Advanced Game Mechanics in Unity 5 [Video]

More Information
Learn
  • Learn fundamental scripting tasks in Unity
  • Learn to work with UIs and integrate 2D and 3D elements into your scene
  • Understand how to build sprites, add VFX, and work with physics
  • Learn to debug and work with Git for version control
About

Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and user interfaces. See how to get started quickly at scripting by useful behaviors and functionality to build solid games across many platforms, from endless-runners to shooters.

In Advanced Game Mechanics in Unity 5, we take an in-depth look at coding sophisticated game behaviors in C#, considering subjects such as optimization, occlusion culling, debugging, artificial intelligence and more. Learn how to build intricate, fun, and colorful games that perform well and stand apart.

By the end of this course, you’ll have mastered the Unity feature set, and will be ready to deploy many concepts and techniques to build your own games.

Style and Approach

Using easy-to-follow videos, this course provides step-by-step instructions on how to develop a strong Unity skill set. You’ll create a few action-packed games from scratch, using examples that are fun, challenging, engaging, and rewarding.

Features
  • Learn to use and understand the Profiler
  • Learn to code, debug, and optimize your game
  • Script Artificial Intelligence
Course Length 2 hours 57 minutes
ISBN 9781786463333
Date Of Publication 27 Jul 2017

Authors

Alan Thorn

Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.