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items_configuration.lua
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206 lines (197 loc) Β· 5.12 KB
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-- All colors are 0xAARRGGBB
local blue = 0xFF0088F4
local light_blue = 0xFF00DDF4
local brown = 0xFF9A6020
local grey = 0xFFA0A0A0
local green = 0xFF00FF00
local dark_green = 0xFF28CC66
local lavender = 0xFFDDB6F5
local purple = 0xFFA020F0
local orange = 0xFFFFAA00
local gold = 0xFFFFD700
local pink = 0xFFFF3898
local red = 0xFFFF0000
local white = 0xFFFFFFFF
local yellow = 0xFFEAF718
-- Item
local itemIndex = 0xFFFFFFFF
local itemEquipped = 0xFFFFFFFF
-- WEAPON
local weaponUntekked = 0xFFFF0000
local weaponName = 0xFFB060B0
local weaponGrind = 0xFF28CC66
local weaponSRankTitle = 0xFFFF0000
local weaponSRankName = 0xFF2D98B7
local weaponSRankCustomName = 0xFFB060B0
local weaponSRankSpecial =
{
0xFFFF2031, -- Jellen
0xFF0088F4, -- Zalure
0xFF00F714, -- HP Regeneration
0xFF0088F4, -- TP Regeneration
0xFFFF7734, -- Burning
0xFFEFEE00, -- Tempest
0xFF31CBFF, -- Blizzard
0xFFE75521, -- Arrest
0xFFF91F98, -- Chaos
0xFFCB11FF, -- Hell
0xFFF7BB13, -- Spirit
0xFFEAF718, -- Berserk
0xFFA67FE0, -- Demon's
0xFF00F714, -- Gush
0xFF0088F4, -- Geist
0xFFFF2BFF, -- King's
}
local weaponKills = 0xFFFFFF00
local weaponSpecial =
{
0xFFFFFFFF, -- None
0xFFBFFDC4, -- Draw
0xFF80FB8A, -- Drain
0xFF40F94F, -- Fill
0xFF00F714, -- Gush
0xFFBFE1FC, -- Heart
0xFF80C4FA, -- Mind
0xFF40A6F7, -- Soul
0xFF0088F4, -- Geist
0xFFFFB8FF, -- Master's
0xFFFF72FF, -- Lord's
0xFFFF2BFF, -- King's
0xFFEBEB00, -- Charge
0xFFF7BB13, -- Spirit
0xFFEAF718, -- Berserk
0xFFCBF2FF, -- Ice
0xFF98E5FF, -- Frost
0xFF64D8FF, -- Freeze
0xFF31CBFF, -- Blizzard
0xFFF9D4C7, -- Bind
0xFFF3AA90, -- Hold
0xFFED8058, -- Seize
0xFFE75521, -- Arrest
0xFFFFDDCC, -- Heat
0xFFFFBB9A, -- Fire
0xFFFF9967, -- Flame
0xFFFF7734, -- Burning
0xFFFBFBBF, -- Shock
0xFFF7F780, -- Thunder
0xFFF3F240, -- Storm
0xFFEFEE00, -- Tempest
0xFFF2C4FF, -- Dim
0xFFE588FF, -- Shadow
0xFFD84DFF, -- Dark
0xFFCB11FF, -- Hell
0xFFFDC7E5, -- Panic
0xFFFC8FCB, -- Riot
0xFFFA57B2, -- Havoc
0xFFF91F98, -- Chaos
0xFFD3BFF0, -- Devil's
0xFFA67FE0, -- Demon's
}
local weaponAttributesEnabled = true
local weaponAttributes =
{
--Value, Native, A Beast, Machine, Dark
100, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
90, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
80, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
70, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
60, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
50, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
40, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
30, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
20, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
10, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,
0, 0xFFA0A0A0, 0xFFA0A0A0, 0xFFA0A0A0, 0xFFA0A0A0,
-1, 0xFFA0A0A0, 0xFFA0A0A0, 0xFFA0A0A0, 0xFFA0A0A0,
}
local weaponHit =
{
100, 0xFFFF0000,
90, 0xFFFF3800,
80, 0xFFFF7100,
70, 0xFFFFAA00,
60, 0xFFFFE200,
50, 0xFFE2FF00,
40, 0xFFAAFF00,
30, 0xFF71FF00,
20, 0xFF38FF00,
10, 0xFF00FF00,
0, 0xFFFFFFFF,
-1, 0xFFA0A0A0,
}
-- ARMOR (Frame and Barrier)
local armorName = 0xFFB060B0
local armorStats = 0xFF28CC66
local armorSlots = 0xFFFFFF00
-- ARMOR (Unit)
local unitName = 0xFFB060B0
local unitKills = 0xFFFFFF00
-- MAG
local magName = 0xFFB060B0
local magColor = 0xFF2D98B7
local magStats = 0xFF28CC66
local magPB = 0xFFFFFF00
local magFeedTimer =
{
9001, 0xFFFF0000, -- over 9000, really just needs 211
30, 0xFFFF8C00,
16, 0xFFF1C40F,
1, 0xFF28CC66,
}
-- TOOL
local toolName = 0xFFB060B0
local toolAmount = 0xFF28CC66
-- TECHNIQUE
local techName = 0xFFB060B0
local techLevel = 0xFF28CC66
-- MESETA
local mesetaName = 0xFFB060B0
local mesetaAmount = 0xFFFFFF00
return
{
-- Colors
blue = blue,
light_blue = light_blue,
brown = brown,
grey = grey,
green = green,
dark_green = dark_green,
lavender = lavender,
purple = purple,
orange = orange,
gold = gold,
pink = pink,
red = red,
white = white,
yellow = yellow,
itemIndex = itemIndex,
itemEquipped = itemEquipped,
weaponUntekked = weaponUntekked,
weaponName = weaponName,
weaponGrind = weaponGrind,
weaponSRankTitle = weaponSRankTitle,
weaponSRankName = weaponSRankName,
weaponSRankCustomName = weaponSRankCustomName,
weaponSRankSpecial = weaponSRankSpecial,
weaponKills = weaponKills,
weaponSpecial = weaponSpecial,
weaponAttributesEnabled = weaponAttributesEnabled,
weaponAttributes = weaponAttributes,
weaponHit = weaponHit,
armorName = armorName,
armorStats = armorStats,
armorSlots = armorSlots,
unitName = unitName,
unitKills = unitKills,
magName = magName,
magColor = magColor,
magStats = magStats,
magPB = magPB,
magFeedTimer = magFeedTimer,
toolName = toolName,
toolAmount = toolAmount,
techName = techName,
techLevel = techLevel,
mesetaName = mesetaName,
mesetaAmount = mesetaAmount,
}