Gamedev.js

@Gamedevjs

HTML5 Game Development community started by from . Follow newsletter for up-to-date news.

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Inscrit en décembre 2012

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  1. a retweeté
    il y a 11 heures

    We're back 😄 with a new study case, dungeon RPG with pixel art. 🧑⚔️ Do you enjoy this type of games? 💥Follow us for more content 😉 ❤️Fav if you like 🔁Retweet for your friends see

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  2. a retweeté
    il y a 8 heures

    Check out my first non- game jam entry: Stack was WebGL (leaning on gl-matrix--thanks, ), , , and Most assets were pulled from packs purchased over the years.

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  3. a retweeté
    9 mai

    Lately i played around with some code architectures for a 2d platformer to make it simple extendable and maintainable. Think it worked out pretty well. You can find it here:

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  4. a retweeté
    3 mai

    Day 495 Part 4, Created the "call and response" logic for my simon game. Game not completed yet, but that logic was the biggest hurdle, a crazy mix of setInterval and setTimeout.

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  5. a retweeté
    4 mai

    Big news: is open! Submit your project ideas and get support from // to make them happen. Planning stuff? Ping me if you need any help!

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  6. a retweeté
    3 mai

    was a fun jam!

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  7. a retweeté
    3 mai

    won best innovation in Jam 2020! Kudos to all the winners, there were some really good games in this jam.

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  8. a retweeté
    3 mai

    Now, up to the Post Mortems! Who's in?

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  9. a retweeté
    3 mai

    Wow, Interstellar Connection placed first!! Thank you to everyone who played and rated it. 😊 It was so fun being part of jam, there were a lot of really creative entries!

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  10. 3 mai
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  11. a retweeté
    1 mai

    I made a sound board on CodePen that shows how to use ZzFX sounds on your website. 💥 The are 21 different sound effects to show off some of the variety of what is possible. 🛸

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  12. a retweeté
    1 mai

    Issue #330 of newsletter about normal mapping, ZzFX updated, and sim-ecs is out - go check it! Subscribe:

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  13. 1 mai
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  14. a retweeté
    30 avr.

    Major ZzFX update is live! ✌️😅 Generates sounds in real time without using wave files! New features include twice as many parameters, presets, improved compatibility, better UI, and micro version is under 1k!

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  15. a retweeté
    28 avr.

    The whole band together 🤩🐱🦖🦇🐟 💥Follow us for more content 😉 ❤️Fav if you like 🔁Retweet for your friends see

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  16. a retweeté
    28 avr.

    's prototype that was submitted to Jam: No gameplay yet, but there's a nice room to jump around and test game feel, animations and songs. I think I'll rewrite it in Lua, before resuming development.

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  17. a retweeté
    27 avr.

    Does your game have blurry images and text on iPhone or MacBook? 😬 📱 Here's how you can use devicePixelRatio and 2x or 3x retina assets to keep your graphics crisp and clear! 🎬

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  18. a retweeté
    27 avr.
    En réponse à

    I love the rooms, the windows with stars and planet outside. The deco in the rooms is cool: lights, the cupboard with the mask, the elevator, the cryosleep pods😃😍. My favourite is the music and speech bubbles 🥳. Glad you had fun and learnt lots. Thnx for sharing, well done🤩!

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  19. a retweeté
    27 avr.

    Released for Jam 2020! Tetrivoice is a 3D variation of played with your voice. Play it for free in your browser on !

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  20. a retweeté
    27 avr.

    Yesterday I submitted my entry "Alpha Euphoria" to the 2020 game jam. I had lots of fun learning new CSS properties. The game is a point and click adventure game. Read more about it here:

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