Mastering Unity Shaders and Effects

Harness the power of Unity 5 tools to write shaders and create stunning effects for next generation games

Mastering Unity Shaders and Effects

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Jamie Dean

2 customer reviews
Harness the power of Unity 5 tools to write shaders and create stunning effects for next generation games
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Book Details

ISBN 139781783553679
Paperback266 pages

Book Description

With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality visuals in games and other interactive projects.

This book will give you a solid understanding of the interaction of shaders, lighting and effects in Unity 5, and give you some great ideas for how you can maximize the visual impact of your own games for PC, mobile and other platforms. In the sequence of chapters you will find solutions to some of the major challenges to the creation of responsive and realistic looking games.

As you work on example scenes, you will get to know the syntax of ShaderLab and CG languages, creating simple and complex shader solutions for a variety of different surface effects. You will see how Unity’s responsive lighting solutions can be harnessed to build immersive and appealing game experiences.

Table of Contents

Chapter 1: Getting to Grips with Standard Shaders
Creating the project
Importing the project files
Loading and navigating the spacecraft maintenance scene
Summary
Chapter 2: Creating Custom Shaders
Opening the project
Creating better transparency for the astronaut's helmet
Improving the planet's atmosphere
Summary
Chapter 3: Working with Lighting and Light-Emitting Surfaces
Looking at the scene light setup
Creating a wireframe emissive material for the planet-surface scanner
Summary
Chapter 4: Animating Surfaces with Code and Shaders
Starting the scene
Creating a dynamic warning light effect
Animating the control panel illumination
Animating the planet projection display
Summary
Chapter 5: Exploring Transparent Surfaces and Effects
Starting the scene
Creating a better transparent glass material
Setting up the whirlwind effect
Summary
Chapter 6: Working with Specular and Metallic Surfaces
Starting the scene
Locating and modifying shader light models
Summary
Chapter 7: Shaders for Organic Surfaces
Start the scene
Understanding the complexities of human skin
Creating the skin shader
Creating the eye material
Creating the hair material
Summary
Chapter 8: Custom Particle Shaders – Smoke, Steam, and Fluids
Starting the scene
Adding a particle system
Creating the particle shader
Summary
Chapter 9: Optimizing Shaders for Mobile
Starting the scene
Writing a simple mobile shader
Writing an advanced mobile shader
Summary

What You Will Learn

  • Build your own custom shaders to suit a variety of organic and inorganic surfaces
  • Create amazing visual effects using Unity 5's improved toolset
  • Compare the advantages of Metallic and Specular workflows in Unity's Physically
  • Based Lighting System
  • Take your Unity 5 project to the next level with advanced real-time and baked lighting methods
  • Design powerful particle effects
  • Find out how shaders, materials, and scripts work together within the Unity framework
  • Develop high-end and optimized game visuals suitable for mobile devices and other platforms

Authors

Table of Contents

Chapter 1: Getting to Grips with Standard Shaders
Creating the project
Importing the project files
Loading and navigating the spacecraft maintenance scene
Summary
Chapter 2: Creating Custom Shaders
Opening the project
Creating better transparency for the astronaut's helmet
Improving the planet's atmosphere
Summary
Chapter 3: Working with Lighting and Light-Emitting Surfaces
Looking at the scene light setup
Creating a wireframe emissive material for the planet-surface scanner
Summary
Chapter 4: Animating Surfaces with Code and Shaders
Starting the scene
Creating a dynamic warning light effect
Animating the control panel illumination
Animating the planet projection display
Summary
Chapter 5: Exploring Transparent Surfaces and Effects
Starting the scene
Creating a better transparent glass material
Setting up the whirlwind effect
Summary
Chapter 6: Working with Specular and Metallic Surfaces
Starting the scene
Locating and modifying shader light models
Summary
Chapter 7: Shaders for Organic Surfaces
Start the scene
Understanding the complexities of human skin
Creating the skin shader
Creating the eye material
Creating the hair material
Summary
Chapter 8: Custom Particle Shaders – Smoke, Steam, and Fluids
Starting the scene
Adding a particle system
Creating the particle shader
Summary
Chapter 9: Optimizing Shaders for Mobile
Starting the scene
Writing a simple mobile shader
Writing an advanced mobile shader
Summary

Book Details

ISBN 139781783553679
Paperback266 pages
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