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Godot version:
3.2.1 mono 64
OS/device including version:
win10 64
Issue description:
A tile that is part of an atlas cannot be referenced with SetCell.
For example, you cannot use SetCell with a tile that is part of an atlas, you cannot refer to a tile that is part of an atlas.
Steps to reproduce:
Build an atlas with some tiles.
Try using SetCell and print some of t
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Problem:
OSSU references a wide variety of curricula and guidelines, making course evaluation more difficult.
Duration:
2020/04/20
Background:
OSSU’s tagline is simple and clear. To provide a Path to a free self-taught education in Computer Science! Our summary further clarifies that `It is designed according to the degree requirements of undergraduate computer science major
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Oct 21, 2019 - Vue
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What is this issue about?
- [ ]
The button in top Toolbar is very hardly clickable. It uses size of drawable for click area, which is 24x24 dp for ic_back.xml. 48dp is probably recommended minimum for buttons.
Ideally the button uses entire toolbar height, and has predefined width, starting from leftmost pixels. The drawable icon may be whatever size it wishes, but clickable area should be large enough.
See visualization
just a simple fix:
currently, "LEVEL_BED_CORNERS" moves to a z height which can be set by "LEVEL_CORNERS_HEIGHT".
the default filled in value is "0.0":
"#define LEVEL_CORNERS_HEIGHT 0.0"
but, this only works if the Z_MIN endstop is at 0.0
The problem is:
when a home offset is present (like z @ endstop = -1.0),
the "level corners" menu feature will still move the hotend to z_min,
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small typo
Thanks for creating this content! I noticed there is a typo in the pandas, import convention section. It says pasdas instead of pandas. I thought you'd like to know.
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Apr 20, 2020
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