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Pull requests: Kenix3/libultraship

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Pull requests list

Add fixedAspect flag to framebuffers
#1109 opened May 19, 2026 by Pepper0ni Contributor Loading…
Handle Visual Studio ARM64 platform in vcpkg setup
#1108 opened May 19, 2026 by Qshadow Loading…
feature(audio): resample N64 audio to native 48 kHz output
#1106 opened May 19, 2026 by bassdr Loading…
feature(audio): add native PipeWire backend for Linux
#1105 opened May 18, 2026 by bassdr Loading…
Untangle various parts from the Context destructor
#1103 opened May 17, 2026 by louist103 Contributor Loading…
Fix Windows CI failures branched from PR #1094
#1099 opened May 4, 2026 by Copilot AI Loading…
7 of 8 tasks
fix(audio): eliminate macOS CoreAudio crackling
#1098 opened May 4, 2026 by banteg Loading…
Replace mod() with clamp() in shader WRAP macro
#1096 opened May 2, 2026 by JeodC Contributor Loading…
fix Ios support
#1083 opened Apr 20, 2026 by coco875 Contributor Draft
proof of concept: press to join
#1079 opened Apr 17, 2026 by briaguya0 Collaborator Draft
Implement async texture loading with deferred imports
#1069 opened Apr 15, 2026 by koplas Contributor Loading…
[Draft] Better surround.
#1014 opened Mar 4, 2026 by tortugaveloz Contributor Loading…
Add option to mute audio when SDL focus is lost
#1007 opened Feb 15, 2026 by coavins Loading…
[WIP] Shader Mods
#1000 opened Feb 3, 2026 by KiritoDv Contributor Loading…
1 of 4 tasks
Mac: If running in Rosetta, indicate in window title
#996 opened Jan 31, 2026 by ShishuTheDragon Contributor Loading…
Improve interpreter performance
#990 opened Jan 24, 2026 by koplas Contributor Loading…
L3DEX: Support gSPLine3D and gSPLineW3D (G_LINE3D)
#987 opened Jan 20, 2026 by inspectredc Contributor Loading…
Fixed meta files failing to load
#983 opened Jan 14, 2026 by KiritoDv Contributor Loading…
Implement Texture Scrolling Interpolation
#969 opened Dec 22, 2025 by MegaMech Contributor Loading…
2 of 3 tasks
wip port can choose what mod to load or not
#965 opened Dec 4, 2025 by coco875 Contributor Draft
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