Learning Unreal Engine Android Game Development

Tap into the power of Unreal Engine 4 and create exciting games for the Android platform

Learning Unreal Engine Android Game Development

Learning
Nitish Misra

1 customer reviews
Tap into the power of Unreal Engine 4 and create exciting games for the Android platform
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RRP $44.99
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Book Details

ISBN 139781784394363
Paperback300 pages

Book Description

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our gameβ€”Bloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

Table of Contents

Chapter 1: Getting Started with Unreal 4
What to expect
System requirements
Downloading and installing UE4
The Engine Launcher
Summary
Chapter 2: Launching Unreal Engine 4
Meet the Editor
The Unreal Project Browser
The user interface
Hotkeys and controls
Summary
Chapter 3: Building the Game – First Steps
Projects
Bloques
BSP brushes
Blocking out the rooms with BSP brushes
Content Browser
Placing actors
Materials
Lighting
Summary
Chapter 4: Using Actors, Classes, and Volumes
Basic classes
Visual Effects
Volumes
All Classes
Summary
Chapter 5: Scripting with Blueprints
How Blueprint works
The Level Blueprint user interface
Using Level Blueprint in the game
The Blueprint class
Scripting basic AI
Summary
Chapter 6: Using Unreal Matinee
What is Unreal Matinee?
The Unreal Matinee user interface
Animating the door
Summary
Chapter 7: Finishing, Packaging, and Publishing the Game
Adding the main menu using Unreal Motion Graphics
UMG Editor
Creating the main menu
Installing the Android SDK
Setting up the Android device
Packaging the project
Developer Console
Publishing your game
Monetization methods
Mobile performance and optimization
Summary

What You Will Learn

  • Install, build, and compile UE4 and prepare it for Android development
  • Understand the process of creating an Android game and its requirements
  • Import assets into your game and set their properties
  • Familiarize yourself with classes and how to use them
  • Script using Blueprint, an easy-to-use scripting tool
  • Use Matinee to create cinematics, set pieces, and scripted events
  • Package your game for Android devices and port it to the Google Play Store

Authors

Table of Contents

Chapter 1: Getting Started with Unreal 4
What to expect
System requirements
Downloading and installing UE4
The Engine Launcher
Summary
Chapter 2: Launching Unreal Engine 4
Meet the Editor
The Unreal Project Browser
The user interface
Hotkeys and controls
Summary
Chapter 3: Building the Game – First Steps
Projects
Bloques
BSP brushes
Blocking out the rooms with BSP brushes
Content Browser
Placing actors
Materials
Lighting
Summary
Chapter 4: Using Actors, Classes, and Volumes
Basic classes
Visual Effects
Volumes
All Classes
Summary
Chapter 5: Scripting with Blueprints
How Blueprint works
The Level Blueprint user interface
Using Level Blueprint in the game
The Blueprint class
Scripting basic AI
Summary
Chapter 6: Using Unreal Matinee
What is Unreal Matinee?
The Unreal Matinee user interface
Animating the door
Summary
Chapter 7: Finishing, Packaging, and Publishing the Game
Adding the main menu using Unreal Motion Graphics
UMG Editor
Creating the main menu
Installing the Android SDK
Setting up the Android device
Packaging the project
Developer Console
Publishing your game
Monetization methods
Mobile performance and optimization
Summary

Book Details

ISBN 139781784394363
Paperback300 pages
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