Book Description
Interactive and engaging games come with intelligent enemies and this intellectual behavior is added with variety of techniques collectively called as Artificial Intelligence. Leveraging Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you be able to do that and take your game AI programming to the next level.
This book starts by getting you up to speed with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. You will discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. This book also covers the new Navigational mesh with improved AI and Pathfinding tools introduced in the unit 2017 update. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.
By the end of this book, gain expertise over AI programming and develop creative and interactive games.