A starter project for SDL3 GPU rendering that integrates SDL_Shadercross and builds using Premake generated Visual Studio project files.
This project uses Premake to generate a Visual Studio solution and automates building SDL3 via CMake.
Rendering example based on this tutorial:
https://hamdy-elzanqali.medium.com/let-there-be-triangles-sdl-gpu-edition-bd82cf2ef615