WIP: Cache for obmalloc arena_map_is_used() #25130
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This is an experiment to add a small cache for the result of the arena_map_is_used() function. This function is performance critical. It is possible that using a cache could be a faster approach. Also, it could allow us to expand the arena tree map to cover a larger address space (e.g. full 64-bits) or to shrink its memory usage.
This needs a lot more polish before it is ready and even then it would be questionable if it's worth the extra complexity. Based on some preliminary benchmarking, it seems about as fast as without the cache. With some further optimization, I suspect it could be faster.