Learning Android Game Development
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About |
In this book, weβll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. Youβll then explore the various collision detection methods and use sprites to create an explosion. Moving on, youβll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. |
Features |
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Page Count | 238 |
Course Length | 7 hours 8 minutes |
ISBN | 9781785880957 |
Date Of Publication | 25 May 2017 |
1
Introduction to Android N and Installation of Android SDK
2
Getting Familiar with Android Studio
3
Managing Inputs
4
Creating Sprites and Interactive Objects
5
Adding Animation to Your Game
6
Collision Detection and Basic Artificial Intelligence
7
Adding Boundaries and Using Sprites to Create Explosions
8
Adding an Explosion and Creating a UI
9
Converting Your Game from 2D to 3D
10
Working Further on 3D Game