Unity 5.x Game AI Programming Cookbook

Build and customize a wide range of powerful Unity AI Systems with over 70 hands on recipes and techniques

Unity 5.x Game AI Programming Cookbook

Cookbook
Jorge Palacios

Build and customize a wide range of powerful Unity AI Systems with over 70 hands on recipes and techniques
This title is available to pre-order now and is expected to be published in
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Book Details

ISBN 139781783553570
Paperback228 pages

Book Description

Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more.

This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.

Table of Contents

What You Will Learn

  • Use techniques such as A*and A*mbush to empower your agents with path finding capabilities.
  • Create a representation of the world and make agents navigate it
  • Construct decision-making systems to make the agents take different actions
  • Make different agents coordinate actions and create the illusion of technical behavior
  • Simulate senses and apply them in an awareness system
  • Design and implement AI in board games such as Tic-Tac-Toe and Checkers
  • Implement efficient prediction mechanism in your agents with algorithms such as N-Gram predictor and naΓ―ve Bayes classifier
  • Understand and analyze how the influence maps work.

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Table of Contents

Book Details

ISBN 139781783553570
Paperback228 pages
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