +... touches a file | +
| touchFileList | +... touches a list of files | +
| unbind | +... unbinds any command from a key | +
| unbindall | +... unbinds any commands from all keys | +
| updateUI | +... cause a sync down of game-modified userinfo | +
| vstr | +... inserts the current value of a cvar as command text | +
| wait | +... delays remaining buffered commands one or more frames | +
| writeBindings | ++ |
| writeCmdDemo | +... writes a command demo | +
| writeConfig | +... writes a config file | +
| writePrecache | +... writes precache commands | +
| aasStats | +... This command displays AAS file statistics in the console. | +
| addarrow | +... adds a debug arrow | +
| addChatLine | +... internal use (core to game chat lines) | +
| addIcon | ++ |
| addline | +... adds a debug line | +
| ai_debugFilter | ++ |
| apState | ++ |
| bindRagdoll | +... binds ragdoll at the current drag position | +
| blinkline | +... blinks a debug line | +
| call | ++ |
| centerview | +... centers the player view | +
| checkSave | ++ |
| clearLights | +... removes all lights | +
| clientCallVote | ++ |
| clientMessageMode | +... ingame gui message mode | +
| clientVoiceChat | +... voice chats: clientVoiceChat | +
| clientVoiceChatTeam | +... team voice chats: clientVoiceChat | +
| clientvoicemute | ++ |
| clientvoiceunmute | ++ |
| clientVote | ++ |
| collisionModelInfo | +... shows collision model info | +
| damage | +... apply damage to an entity | +
| deleteSelected | +... deletes selected entity | +
| disasmScript | +... disassembles script | +
| emote | ++ |
| evaluateMPPerformance | ++ |
| exportmodels | +... exports models | +
| extract_tactical | ++ |
| fadeSound | ++ |
| flashlight | ++ |
| forceTeamChange | ++ |
| game_memory | +... displays game class info | +
| gameError | +... causes a game error | +
| gameKick | +... same as kick, but recognizes player names | +
| getviewpos | +... prints the current view position | +
| give | +... gives one or more items | +
| god | +... enables god mode (makes you invulnerable) | +
| jump | ++ |
| keepTestModel | +... keeps the last test model in the game | +
| kill | +... kills the player | +
| killMessage | ++ |
| killMonsters | +... removes all monsters | +
| killMoveables | +... removes all moveables | +
| killRagdolls | +... removes all ragdolls | +
| killVehicles | ++ |
| listActiveEntities | +... lists active game entities | +
| listAnims | +... lists all animations | +
| listClasses | +... lists game classes | +
| listCollisionModels | +... lists collision models | +
| listEntities | +... lists game entities | +
| listEntityStats | ++ |
| listInstances | ++ |
| listLines | +... lists all debug lines | +
| listMapEntities | ++ |
| listModelDefs | +... lists model defs | +
| listMonsters | +... lists monsters | +
| listSpawnArgs | +... list the spawn args of an entity | +
| listSpawnIds | ++ |
| listThreads | +... lists script threads | +
| nextAnim | +... shows next animation on test model | +
| nextFrame | +... shows next animation frame on test model | +
| nextGUI | +... teleport the player to the next func_static with a gui | +
| nextjumppoint | ++ |
| noclip | +... disables collision detection for the player | +
| notarget | +... disables the player as a target | +
| playerModel | +... sets the given model on the player | +
| popLight | +... removes the last created light | +
| prevAnim | +... shows previous animation on test model | +
| prevFrame | +... shows previous animation frame on test model | +
| prevjumppoint | ++ |
| printModelDefs | +... prints a model def | +
| reexportmodels | +... reexports models | +
| reloadanims | +... reloads animations | +
| reloadScript | +... reloads scripts | +
| remove | +... removes an entity | +
| removeClientFromBanList | ++ |
| removeline | +... removes a debug line | +
| saveLights | +... saves all lights to the .map file | +
| saveMoveables | +... save all moveables to the .map file | +
| saveParticles | +... saves all lights to the .map file (???) | +
| saveRagdolls | +... save all ragdoll poses to the .map file | +
| saveSelected | +... saves the selected entity to the .map file | +
| say | +... text chat | +
| sayTeam | +... team text chat | +
| script | +... executes a line of script | +
| serverForceReady | +... force all players ready | +
| serverMapRestart | +... restart the current game | +
| serverNextMap | +... change to the next map | +
| setInstance | ++ |
| setPlayerGravity | ++ |
| setPMconsole commands | ++ |
| setviewpos | +... sets the current view position | +
| spawn | +... spawns a game entity | +
| teleport | +... teleports the player to an entity location | +
| testAnim | +... tests an animation | +
| testBlend | +... tests animation blending | +
| testDamage | +... tests a damage def | +
| testDeath | +... tests death | +
| testid | +... output the string for the specified id. | +
| testLight | +... tests a light | +
| testModel | +... tests a model | +
| testParticleStopTime | +... tests particle stop time on a test model | +
| testPointLight | +... tests a point light | +
| testSave | +... writes out a test savegame | +
| testShaderParm | +... sets a shaderParm on an existing testModel | +
| testSkin | +... tests a skin on an existing testModel | +
| trigger | +... triggers an entity | +
| unbindRagdoll | +... unbinds the selected ragdoll | +
| undying | ++ |
| verifyServerSettings | ++ |
| weaponSplat | +... projects a blood splat on the player weapon | +
| where | +... prints the current view position | +
| benchmark | +... benchmark | +
| combineCubeImages | ++ |
| envshot | +... takes an environment shot | +
| gfxInfo | +... show graphics info | +
| listGuis | +... lists guis | +
| listImageReferences | ++ |
| listImages | +... lists images | +
| listImagesRaven | ++ |
| listModels | +... lists all models | +
| listModes | +... lists all video modes | +
| listRenderEffectDefs | ++ |
| listRenderEntityDefs | +... lists the entity defs | +
| listRenderLightDefs | +... lists the light defs | +
| listVertexCache | +... lists vertex cache | +
| makeAmbientMap | +... makes an ambient map | +
| MakeMegaTexture | +... processes giant images | +
| modulateLights | +... modifies shader parms on all lights | +
| printModel | +... prints model info | +
| regenerateWorld | +... regenerates all interactions | +
| reloadARBprograms | +... reloads ARB programs | +
| reloadGuis | +... reloads guis | +
| reloadImages | +... reloads images | +
| reloadModels | +... reloads models | +
| reloadShaders | ++ |
| reloadSurface | +... reloads the decl and images for selected surface | +
| reportImageDuplication | +... checks all referenced images for duplications | +
| reportSurfaceAreas | +... lists all used materials sorted by surface area | +
| screenshot | +... takes a screenshot | +
| screenshotJpeg | ++ |
| showInteractionMemory | +... shows memory used by interactions | +
| showTriSurfMemory | +... shows memory used by triangle surfaces | +
| sizeDown | +... makes the rendered view smaller | +
| sizeUp | +... makes the rendered view larger | +
| testImage | +... displays the given image centered on screen | +
| testStandaloneVideo | ++ |
| testVideo | +... displays the given cinematic | +
| touchGui | +... touches a gui | +
| touchModel | +... touches a model | +
| vid_restart | +... restarts renderSystem | +
| writeProgramImages | ++ |
| writeRDF | ++ |
| fadeSoundClass | ++ |
| listActiveSounds | ++ |
| listSoundDecoders | +... list active sound decoders | +
| listSounds | +... lists all sounds | +
| reloadSounds | +... reloads all sounds | +
| s_restart | +... restarts the sound system | +
| soundLog | ++ |
| testSound | +... tests a sound | +
| addFriend | ++ |
| aviCmdDemo | +... writes AVIs for a command demo | +
| aviDemo | +... writes AVIs for a demo | +
| aviGame | +... writes AVIs for the current game | +
| bind | +... binds a command to a key | +
| bindunbindtwo | +... binds a key but unbinds it first if there are more than two binds | +
| buildNotes | ++ |
| checkNewVersion | +... check if a new version of the game is available | +
| clear | +... clears the console | +
| clearAssetLog | ++ |
| compressDemo | +... compresses a demo file | +
| conDump | +... dumps the console text to a file | +
| connect | +... connects to a server | +
| crash | +... causes a crash | +
| console command_restart | ++ |
| dec | ++ |
| Decrementconsole command | ++ |
| demoShot | +... writes a screenshot for a demo | +
| devmap | +... loads a map in developer mode | +
| dir | +... lists a folder | +
| dirtree | +... lists a folder with subfolders | +
| disconnect | +... disconnects from a game | +
| echo | +... prints text | +
| editconsole commands | ++ |
| error | +... causes an error | +
| exec | +... executes a config file | +
| execMachineSpec | +... execs the appropriate config files and sets cvars based on com_machineSpec | +
| execMPMachineSpec | ++ |
| exit | +... exits the game | +
| exitCmdDemo | +... exits a command demo | +
| finishBuild | +... finishes the build process | +
| freeze | +... freezes the game for a number of seconds | +
| getFriends | ++ |
| getServers | ++ |
| heartbeat | +... send a heartbeat to the the master servers | +
| help | ++ |
| hitch | +... hitches the game | +
| in_restart | +... restarts the input system | +
| inc | ++ |
| Incrementconsole command | ++ |
| kick | +... kick a client by connection number | +
| lanScan | ++ |
| listAF | +... lists articulated figures | +
| listAllDecls | ++ |
| listAudios | +... lists Audios | +
| listBinds | +... lists key bindings | +
| listClients | ++ |
| listCmds | +... lists commands | +
| listconsole commands | ++ |
| listDecls | ++ |
| listDictKeys | +... lists all keys used by dictionaries | +
| listDictValues | +... lists all values used by dictionaries | +
| listEffects | ++ |
| listEmails | +... lists Emails | +
| listEntityDefs | +... lists entity defs | +
| listGameCmds | +... lists game commands | +
| listHuffmanFrequencies | +... lists decl text character frequencies | +
| listLipsyncs | ++ |
| listMaterials | +... lists materials | +
| listMaterialTypes | ++ |
| listModelDefs | +... lists model defs | +
| listPDAs | +... lists PDAs | +
| listPlaybacks | ++ |
| listRendererCmds | +... lists renderer commands | +
| listServers | +... lists scanned servers | +
| listSkins | +... lists skins | +
| listSoundCmds | +... lists sound commands (???) | +
| listSoundShaders | +... lists sound shaders (???) | +
| listSystemCmds | +... lists system commands | +
| listTables | +... lists tables | +
| listToolCmds | +... lists tool commands | +
| listVideos | +... lists Videos | +
| loadGame | +... loads a game | +
| localizeGuis | +... localize guis | +
| localizeLipsyncs | ++ |
| localizeMaps | +... localize maps | +
| localizeValidateLipsyncs | ++ |
| localizeValidateStrings | ++ |
| map | +... loads a map | +
| memoryDump | +... creates a memory dump | +
| memoryDumpCompressed | +... creates a compressed memory dump | +
| netScan | ++ |
| nextMap | +... loads the next map on the server | +
| parse | +... prints tokenized string | +
| path | +... lists search paths | +
| playCmdDemo | +... plays back a command demo | +
| playDemo | +... plays back a demo | +
| playNetDemo | ++ |
| playNetTimeDemo | ++ |
| printAF | +... prints an articulated figure | +
| printAudio | +... prints an Video (???) | +
| printEffects | ++ |
| printEmail | +... prints an Email | +
| printEntityDef | +... prints an entity def | +
| printLipsyncs | ++ |
| printMaterial | +... prints a material | +
| printMaterialTypes | ++ |
| printMemInfo | +... to_be_replaced | +
| printModelDefs | +... prints a model def | +
| printPDA | +... prints an PDA | +
| printPlaybacks | ++ |
| printSkin | +... prints a skin | +
| printSoundShader | +... prints a sound shader | +
| printTable | +... prints a table | +
| printVideo | +... prints a Audio (???) | +
| promptKey | +... prompt and sets the CD Key | +
| QANotes | ++ |
| quit | +... quits the game | +
| rcon | +... sends remote console command to server | +
| reconnect | +... reconnect to the last server we tried to connect to | +
| recordDemo | +... records a demo | +
| recordNetDemo | ++ |
| reloadDecls | +... reloads decls | +
| reloadEngine | +... reloads the engine down to including the file system | +
| reloadFAS | ++ |
| reloadLanguage | +... reload language dict | +
| removeFriend | ++ |
| resaveDecl | ++ |
| rescanSI | +... rescan serverinfo cvars and tell game | +
| reset | +... resets a cvar | +
| saveGame | +... saves a game | +
| SaveGameRefreshList | ++ |
| serverInfo | +... shows server info | +
| set | +... sets a cvar | +
| seta | +... sets a cvar and flags it as archive | +
| setMachineSpec | +... detects system capabilities and sets com_machineSpec to appropriate value | +
| sets | +... sets a cvar and flags it as server info | +
| sett | +... sets a cvar and flags it as tool | +
| setu | +... sets a cvar and flags it as user info | +
| showDictMemory | +... shows memory used by dictionaries | +
| showStringMemory | +... shows memory used by strings | +
| spawnGUI | ++ |
| spawnServer | +... spawns a server | +
| startBuild | +... prepares to make a build | +
| stopNetDemo | ++ |
| stopRecording | +... stops demo recording | +
| tabComplete | ++ |
| testGUI | +... tests a gui | +
| testmap | +... tests a map | +
| testSIMD | +... test SIMD code | +
| timeCmdDemo | +... times a command demo | +
| timeDemo | +... times a demo | +
| timeDemoQuit | +... times a demo and quits | +
| toggle | +... toggles a cvar | +
| touch | +... touches a decl | +
| touchFile | +... touches a file | +
| touchFileList | +... touches a list of files | +
| unbind | +... unbinds any command from a key | +
| unbindall | +... unbinds any commands from all keys | +
| updateUI | +... cause a sync down of game-modified userinfo | +
| viewNotes | ++ |
| vstr | +... inserts the current value of a cvar as command text | +
| wait | +... delays remaining buffered commands one or more frames | +
| writeAssetLog | ++ |
| writeCmdDemo | +... writes a command demo | +
| writeConfig | +... writes a config file | +
| WriteConfiguration | ++ |
| writeDeclFile | ++ |
| writePrecache | +... writes precache commands | +
| WriteServerConfig | ++ |
| activateEditor | ++ |
| bundler | ++ |
| createCM | ++ |
| debugger | +... launches the Script Debugger | +
| dmap | +... compiles a map | +
| editAFs | +... launches the in-game Articulated Figure Editor | +
| editDecls | +... launches the in-game Declaration Editor | +
| editFX | ++ |
| editFX_play | ++ |
| editFX_playlooping | ++ |
| editFX_stop | ++ |
| editGUIs | +... launches the GUI Editor | +
| editLights | +... launches the in-game Light Editor | +
| editMaterials | ++ |
| editor | +... launches the level editor Radiant | +
| editPDAs | +... launches the in-game PDA Editor | +
| editPlaybacks | ++ |
| editReverb | ++ |
| editScripts | +... launches the in-game Script Editor | +
| editSounds | +... launches the in-game Sound Editor | +
| entview | ++ |
| exportCmpMD5R | ++ |
| exportMD5R | ++ |
| logview | ++ |
| makeLoadScreens | ++ |
| modview | ++ |
| phonemeGen | ++ |
| renderbump | +... renders a bump map | +
| renderbumpFlat | +... renders a flat bump map | +
| renderbumpFlatGUI | ++ |
| roq | +... encodes a roq file | +
| runAAS | +... compiles an AAS file for a map | +
| runAASDir | +... compiles AAS files for all maps in a folder | +
| runAASTactical | ++ |
| runReach | +... calculates reachability for an AAS file | +
| shakesGen | ++ |
| showMemAlloc | ++ |
| showMemory | ++ |
| setActorState | ++ |
| aas_finish_areas | +computes bounds for areas. | +
| aas_goalAreaSet | +sets the test path goal area using the entity you name or where you are pointing | +
| aas_tacticalExtract | +pulls tactical information for the current position. | +
| aas_tacticalSetEnemyPos | +ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at) | +
| aasStats | +shows AAS stats | +
| addarrow | +adds a debug arrow | +
| addline | +adds a debug line | +
| ai_alarmsReset | +shuts off all alarms | +
| ai_clearCover | +tells selected ai to clear the override cover | +
| ai_coverAdvance | +tells selected ai to advance cover toward his enemy | +
| ai_coverRetreat | +tells selected ai to retreat cover from his enemy | +
| ai_cycleanim | +cycles the given anim on the selected ai | +
| ai_debugFilter | +ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at) | +
| ai_facePlayer | +tells selected ai to face you | +
| ai_goalEntSet | +tells selected ai go to the point you are pointing at | +
| ai_goalPosSet | +tells selected ai go to the point you are pointing at | +
| ai_goalPosSetFace | +tells selected ai to go to the point you are pointingat and face the player | +
| ai_jump | +makes ai do their jump frame event | +
| ai_moveToLocation | +tells selected ai to move to the specified location | +
| ai_moveToRandDist | +tells selected ai to move in the direction specified | +
| ai_playanim | +plays the given anim on the selected ai | +
| ai_removeAwarness | +removes all shared awarness of this target | +
| ai_setHeadFK | +sets the focus AI into the desired headFK pose | +
| ai_setTimeScale | +Sets the timescale of all AI entities | +
| ai_startfire | +starts an AI on fire | +
| ai_stopfire | +stops an AI from being on fire | +
| ai_stopMoveSoft | +tells selected ai to stop move the first chance he gets | +
| ai_takeCover | +tells selected ai to take cover at the point you are pointing at with the player as the enemy | +
| ai_testanim | +tests the given anim for approach pos, etc. | +
| ai_testFrameCommands | +test frame commands extraction from the given animation. | +
| applyImpulse | +applys an impulse forward | +
| aviGame | +writes AVIs for the current game | +
| bind | +binds a key to a bind point | +
| blinkline | +blinks a debug line | +
| brainFind | +Find in files for brain | +
| brainFindInMap | +Find in files for brains referenced by a map | +
| brainListAnims | +Search anims in files for brain | +
| brainListAnimsInMap | +Search anims in files for brains referenced by a map | +
| brainListElements | +Lists all tasks, conditions, etc. to a tab-delimited file to be loaded by Excel. | +
| brainListSpeech | +Search speech in files for brain | +
| brainListSpeechInMap | +Search speech in files for brains referenced by a map | +
| brainReportMemUsage | +Reports memory usage for all currently loaded brains | +
| brainuse | +brainuses an entity (fires it's OnUsed root task) | +
| call | +calls script function and prints out return val | +
| callNamedEvent | +calls the named event on the player HUD | +
| cameraClear | +breaks out of cinematic mode | +
| CancelDeleteCorruptSaveFile | +Cancels deletion of last loaded save | +
| CancelDeleteSaveData | +Cancels deletion of savedata | +
| centerview | +centers the view | +
| checkDecls | +checks to make sure decls that are loaded have no textSource | +
| CheckOneOfMany | +See if player has OneOfMany achievement, and give 1000 gold reward if they do | +
| clear | +clears the console | +
| ClearAllMenus | ++ |
| ClearErrorScreenFlag | +clears an error for one of the screen to show | +
| clearFogOverride | +clears the override fog params in the atmosphere system | +
| closeConsole | +closes the console | +
| closehint | +close current hint | +
| closeMessageBox | +Closes the current message box | +
| collapseEntJoints | +Collapse Joints of a named entity | +
| collapseJoints | +Collapse Joints of AI | +
| collectibleComplete | +collectibleComplete <setname>. Iterative completes the collectible set (test achievements) | +
| collisionModelInfo | +shows collision model info | +
| compileStreamPack | +compiles a single stream pack/asl file | +
| compileStreamPacks | +compiles all stream pack/asl files in a given dir tree | +
| conCopy | +copies lines of console text to system clipboard | +
| conDump | +dumps the console text to a file | +
| ConfirmDeleteCorruptSaveFile | +Confirms deletion of last loaded save | +
| ConfirmDeleteSaveData | +Confirms deletion of savedata | +
| contentManagerCommand | +Send a command to the content manager. | +
| convert | +converts a file to a specific target | +
| convertAscii | +converts a file to a specific ASCII target | +
| crash | +causes a crash | +
| crouchToggle | +toggle crouch on/off | +
| cvar_restart | +restart the cvar system | +
| damage | +apply damage to an entity | +
| dec | +decrements the cvar integer value | +
| DecrementCVar | +DecrementCVar <name> <amount> <min> | +
| DeleteCorruptSaveFile | +Deletes last loaded save | +
| deleteSelected | +deletes selected entity | +
| devmap | +loads a map in developer mode | +
| DifficultyHasChanged | +tells the stat manager that the difficulty setting has been changed | +
| dir | +lists a folder | +
| dirtree | +lists a folder with subfolders | +
| disasmScript | +disassembles script | +
| disconnect | +disconnects from a game | +
| disconnectPure | +disconnects from a game with out all the fuss | +
| dismissall | +disable hints | +
| displayPlayerInfo | +usage: outputs a lot of useful information about the player's experience | +
| DoButton | +perform an button via a cmd | +
| downtownComplete | +complete all the downtown missiones | +
| dumpStealthEvents | +Lists info about the stealth events leading up to thecurrent state of enemy alertness | +
| echo | +prints text | +
| emote | +plays an emote | +
| error | +causes an error | +
| evaluateMPPerformance | +spawns serveral player models | +
| exec | +executes a config file | +
| execMachineSpec | +execs the appropriate config files and sets cvars based on com_machineSpec | +
| exit | +exits the game | +
| exportCmpMD5R | +Export all MD5R models in a compressed form | +
| exportMD5R | +Export all MD5R models | +
| fadeSound | +fades all sound by X decibles over Y seconds | +
| failMission | +fail a mission | +
| flushDecls | +deallocates all current decls | +
| forceBind | +binds a key to a bind point (overrides read-only controllers) | +
| forceUnbind | +unbinds a bind point from a key (overrides read-only controllers) | +
| freeze | +freezes the game for a number of seconds | +
| game_memory | +displays game class info | +
| gameError | +causes a game error | +
| GameExplorer | +game explorer command interface | +
| GetAreaID | +gets the area ID of the portal area the player is in | +
| getGlobalVector | +Gets a vector in the global vector array. | +
| getLetterBoxedResolution | +Given the back buffer dimensions and the desired aspect ratio of the letter boxed area, calculate the dimensions of the letter boxed area. | +
| getviewpos | +prints the current view position | +
| gfxInfo | +show graphics info | +
| give | +gives one or more items | +
| GiveAchievement | +give logged in user an achievement | +
| giveAllIntel | +gives all intel associated with the current district | +
| giveAllPowerUpgrades | +Called by cheat menu to give all veil powers and upgrades | +
| giveGold | +gives gold to the player | +
| giveMission | +give a mission to the player | +
| giveObjectives | +gives all objectives for the specified mission to theplayer (unhides objectives) | +
| givePowers | +usage: givePowers <powernum1> ... (if none specified,gives all powers) | +
| god | +enables god mode | +
| GoToHub | +Called by Notebook.swf to abort the mission and return to it's HUB. | +
| GotoMenu | ++ |
| gotoMission | +allows the player to skip to or replay a specific mission | +
| hide | +hides a entity, or unhides a hidden entity | +
| hitch | +hitches the game | +
| hk_RagdollExtractPose | +forces the AF of the target ent to create a ragdoll and extract the ragdoll reference pose | +
| hk_RagdollMatchAnim | +forces the AF of the target ent to recalculate and dump its AF core body defs and offsets | +
| holsterToggle | +holster/unholster your weapon | +
| HUDReset | +used whenever HUD should close but wont because its the hud. Basically turns off some of it's variables that would be called in posthide | +
| in_restart | +restarts the input system | +
| inc | +increments the cvar integer value | +
| incGlobalVector | +Increments a vector in the global vector array. | +
| IncrementCVar | +IncrementCVar <name> <amount> <max> | +
| IntelMissionSelection | +Called by Notebook.swf to change selected mission in Intel tab. | +
| IntelOpenSelection | +Called by Notebook.swf to activate the selected mission in objective tab. | +
| JournalActivateMission | +Called by Notebook.swf to activate the selected mission in objective tab. | +
| JournalCloseIntel | +Instructs the journal to close any open intel | +
| JournalMapDT | +Instructs the journal to load up the map for downtown | +
| JournalMapMTE | +Instructs the journal to load up the map for midtown east | +
| JournalMapMTW | +Instructs the journal to load up the map for midtown west | +
| JournalMissionSelection | +Called by Notebook.swf to change selected mission in objective tab. | +
| JournalTutorialExit | +Finish the journal tutorial | +
| JournalTutorialIntel | +Plays the VO for the journal tutorial | +
| JournalTutorialMaps | +Plays the VO for the journal tutorial | +
| JournalTutorialObjectives | +Plays the VO for the journal tutorial | +
| JournalTutorialStatistics | +Plays the VO for the journal tutorial | +
| JournalTutorialUpgrades | +Plays the VO for the journal tutorial | +
| JournalUpgradeSelection | +Called by Notebook.swf to change selected weapon inupgrades tab. | +
| kill | +kills the player | +
| killActiveEnemies | +kills (not removes) all active (non-hidden) enemies | +
| killItems | +removes all items | +
| killMonsters | +removes all monsters | +
| killMoveables | +removes all moveables | +
| killRagdolls | +removes all ragdolls | +
| killVehicles | +kills all vehicles | +
| launchMultiplayer | +launches the multiplayer executable | +
| listActiveAI | +list active AI w/ zone and scenario | +
| listActiveEntities | +lists active game entities | +
| listActiveFX | +lists active fx entities and client entities | +
| listActiveScenarios | +Lists info about the active scenario set | +
| listAF | +lists articulated figures | +
| listAllDecls | +lists every single decl, not just the summary | +
| listAnimBlendTrees | +lists animation blend tree decls | +
| listAnimBlendTreeTechniques | +lists animation blend tree techniques decls | +
| listAnims | +lists all animations | +
| listAnimTrackWeights | +lists animation track weight decls | +
| listBinds | +list all of the current binds | +
| listClasses | +lists game classes | +
| listCmds | +lists commands | +
| listCollisionModels | +lists collision models | +
| listCvars | +lists cvars | +
| listDecls | +lists all decls | +
| listDevices | +list all of the currently found input devices | +
| listDictKeys | +lists all keys used by dictionaries | +
| listDictValues | +lists all values used by dictionaries | +
| ListDLC | +lists found DLC | +
| listEffects | +lists effect decls | +
| listEntities | +lists game entities | +
| listEntityClassNum | +lists | +
| listEntityDefs | +lists entity defs | +
| listEntityStats | +lists global entity stats | +
| listGameCmds | +lists game commands | +
| listglobals | +list one or all globals | +
| listHuffmanFrequencies | +lists decl text character frequencies | +
| listLines | +lists all debug lines | +
| listLipsyncs | +lists lip sync decls | +
| listlocals | +list one or all locals | +
| listMaterialAttribs | +lists non-rendering attributes of materials | +
| listMaterials | +lists materials | +
| listMaterialTransformTemplate | +lists material transform templates | +
| listMaterialTypes | +lists material types | +
| listMissions | +lists all missions and their current status | +
| listModelDefs | +lists model defs | +
| listModels | +lists all models | +
| listMonsters | +lists monsters: optional args: <noHidden> <enemiesOnly> <noPrintWeapons> <countOnly> | +
| listPlaybacks | +lists playback decls | +
| ListPlayerStates | +Lists several states associated with the player (god,undying, notarget, novis, noclip) | +
| listRefreshRatesForResolution | +Print the available display refresh rates forthe given resolution. | +
| listRenderEntityDefs | +lists the entity defs | +
| listRendererCmds | +lists renderer commands | +
| listRenderLightDefs | +lists the light defs | +
| listScenarioDupes | +Lists all entities within the given scenario that arereferenced by more than one scenario | +
| listSecrets | +List all secrets in current level. | +
| ListShaders | +Lists all loaded shaders | +
| listSkins | +lists skins | +
| listSoundCmds | +lists sound commands | +
| listSpawnArgs | +list the spawn args of an entity | +
| listSpawnIds | +lists map entity numbers | +
| listSystemCmds | +lists system commands | +
| listTables | +lists tables | +
| listTAIs | +lists tai decls | +
| listTechniques | +lists all loaded techniques | +
| listThreads | +lists script threads | +
| listToolCmds | +lists tool commands | +
| listVertexCache | +lists vertex cache | +
| listVideoResolutions | +Print the available display resolutions. | +
| listVideos | +lists videos | +
| LoadGamepadBinds | +loads gamepad bindings from in_buttonConfig and in_stickConfig | +
| lodMD5R | +Generate a LOD MD5R model from a series of models andwrite it out | +
| mainMenuCommand | +Execute a command to the main menu entity | +
| map | +loads a map | +
| mapVersion | +prints the map version (timestamp) | +
| measureFillRate | +measures fill rate performance of GPU | +
| memoryFragmentationStats | +show heap fragmentation stats | +
| memoryPrintAllocations | +prints a list of all the allocations within a certain heap | +
| memoryPrintNumUniformBlocksAllocated | +Print the number of uniform blocks allocated for a physical heap | +
| messageBox | +message box test | +
| messageBoxSession | +Message box test exe-side | +
| midtownComplete | +complete all the midtown missions | +
| momoney | +Gives player infinite money | +
| NewCampaignHasStarted | +tells the stat manager that a new campaign has started | +
| notarget | +disables the player as a target | +
| novis | +disables the player as a target | +
| openedhint | +opened a hint | +
| openScenarioPicker | +Allows the player to pick the scenario for the current zone | +
| parse | +prints tokenized string | +
| parseAnimWeightDecls | +forces anim weights to be parsed generating any content errors | +
| parseBlendTreeDecls | +forces blend trees to be parsed generating any content errors | +
| parseCommandEventDecls | +forces command events to be parsed generating any content errors | +
| parseMaterials | +forces materials to be parsed generating material parsing errors | +
| parseSoundEffectDecls | +forces sound effects to be parsed generating any content errors | +
| passMission | +mark a mission as completed | +
| path | +lists search paths | +
| pause | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| performLoadStreamPackTimings | +Loads a stream pack for debugging some loadingcode | +
| play | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| playerBindTo | +binds the player to an entity | +
| playerKilledAllEnemies | +Have the player pretend like he's killed all enemies. | +
| playerModel | +sets the given model on the player | +
| popLight | +removes the last created light | +
| populateArea | +usage: populateArea [maxSpawned] [entType] - spawns specified # of enemies (default 20) around you (can specify type, default is new_ss_sentry) | +
| populateSkies | +usage: populateArea [maxSpawned] [entType] | +
| populateStreets | +usage: populateArea [maxSpawned] [entType] | +
| printAF | +prints an articulated figure | +
| PrintDeclMemoryStats | +shows memory stats for the decl system | +
| printEffects | +prints effects | +
| printEntityDef | +prints an entity def | +
| printLipsyncs | +prints lip syncs | +
| printMaterial | +prints a material | +
| printMaterialTransformTemplate | +prints a material transform template | +
| printMaterialTypes | +prints material types | +
| printMemInfo | +prints memory debugging data | +
| printModel | +prints model info | +
| printModelDefs | +prints a model def | +
| printPlaybacks | +prints playbacks | +
| printSkin | +prints a skin | +
| printTable | +prints a table | +
| printVideo | +prints a video decl | +
| PurchaseAccept | +Called by Purchase.swf to accept the current purchase. | +
| PurchaseAcceptAmmo | +Called by Purchase.swf to complete ammo transaction. | +
| PurchasePowersList | +Called by Purchase.swf to request veil powers list. | +
| PurchaseSelectAmmo | +Called by Purchase.swf to select ammo for purchase. | +
| PurchaseSelectPower | +Called by Purchase.swf to request detailed info on a power. | +
| PurchaseSelectUpgrade | +Called by Purchase.swf to request upgrade info. | +
| PurchaseSelectWeapon | +Called by Purchase.swf to request detailed info on a weapon. | +
| PurchaseWeaponsList | +Called by Purchase.swf to request weapon list. | +
| quit | +quits the game | +
| quitMission | +allows the player to quit out of the current mission | +
| recommendedVideoMode | +print the recommended video settings for full screen on this machine | +
| refreshCompassIcons | +updates persistent district compass icons based on current global variables | +
| RefreshMissionCompleteStats | +Refreshes the mission complete stats | +
| RefreshPurchaseUpgrades | +Called by purchase.swf to refresh upgrades, so weapons draw correctly. | +
| reloadanims | +reloads animations | +
| reloadBrains | +reload brains | +
| reloadDecls | +reloads decls | +
| reloadEngine | +reloads the engine down to including the file system | +
| reloadFAS | +reloads the viseme data | +
| reloadglobals | +reload one or all globals | +
| reloadLanguage | +reload language dict | +
| reloadModels | +reloads models | +
| reloadScenes | +reloads scenes | +
| reloadScript | +reloads scripts | +
| reloadShaders | +reloads the hardware shader programs | +
| reloadVectors | +reloads the global vector manager | +
| remove | +removes an entity | +
| removeline | +removes a debug line | +
| removeTargetEnt | +Removes the entity the player is aiming at | +
| ReopenMenu | +reopens the current menu | +
| resaveDecl | +resaves a decl or every decl of a certain type | +
| rescanSI | +internal - rescan serverinfo cvars and tell game | +
| reset | +resets a cvar | +
| resetCollectibles | +resets all of the data/globals for collectibles collected | +
| resetMission | +reset one or all missions | +
| resetScenario | +Resets the given scenario | +
| rumble | +rumble the controller | +
| rumbleWithTables | +rumble the controller using a table description | +
| RunAutomatedTester | +Run a set of automated tests. | +
| saveMoveables | +save all moveables to the .map file | +
| saveSelected | +saves the selected entity to the .map file | +
| ScaleformAddMapIcon | +Add icon to map | +
| ScaleformBindNextAnalogEvent | +Set text on the scaleform controller screen | +
| ScaleformBindNextJoystickEvent | +Set text on the scaleform controller screen | +
| ScaleformBindNextKeyEvent | +Set text on the scaleform controller screen | +
| ScaleformBufferCommand | +appends a command for execution | +
| ScaleformCaptureNextStartPress | +Looks for next gamepad start press and actives that gamepad | +
| ScaleformClearPreviousBinds | +Clears any previous key bindings to given key | +
| ScaleformClearSpecificBind | +Clears a previous bindpoint and key pair | +
| ScaleformCloseMenu | +Called by SWFs to close themselves. | +
| ScaleformCloseVideo | +Closes the current video if one is playing | +
| ScaleformControllerChanged | +Notifies scaleform when a controller changed so it can update button hints and stuff | +
| ScaleformDiedLoadMenu | +Called by death menu to goto the main menu | +
| ScaleformDiedRestart | +Called by death menu to restart from checkpoint | +
| ScaleformDrawUnlocked | +Called by the end of level stats menu to ask for a compilation of unlockables | +
| ScaleformEndLetterBox | +If in the HUD, turns off letterbox and shows stuff | +
| ScaleformGetAnalogBindIds | +retrieves bindpoint description | +
| ScaleformGetAnalogBindString | +retrieves bindpoint langstrings | +
| ScaleformGetAudioModes | +Get audio modes supported by the game. | +
| ScaleformGetBindString | +retrieves bindpoint description | +
| ScaleformGetButtonFromBindPoint | +Returns a button id of a given bind point | +
| ScaleformGetCurrentVideoMode | +Get the currently set video resolution and refresh rate for this machine. | +
| ScaleformGetCVarDefaultValue | +retrieves cvar default value and passes it to actionscript through a callback | +
| ScaleformGetCVarMaxValue | +retreives cvar max value and passes it to actionscript through a callback | +
| ScaleformGetCVarMinValue | +retreives cvar min value and passes it to actionscript through a callback | +
| ScaleformGetCVarValue | +retreives cvar value and passes it to actionscript through a callback | +
| ScaleformGetDefaultNormalizedGamma | +Get the default gamma value. Normalized[0,1]. | +
| ScaleformGetDemoMenus | +Returns whether or not we are using demo menus | +
| ScaleformGetGamepadActive | +Allows the scaleform to query for an active gamepad | +
| ScaleformGetGodMode | +Gets the value of the god mode cheat | +
| ScaleformGetInputDevices | +Get input devices supported by the game. | +
| ScaleformGetJoystickBindIds | +retrieves bindpoint description | +
| ScaleformGetJoystickBindString | +retrieves bindpoint langstrings | +
| ScaleformGetKeyBindIds | +retrieves bindpoint description | +
| ScaleformGetKeyBindString | +retrieves bindpoint langstrings | +
| ScaleformGetLetterBoxedResolution | +Get the letter boxed resolution to achieve the given aspect ratio. | +
| ScaleformGetLocalizedString | +Localizes a #str | +
| ScaleformGetMainStoryFinished | +Returns whether or not the player has beaten the game. | +
| ScaleformGetMaxAnisotropyBias | +Get the max aniso bias as a floating point value [0,1]. | +
| ScaleformGetMPPreorderDLC | +Returns whether or not we have the MP Preorder for 2000 dollars | +
| ScaleformGetNormalizedGamma | +Get the current gamma value. Normalized [0,1]. | +
| ScaleformGetPostProcessHighQuality | +Get the post process quality to low or high quality | +
| ScaleformGetRecommendedVideoMode | +Get the recommended video resolution and refresh rate for this machine. | +
| ScaleformGetRefreshRates | +Get refresh rates supported for the given resolution. | +
| ScaleformGetSignInStatus | +Returns whether the active controller has a profile signed in | +
| ScaleformGetValue | +retrieves a value from scaleform | +
| ScaleformGetVideoResolutions | +Get video modes supported by the display. | +
| ScaleformGetWindowedFullscreenResolu | +tion Get the corresponding initial resolution when swithing from windowed <-> fullscreen. Takes callback width height aspectRatio goingToFullscreen | +
| ScaleformIconPulse | +Makes a given power's icon pulse | +
| ScaleformInputHack | +When actionscript wants to simulate a button press | +
| ScaleformInvokeArgs | +calls scaleform invoke args | +
| ScaleformIsJoystickActive | +Empty string if none active, else name of the device. | +
| ScaleformIsX360GamePadEnabled | +returns whether 360 controller is enabled | +
| ScaleformListCinematics | +Called by cinematics menu to get the ball rolling | +
| ScaleformLoadSWF | +Loads a test HUD SWF (instead of the GFX). | +
| ScaleformMissionCompleteContinue | +Called by end of level stats menu, to request an advancement to next level | +
| ScaleformPauseEmbeddedVideo | +Pauses an embedded video | +
| ScaleformPauseVideo | +Within the video GUI, pause the playing video. | +
| ScaleformPlayEmbeddedVideo | +Plays an embedded video | +
| ScaleformPlaySound | +Play sound with specified attenuation (optional). | +
| ScaleformPlayVideo | +Open the video gui and play a video | +
| ScaleformPopRenderSettings | +This will restore the a previously pushed set ofrendering setting cvars. | +
| ScaleformPushRenderSettings | +This will store the current set of rendering setting cvars. | +
| ScaleformReopenMainMenu | +Closes and re-opens the main menu | +
| ScaleformReplayAccept | +Called by end of level stats menu, requests a replay of the level | +
| ScaleformRequestXInputPolling | +Enable per-frame polling for XInput devices. | +
| ScaleformResetCVarValue | +Resets the value of a cvar to it's default | +
| ScaleformResumeVideo | +Within the video GUI, resume the paused video. | +
| ScaleformSaveDeviceLost | +Alerts that the save device has been removed and clears the global popup and refreshes the saves list | +
| ScaleformSetCursor | +set the win32 cursor | +
| ScaleformSetCVarModified | +Sets a cvar's modified flag | +
| ScaleformSetFavoriteWeapon | +Called by WeaponSelect menu to set the player's favorite weapon | +
| ScaleformSetMaxAnisotropyBias | +Set the max aniso bias as a floating point value [0,1]. | +
| ScaleformSetNormalizedGamma | +Set the current gamma value. Normalized [0,1]. | +
| ScaleformSetPlayerHasCheated | +Sets the variable in spstatsmanager so we knowthe player has cheated | +
| ScaleformSetPostProcessHighQuality | +Set the post process quality to low or high quality | +
| ScaleformShowSkipPrompt | +Notification of the video skip prompt. | +
| ScaleformShowStartMenu | +opens start menu | +
| ScaleformShowStartScreen | +pushes startscreen menu | +
| ScaleformStartLetterBox | +If in the HUD, hides components and opens up the letterbox setting | +
| ScaleformTestButtonPrompt | +sends the given text to the button help message area | +
| ScaleformTipTest | +sends the given text to the tip box message area | +
| ScaleformToggleGamma | +Loads a gamma test pattern. | +
| ScaleformToggleHUD | +Toggles the HUD on/off. | +
| ScaleformUpdateBindText | +Calls SetBindText on all existing bindings | +
| ScaleformUserHasSaveData | +returns whether the active user has any sava data | +
| screenShake | +Shake the screen | +
| screenshot | +takes a tga screenshot | +
| script | +executes a line of script | +
| SellAccept | +Called by Purchase.swf to sell the current selection. | +
| set | +sets a cvar | +
| seta | +sets a cvar and flags it as archive | +
| SetErrorScreenFlag | +Sets an error for one of the screen to show | +
| setFogOverride | +sets the override fog params in the atmosphere system | +
| setglobal | +set a global variable | +
| setGlobalVector | +Sets a vector in the global vector array. | +
| setlocal | +set a local variable | +
| setMachineSpec | +detects system capabilities and sets com_machineSpec to appropriate value | +
| SetPresenceContext | +sets rich presence context | +
| sets | +sets a cvar and flags it as server info | +
| sett | +sets a cvar and flags it as tool | +
| setu | +sets a cvar and flags it as user info | +
| sfenablescenario | +Called by the scenario picker to toggle the status ofa scenario in the list. | +
| sfmap | +Called by SWFs to queue a map change (map crashes). | +
| sfquit | +Called by SWFs to exit the game. | +
| showEntity | +Draws debug bounds for an entity | +
| ShowEntityDictUsage | +shows entity dictionary memory usage | +
| ShowEntitySpawnArgs | +shows entity spawnargs | +
| showHeapInfo | +Prints information about heap usage | +
| showMemAlloc | +Prints outstanding mem_alloc tags -- Debug only | +
| showMemory | +gives a reasonably detailed account of memory usage | +
| showMemTagAlloc | +prints a list of all the allocations within a certainheap | +
| showTempMessage | +shows a temporary message on the HUD | +
| showTriSurfMemory | +shows memory used by triangle surfaces | +
| sLook | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sModify | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sModifyDist | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sModifyToggle | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sModifyToggleIsolate | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndConfig | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndDebug | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndDebugVoices | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndDump | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndDumpDefaults | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndDumpUsage | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndDumpVoices | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndHelp | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndListAssets | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndListDecls | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndListDefaults | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndListPools | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndListReverbs | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndListVoices | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndShot | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndShowUsage | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| sndStatSFX | ++ |
| sndStopAll | ++ |
| sndTestLoop | ++ |
| sndTestReverb | ++ |
| sndTestSound | ++ |
| sndTestVolume | ++ |
| soulMachinePulse | +causes the soul machine to pulse now | +
| spawn | +spawns a game entity | +
| spawnPyramid | +Spawn ents in a pyramid | +
| spawnScenario | +Spawns the given scenario | +
| speak | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| SprintMode | +enable sprinting | +
| sprintToggle | +toggle sprint on/off | +
| stripLODs | +strips out lods that aren't within the distance rangepassed in | +
| tabComplete | +tab completes it's argument | +
| testCommandEvent | +tests posting an event in CommandEventSystem | +
| testDamage | +tests a damage def | +
| testDeath | +tests death | +
| testLight | +tests a light | +
| testLoadModels | ++ |
| TestNewBloodEffects | +Sets Cvars for new blood effects testing | +
| testPointLight | +tests a point light | +
| testRadiusDamage | +does a ginormous radius damage to test performance | +
| testSaveGameSystem | +tests the savegame framework using a test class. | +
| testSIMD | +test SIMD code | +
| throwAtPlayer | +throws the targetted object at the player | +
| toggle | +toggles a cvar | +
| toggleShroud | +Toggle shroud state | +
| touch | +touches a decl | +
| touchFile | +touches a file | +
| touchFileList | +touches a list of files | +
| touchModel | +touches a model | +
| touchStreamTrigger | +touches a stream trigger causing it to fire | +
| trigger | +triggers an entity | +
| unbind | +unbinds a bind point from a key | +
| unbindAll | +unbinds all bind points | +
| undying | +enables undying mode (take damage down to 1 health, but do not die) | +
| unpause | +See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To | +
| updateFillerMissions | +updates active filler missions based on current global variables | +
| vid_restart | +restarts renderSystem | +
| vstr | +inserts the current value of a cvar as command text | +
| wait | +delays remaining buffered commands one or more frames | +
| where | +prints the current view position | +
| writeConfig | +writes a config file | +
| WriteConfiguration | +WriteConfiguration | +
| writePrecache | +writes precache commands | +
| zoomToggle | +toggle ironsights/scope on/off | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| + | + | + |
| Show Game | +F2 | +Switches to Game * | +
| Preferences | +P | +Opens the Preferences Window | +
| Light Properties | +J | +Open light editor window | +
| File Open | +Ctrl+O | +Opens the File Open box | +
| File Save | +Ctrl+S | +Saves the map | +
| Next Leak Spot | +Ctrl+Shift+K | +Go to the next point in the leak trace | +
| Leak Spot | +Ctrl+Shift+L | +Go to the previous point in the leak trace | +
| + | + | + |
| View Entity Info | +N | +Selects the Entity tab | +
| View Console | +O | +Selects the Console tab | +
| View Textures | +T | +Selects the Textures tab | +
| Media Browser | +M | +Selects the Media tab | +
| Layers | +L | +Selects the Group | +
| Show All Textures | +Ctrl+A | +Show all textures in the texture window * | +
| + | + | + |
| Camera Forward | +Up | +Moves the camera forward | +
| Camera Back | +Down | +Moves the camera backwards | +
| Camera Left | +Left | +Rotates the camera left | +
| Camera Right | +Right | +Rotates the camera right | +
| Camera Up | +D | +Moves the camera up | +
| Camera Down | +C | +Moves the camera down | +
| Camera Angle Up | +A | +Pitches the camera up | +
| Camera Angle Down | +Z | +Pitches the camera down | +
| Camera Strafe Right | +Period | +Moves the camera right | +
| Camera Strafe Left | +Comma | +Moves the camera left | +
| Centre View | +End | +Centre the view horizontally | +
| Up Floor | +PgUp | +Move the camera up to the brush above | +
| Down Floor | +PgDn | +Move the camera down to the brush below | +
| + | + | + |
| Toggle Selections | +F8 | +Toggles Select Mode * | +
| Rebuild Render Data | +F7 | +Rebuilds Render Data ** | +
| Toggle Render Animation | +F6 | +Toggles material animations ** | +
| Toggle Entity Outlines | +F5 | +Toggles entity bounding boxes ** | +
| Toggle Realtime Render Build | +F4 | +Rebuilds Render Data automatically | +
| Toggle Render Mode | +F3 | +Toggles Render Mode | +
| + | + | + |
| Show Clip | +Ctrl+L | +Toggle showing clip brushes | +
| Toggle Show Patches | +Ctrl+P | +Toggle showing patches | +
| Toggle Cubic Clip | +Ctrl+\ | +Toggle cubic clipping on and off *** | +
| Cubic Clip Zoom Out | +Ctrl+[ | +Extend the cubic clipping draw distance | +
| Cubic Clip Zoom In | +Ctrl+] | +Bring in the draw distance | +
| Toggle Camera | +Ctrl+Shift+C | +Show or hide the camera window | +
| + | + | + |
| Camera Dolly/Rotation | +RMB Drag | +Controls the camera position and orientation * | +
| Camera Elevation/Pan | +Ctrl+RMB Drag | +Controls the camera position ** | +
| Copy Texture | +MMB | +Copies a texture to the selected brush | +
| Tile Texture | +Ctrl+MMB | +Copies a texture FROM the selected brush *** | +
| + | + | + |
| Next View | +Ctrl+Tab | +Cycle between Top, Side, and Front 2D views | +
| + | + | + |
| Copy | +Ctrl+C | +Copy the selected brush to the clipboard | +
| Paste | +Ctrl+V | +Paste the brush from the clipboard | +
| Undo | +Ctrl+Z | +Undo the last edit (doesn't always work) | +
| Redo | +Ctrl+Y | +Redo the last undo | +
| + | + | + |
| Toggle Grid | +0 | +Turn on and off the grid | +
| Set Grid 0.125 | +2 | +Set the grid size to 1/8 | +
| Set Grid 0.25 | +3 | +Set the grid size to 1/4 | +
| Set Grid 0.5 | +4 | +Set the grid size to 1/2 | +
| Set Grid 1 | +1 | +Set the grid size to 1 | +
| Set Grid 2 | +2 | +Set the grid size to 2 | +
| Set Grid 4 | +3 | +Set the grid size to 4 | +
| Set Grid 8 | +4 | +Set the grid size to 8 | +
| Set Grid 16 | +5 | +Set the grid size to 16 | +
| Set Grid 32 | +6 | +Set the grid size to 32 | +
| Set Grid 64 | +7 | +Set the grid size to 64 | +
| Grid Down | +- | +Grid size down | +
| Grid Up | ++ | +Grid size up | +
| + | + | + |
| Zoom Out | +Insert | +Zoom Out on the grid | +
| Zoom Out2 | +Home | ++ |
| Zoom In | +Delete | +Zoom In on the grid | +
| Z Axis Zoom Out | +Ctrl+Insert | +Zoom Out on the Z grid | +
| Z Axis Zoom In | +Ctrl+Delete | +Zoom In on the Z grid | +
| + | + | + |
| Toggle Crosshairs | +Shift+X | +Toggles the lime green grid crosshair | +
| Toggle Size Paint | +Q | +Turn on the brush size information * | +
| Toggle Z | +Ctrl+Shift+Z | +Show or hide the Z window | +
| + | + | + |
| Entity Menu | +RMB | +Opens the entity roll-out in the 2D viewport | +
| Rotate Camera | +MMB | +Points the camera at the cursors location | +
| Move Camera | +Ctrl+MMB Click/Drag | +Snaps/moves the camera with the cursor | +
| Move Z Axis Marker | +Shift+MMB | +Snaps/moves the Z axis marker * | +
| Select Brush/Entity | +Shift+LMB | +Selects brushes and entities in both viewports | +
| Create Brush | +LMB Drag | +Drags out a basic brush in the 2D viewport | +
| Pan Viewport | +RMB Drag | +Pans the 2D viewport around | +
| Zoom Viewport | +Scroll Wheel or Alt+Right Mouse Drag | +Zooms in and out of the viewport | +
| Shear Brush | +Ctrl+Left Mouse Drag | +Shear/skews the selected brush | +
| + | + | + |
| Find Replace Textures | +Shift+F | +Open the Find Replace Textures window | +
| + | + | + |
| Axial Texture By Height | +U | +Sets the vertical texture scale to width/height of the face | +
| Axial Texture By Width | +Ctrl+U | +Sets the horizontal texture scale to height/width of the face | +
| Axial Texture Arbitrary | +Shift+U | +Switches to Axial Texture mode * | +
| + | + | + |
| Invert Texture Y | +Shift+I | +Invert the texture T coordinate | +
| Texture Fit | +Shift+5 | +Scales the texture so it fits exactly the size of the face | +
| Tex Rotate Clock | +Shift+PgDn | +Rotate the texture clockwise 45 degrees | +
| Tex Rotate Counter | +Shift+PgUp | +Rotate the texture counter-clockwise 45 degrees | +
| Tex Shift Left | +Shift+Left | +Shift the texture to the left 1 unit | +
| Tex Shift Right | +Shift+Right | +Shift the texture to the right 1 unit | +
| Tex Shift Up | +Shift+Up | +Shift the texture up 1 unit | +
| Tex Shift Down | +Shift+Down | +Shift the texture down 1 unit | +
| + | + | + |
| Tog Tex Lock | +Shift+T | +Toggles texture lock ** | +
| Auto Caulk | +Ctrl+Shift+A | +Caulks a lot of unseen automagically | +
| Surface Inspector | +S | +Open the Surface Inspector Window | +
| + | + | + |
| Bend Mode | +B | +Toggles patch bend mode | +
| Thicken Patch | +Ctrl+T | +Adds a back (and optionally sides) to the patch * | +
| Make Overlay Patch | +Y | +Always draw control points for the selected patches | +
| Clear Patch Overlays | +Shift+Y | +Turn off overlays for all patches | +
| Patch Inspector | +Shift+S | +Open the patch inspector window | +
| Cap Current Curve | +Shift+C | +Puts an end cap on the selected patch mesh | +
| Cycle Cap Texturing Alt | +Shift+P | +Cycle through the different methods of texturing the cap | +
| Cycle Cap Texturing Alt | +Ctrl+Shift+P | ++ |
| Redisperse Rows | +Ctrl+E | +Evenly spread the rows across the mesh | +
| Redisperse Cols | +Ctrl+Shift+E | +Evenly spread the columns across the mesh | +
| Make Detail | +Ctrl+Shift+M | +Curve Matrix | +
| Invert Curve | +Ctrl+I | +Flip the normals for the mesh ** | +
| Insert Patch Column | +Ctrl+Shift++ | +Inserts a column into the patch | +
| Insert Patch Row | +Ctrl++ | +Inserts a row into the patch | +
| Delete Patch Column | +Ctrl+Shift+- | +Removes a column from the patch | +
| Delete Patch Row | +Ctrl+- | +Removes a row from the patch | +
| Patch TAB | +Tab | +Cycles through various component selections *** | +
| Patch TAB | +Shift+Tab | ++ |
| Naturalize Patch | +Ctrl+N | +Texture the patch using the "natural" method | +
| Naturalize Patch Alt | +Shift+N | +Texture the patch using an alternate "natural" method | +
| Snap Patch To Grid | +Ctrl+G | +Snap control points for the mesh to the current grid | +
| + | + | + |
| Toggle Move Only | +W | +Disable brush resizing * | +
| + | + | + |
| Brush 3 Sided | +Ctrl+3 | +Turn the selected brush into a triangle | +
| Brush 4 Sided | +Ctrl+4 | +Turn the selected brush into a cube | +
| Brush 5 Sided | +Ctrl+5 | +Turn the selected brush into a pentagon | +
| Brush 6 Sided | +Ctrl+6 | +Turn the selected brush into a hexagon | +
| Brush 7 Sided | +Ctrl+7 | +Turn the selected brush into a heptagon | +
| Brush 8 Sided | +Ctrl+8 | +Turn the selected brush into an octagon | +
| Brush 9 Sided | +Ctrl+9 | +Turn the selected brush into a nonagon | +
| + | + | + |
| Toggle Clipper | +X | +Toggle the clipper | +
| Clip Selected | +Enter | +Clip the selected brush ** | +
| Flip Clip | +Ctrl+Enter | +Clip the selected brush *** | +
| Split Selected | +Shift+Enter | +Split the selected brush **** | +
| Move Selection DOWN | +- | +Move the selected brush down 1 grid unit on the Z | +
| Move Selection UP | ++ | +Move the selected brush up 1 grid unit on the Z | +
| Selection Nudge Left | +Alt+Left | +Move the selected brush left 1 unit ***** | +
| Selection Nudge Right | +Alt+Right | +Move the selected brush right 1 unit ***** | +
| Selection Nudge Up | +Alt+Up | +Move the selected brush up 1 unit ***** | +
| Selection Nudge Down | +Alt+Down | +Move the selected brush down 1 unit ***** | +
| + | + | + |
| CSG Merge | +Shift+M | +Merges multiple brushes into one brush ****** | +
| + | + | + |
| Drag Edges | +E | +Toggle edge drag mode for dragging brush edges | +
| Drag Vertices | +V | +Toggle vertex drag mode for dragging brush vertices | +
| Dump Selected Brush | +Shift+D | +Print the faces for the selected brush to the console | +
| + | + | + |
| Entity Color | +K | +Open the color picker window | +
| Ungroup | +Shift+G | +Turn the selected brushes back into world geometry | +
| Center Origin | +Shift+O | +Set the origin of the brush entity to the actual center | +
| Combine Selection | +Shift+K | +Combine a selection of brushes into a group | +
| Connect Selection | +Ctrl+K | +Makes the first selected entity target the second selected entity | +
| Select All Of Type | +Shift+A | +Select all entities that are the same type as the selected entity | +
| Entity List | +I | +Opens the Entity List Window | +
| Find Or Replace Entity | +Ctrl+F3 | +Open the Find/Replace Entity Window | +
| + | + | + |
| Hide Selected | +H | +Hide the selected brushes and entities | +
| Show Hidden | +Shift+H | +Show all hidden items | +
| Hide Not Selected | +Ctrl+Shift+H | +Hide all brushes and entities that are not selected | +
| + | + | + |
| Clone Selection | +Space | +Duplicate the selected brushes and entities | +
| Delete Selection | +Backspace | +Delete the selected brushes and entities | +
| + | + | + |
| Un Select Selection | +Escape | +Unselect anything that is selected | +
| + | + | + |
| Mouse Rotate | +R | +Toggles mouse rotate mode, which allows the arbitrary rotation of entities | +
| Toggle Flat Rotation | +Ctrl+R | +Cycles through the different types of mouse rotation | +
| Cycle Rotation Axis | +Shift+R | +Cycles through rotating around X, Y, and Z | +
+ Editing Categories:+
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+
+ New to the site?+This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you're new to the site or a wiki in general, please visit the about page to learn more about this project. +Want to help?+As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here . +But most importantly, if you gain something from this resource, please give back. +High quality links:+Other interesting id Tech engine editing sites: +
Sourceports+
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+
+ Doom 3 game and engine:+The Doom 3 engine made its debut on August 2004 with the release of Doom 3. It introduces several advantages over current available engines: +
Doom 3 was created by id Software and published by Activision . Release date for the PC version was August 3, 2004. +System Requirements:+
ROE Expansion: +
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+
+ Editing Categories:+
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+
+ Featured Articles:+
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+
+ New to the site?+This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you're new to the site or a wiki in general, please visit the about page to learn more about this project. +Want to help?+As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here . +But most importantly, if you gain something from this resource, please give back. +High quality links:+Other interesting id Tech engine editing sites: +
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+
+ ET:QW game and engine:+The ET:QW engine is a modified id Tech 4 engine with official support for terrain MegaTextures. It also features improved networking code, parallax mapping, light bloom, texture atlases, world instancing and other improvements. +Enemy Territory: Quake Wars was created by Splash Damage and id Software and published by Activision . Release date for the PC version was September 28, 2007 in Europe and Australia and October 02, 2007 for the US. +System Requirements:+
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+
| KEY | +DESCRIPTION | +
|---|---|
| accel | +acceleration | +
| angle | +Description not available. | +
| anim | +Description not available. | +
| bind | +Description not available. | +
| bindOrientated | +Description not available. | +
| bindToBody | +Description not available. | +
| bindToJoint | +Description not available. | +
| bindanim | +Description not available. | +
| cameraTarget | +Description not available. | +
| cinematic | +Description not available. | +
| classname | +Description not available. | +
| clipmodel | +Description not available. | +
| cone | +Description not available. | +
| cylinder | +Description not available. | +
| decel | +deceleration | +
| def_damage_explode | +Description not available. | +
| def_persona | +Description not available. | +
| dodecahedron | +Description not available. | +
| editor_color | +Description not available. | +
| editor_maxs | +Description not available. | +
| editor_mins | +Description not available. | +
| editor_rotatable | +Description not available. | +
| editor_usage | ++ |
| editor_var XXXX | +Description not available. | +
| fx_damage_external | +Description not available. | +
| fx_damage_internal | +Description not available. | +
| guiTarget | +Description not available. | +
| health | +Description not available. | +
| hide | +Description not available. | +
| hidesurface | +Description not available. | +
| inherit | +Description not available. | +
| instance | +Description not available. | +
| maxs | +Description not available. | +
| mins | +Description not available. | +
| model | +Description not available. | +
| name | +Description not available. | +
| networkSync | +Description not available. | +
| neverDormant | +Description not available. | +
| noclipmodel | +Description not available. | +
| noisePeriodRange | +Description not available. | +
| normalSpeed | +Description not available. | +
| origin | +Description not available. | +
| rotation | +Description not available. | +
| scriptobject | +Description not available. | +
| shadow_lod_distance | +Description not available. | +
| size | +Description not available. | +
| snd_accel | +Description not available. | +
| snd_decel | +Description not available. | +
| snd_noise | +Description not available. | +
| snd_speed_excessive_track | +Description not available. | +
| snd_speed_excessive_tram | +Description not available. | +
| snd_speed_normal_track | +Description not available. | +
| snd_speed_normal_tram | +Description not available. | +
| solidForTeam | +Description not available. | +
| spawnclass | +Description not available. | +
| speed | +max speed | +
| target | +Description not available. | +
| trigger_anim | +Description not available. | +
| usable | +Description not available. | +
| useSimpleTriggerClip | +Description not available. | +
| + | /base+This is the default Doom 3 mod directory. The contents of this directory include all the game assets used in the game. Mods for Doom 3 should be created in their own directory in the main Doom3 installation folder as a brother folder to /base. In the engine code your mods' base name is always called "base" no matter the actual physical name. You set the game to use a different folder as base with the fs_game cvar. +
+
+ Note: Doom 3: ROE only:
+The default base folder for Doom 3: Resurrection of Evil is /d3xp.
+With the release of patch v1.3 you can set the fs_game_base cvar to let you base a mod off base game and your own content as usual as well as an additional mod. For instance, if you want to create a mod that also uses content from the Doom 3: Resurrection of Evil expansion you should set "fs_game <yourmodname>" as well as "fs_game_base d3xp". +Note: While you probably want to work on your mod with the assets decompressed and available in the Doom 3 folder structure, when you release your mod you should put them into . PK4 files. +/base/af+This folder contains .AF files which setup the articulated figure declarations . +/base/dds+This folder contains . DDS files which are compressed textures. +/base/def+This folder contains . DEF files which contain declarations . +/base/demos+This folder contains . DEMO files which are gameplay recordings. +
+The information in this section is specific to Doom 3: Resurrection of Evil .
+ |
+
+ Folder structure:+
+
+
+
|
+/base+This is the default ETQW mod directory. The contents of this directory include all the game assets used in the game. Mods for ETQW should be created in their own directory in the main ETQW installation folder as a brother folder to /base. In the engine code your mod base name is always called "base" no matter the actual physical name. You set the game to use a different folder as base with the fs_game cvar. +You can also set the fs_game_base cvar to let you base a mod off base game and your own content as usual as well as an additional mod. +Note: While you probably want to work on your mod with the assets decompressed and available in the ETQW folder structure, when you release your mod you should put them into . PK4 files. +/base/af+This folder contains . AF files which setup the articulated figure declarations . +/base/atlas+/base/atmosphere+This folder contains . ATM files which setup the atmosphere declarations . +/base/bindings+This folder contains . BINDING files which setup the key bindings declarations . +/base/bots+This folder contains a . DAT file with the bots' names as a series of strings. +/base/commandmaps+This folder contains . TGA files for the various command maps. +/base/decals+This folder contains . DECAL files which setup the decal declarations . +/base/def+This folder contains . DEF files which contain declarations for entities, models and modelexport. +/base/demos+This folder contains . NDM files which are network gameplay recordings. +/base/effects+This folder contains . EFFECT files which setup the effect declarations . +/base/env+This folder contains images for environment maps which are textures applied to the inside faces of a skybox to give the appearance of large spaces and to ambient lights to simulate bounced light. +/base/generated+This folder contains compiled declarations, assets in binary format and hashed compressed textures for use with the retail game. Files here follow the same folder hierarchy. +/base/guis+This folder contains . GUI files which setup the gui declarations . +/base/guis+This folder contains . GUITHEME files which setup the gui theme declarations . +/base/heightmaps+This folder contains . TGA files for a map's height determination. +/base/imposters+This folder contains . IMP files which setup the imposter and imposter generator declarations. +/base/levelshots+This folder contains . TGA files for a map's screenshot in the server browser and loading screen. +/base/lights+This folder contains . TGA files which become available for use in light materials to create 'light styles' that modulate what light projects onto the surfaces of the world. +/base/localization+Contains . LANG Files for text and sound files for sound localization (. OGG or . WAV ). +/base/localization/fonts+/base/localization/locstr+This folder contains . LOCSTR files which setup the localization string declarations . +/base/logs+This folder contains . CSV files which store proficiency and experience point logs. +/base/mapinfo+This folder contains . MD files which setup the map information declarations . +/base/maps+This folder contains all the files for each map. +/base/masks+This folder contains . TGA files for a map's game masks used for determining where the MCP can go, where players start suffering out of bounds damage, etc. +/base/materials+This folder contains . MTR files which setup the material declarations . +/base/megatextures+This folder contains all the files for each megatexture. +/base/menus+This folder contains . RADIALMENU files which setup the radial menu declarations . +/base/models+This folder contains numerous sub-directories where the following file formats can be found: +
/base/quickchat+This folder contains . QC files which setup the quickchat declarations . +/base/renderlight+This folder contains . RLT files which setup how to pre-light a megatexture. +/base/renderprogs+This folder contains . RPROG files which setup the render program declarations . +/base/script+This folder contains . SCRIPT files. +/base/screenshots+/base/skins+This folder contains . SKIN files which setup the skin declarations . +/base/sounds+This folder contains . SNDSHD files which setup the sound declarations . +/base/specs+/base/src+/base/stuff+This folder contains . STUFF files which setup the stuff type declarations . +/base/surfacetypes+This folder contains . STP files which setup the surface type declarations as well as the . STMAP files which are generated. +/base/templates+This folder contains . TEMPLATE files which setup the template declarations . +/base/textures+This folder contains . TGA or . JPG files which become available for use as assets in material declarations . +/base/tools+/base/vehicles+This folder contains . VSCRIPT files which setup the vehicle declarations . +/base/video+This folder contains . BIK files which are movies. |
+
| + | /base+/base/af+/base/beams+/base/dds+/base/ddsnv+/base/def+/base/efxs+/base/env+/base/fonts+/base/fx+/base/glprogs+/base/guis+/base/lights+/base/maps+/base/materials+/base/models+/base/particles+/base/ppm+/base/script+/base/skins+/base/sound+/base/strings+/base/textures+/base/video |
+
+ Folder structure:+
+
+
+
|
+/q4base+This is the default Quake 4 mod directory. The contents of this directory include all the game assets used in the game. Mods for Quake 4 should be created in their own directory in the main Quake 4 installation folder as a brother folder to /q4base. In the engine code your mods' base name is always called "base" no matter the actual physical name. You set the game to use a different folder as base with the fs_game cvar. +You can also set the fs_game_base cvar to let you base a mod off base game and your own content as usual as well as an additional mod. +Note: While you probably want to work on your mod with the assets decompressed and available in the Quake 4 folder structure, when you release your mod you should put them into . PK4 files. +/q4base/af+This folder contains .AF files which setup the articulated figure declarations . +/q4base/cfg+/q4base/def+This folder contains .DEF files which contain declarations for entities, models and modelexport. +/q4base/demos+This folder contains . DEMO files which are gameplay recordings. +/q4base/effects+This folder contains . FX files which in turn contain effect declarations . +/q4base/efxs+This folder contains . EFX files which containt reverb information for maps. +/q4base/fonts+/q4base/gfx+/q4base/gfx/2d+/q4base/gfx/decals+/q4base/gfx/effects+This folder contains . TGA files used in effects. +/q4base/gfx/env+This folder contains images for environment maps which are textures applied to the inside faces of a skybox to give the appearance of large spaces. +/q4base/gfx/guis+This folder contains . TGA files used in the user interface. +/q4base/gfx/lights+This folder contains . TGA files which become available for use in light materials to create 'light styles' that modulate what light projects onto the surfaces of the world. +/q4base/gfx/mp+/q4base/gfx/objectives+/q4base/glprogs+This folder contains . VFP and . VP files which become available for use in materials for visual special effects . +/q4base/guides+This folder contains .GUIDE files which contain material guide declarations . +/q4base/guis+This folder contains .GUI files which setup the graphical user interfaces . +/q4base/lipsync+This folder contains .LIPSYNC files which contain lipsync declarations . +/q4base/maps+This folder contains the . MAP , . CM , . PROC , and . AAS files for each map. Should there be any .BAK files there they should be removed prior to distribution as these are just backup versions created by the map editor . +/q4base/materials+This folder contains .MTR files which setup the material declarations . +/q4base/models+This folder contains numerous sub-directories where the following file formats can be found: +
/q4base/playbacks+/q4base/progimg+/q4base/scripts+/q4base/skins+This folder contains .SKIN files which setup the skin declarations . +/q4base/sound+/q4base/strings+This folder contains . LANG files which are used for localization. The engine loads all of the files from this folder and parses the numbered strings within these files to make them available to the code, GUIs and maps . +/q4base/textures+This folder contains . TGA or . JPG files which become available for use as assets in material declarations . +/q4base/video+This folder contains . ROQ files which are movies. |
+
| + | Single Player+/base+/base/maps+/base/videos+/base/streampacks+Multiplayer+/base+/base/ui |
+
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | +X | +variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | +X | +sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | +X | +sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | ++ | variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | ++ | variable is considered a cheat | +
| CVAR_NOCHEAT | +X | +variable is not considered a cheat | +
| CVAR_INIT | +X | +can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| Flag | +Enabled | +Description | +
|---|---|---|
| CVAR_ALL | ++ | all flags | +
| CVAR_BOOL | +X | +variable is a boolean | +
| CVAR_INTEGER | ++ | variable is an integer | +
| CVAR_FLOAT | ++ | variable is a float | +
| CVAR_SYSTEM | +X | +system variable | +
| CVAR_RENDERER | ++ | renderer variable | +
| CVAR_SOUND | ++ | sound variable | +
| CVAR_GUI | ++ | gui variable | +
| CVAR_GAME | ++ | game variable | +
| CVAR_TOOL | ++ | tool variable | +
| CVAR_USERINFO | ++ | sent to servers, available to menu | +
| CVAR_SERVERINFO | ++ | sent from servers, available to menu | +
| CVAR_NETWORKSYNC | ++ | cvar is synced from the server to clients | +
| CVAR_STATIC | +X | +statically declared, not user created | +
| CVAR_CHEAT | +X | +variable is considered a cheat | +
| CVAR_NOCHEAT | ++ | variable is not considered a cheat | +
| CVAR_INIT | ++ | can only be set from the command-line | +
| CVAR_ROM | ++ | display only, cannot be set by user at all | +
| CVAR_ARCHIVE | ++ | set to cause it to be saved to a config file | +
| CVAR_MODIFIED | +X | +set when the variable is modified | +
| KEY | +DESCRIPTION | +
|---|---|
| angle | +Description not available. | +
| anim | +Description not available. | +
| bind | +Description not available. | +
| bindOrientated | +Description not available. | +
| bindToBody | +Description not available. | +
| bindToJoint | +Description not available. | +
| bindanim | +Description not available. | +
| cameraTarget | +Description not available. | +
| cinematic | +Description not available. | +
| classname | +Description not available. | +
| clipmodel | +Description not available. | +
| cone | +Description not available. | +
| cylinder | +Description not available. | +
| def_persona | +Description not available. | +
| dodecahedron | +Description not available. | +
| editor_color | +Description not available. | +
| editor_maxs | +Description not available. | +
| editor_mins | +Description not available. | +
| editor_rotatable | +Description not available. | +
| editor_usage | ++ |
| editor_var XXXX | +Description not available. | +
| guiTarget | +Description not available. | +
| health | +Description not available. | +
| hide | +Description not available. | +
| hidesurface | +Description not available. | +
| instance | +Description not available. | +
| maxs | +Description not available. | +
| mins | +Description not available. | +
| model | +Description not available. | +
| name | +Description not available. | +
| networkSync | +Description not available. | +
| neverDormant | +Description not available. | +
| noclipmodel | +Description not available. | +
| origin | +Description not available. | +
| rotation | +Description not available. | +
| scriptobject | +Description not available. | +
| shadow_lod_distance | +Description not available. | +
| size | +Description not available. | +
| solidForTeam | +Description not available. | +
| spawnclass | +Description not available. | +
| target | +Description not available. | +
| trigger_anim | +Description not available. | +
| usable | +Description not available. | +