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Geometry Dash Web Runtime (Educational Project)

This folder contains a browser-playable reconstruction of the Geometry Dash https://www.geometrydash.com runtime using Phaser.

The project loads level data from text files, draws gameplay from sprite atlases, supports official-style level selection, and plays per-level music.

Important Disclaimer

This project is provided only for educational purposes.

  • Do not use this project to pirate, redistribute, or bypass purchase requirements for any commercial game.
  • Do not upload copyrighted game assets unless you have permission from the rights holder.
  • Respect all original creators, licenses, and terms of service.

What This Build Includes

  • Phaser-based game loop and scene system
  • Cube and ship gameplay modes
  • Portals (mode, speed, gravity)
  • Pads and rings
  • Trigger-driven behavior (including color and movement-related behavior)
  • Per-level song loading
  • Per-level background loading
  • Level title updates in the browser tab
  • In-page level selector UI
  • Pause menu and fullscreen support
  • Attempt counter and progress display

Folder Layout

  • index.html: App entry page, level selector UI, boot watchdog
  • game.js: Main game runtime and gameplay logic
  • vendor.js: Phaser/vendor bundle used by the runtime
  • assets/: Game assets used by this build
  • assets/levels/: Level files and overrides

Notable files in assets:

  • assets/levels/1.txt to assets/levels/22.txt: Main level data
  • assets/levels/5001.txt to assets/levels/5004.txt: Additional level data
  • assets/levels/object_overrides.json: Runtime behavior overrides for object IDs
  • assets/GJ_WebSheet*.png/.json, assets/GJ_GameSheet*.png/.json: Atlas textures and frame maps
  • assets/.mp3, assets/.ogg: Music and sound effects

Requirements

  • A modern desktop or mobile browser
  • A local static web server (recommended)

Why a local server:

  • Some browsers restrict file access and media loading from file:// URLs.
  • Running from localhost avoids common CORS and audio-loading issues.

Quick Start

From inside this gd folder:

Option A: Python

python -m http.server 8080

Open:

Option B: Node (serve)

npx serve .

Open the URL shown in your terminal.

How To Select Levels

In UI

Use the level picker at the top-right:

  1. Choose a level from the dropdown
  2. Click Load

By Query Parameter

You can open directly with:

  • ?level=1
  • ?level=14
  • ?level=22

Example:

The runtime maps this to:

  • assets/levels/.txt

If the parameter is invalid, it falls back to level 1.

Controls

Typical controls available in this build:

  • Space / mouse / touch: Jump or hold for ship flight
  • Escape: Pause/resume
  • Fullscreen toggle: Available in menu and pause overlay

Runtime Notes

  • Game width is dynamically managed to preserve intended visual behavior.
  • A resize observer dispatches resize events to keep layout and camera behavior aligned.
  • A boot watchdog in index.html reports startup issues if canvas creation fails.
  • Level metadata drives song, title, and background selection.

Known Caveats

  • This is a reconstruction project, not an exact original engine clone.
  • Behavior parity can vary for rare objects/triggers not fully modeled yet.
  • Browser audio policies may require a user interaction before playback starts.

Development Notes

If you modify gameplay behavior:

  1. Keep object ID overrides in assets/levels/object_overrides.json organized
  2. Validate level loads for multiple levels (1, 10, 14, 22 are good smoke tests)
  3. Re-test pause/fullscreen/resume after camera or timing changes
  4. Re-test mobile touch input if UI or input logic changes

Publishing Guidance

If you publish this repository:

  • Include this disclaimer unchanged
  • Remove any assets you do not have rights to distribute
  • Add explicit attribution and license notes for all third-party content
  • Do not market this as an official product

Non-Affiliation

This repository is an independent educational project and is not an official release or endorsement by any original game developer or publisher.

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(Kinda) Full port of the geometry dash website version to include all levels

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