Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

BSN: changing prefixes for Template and SceneComponent to allow removing confusing "inheritance" concept A-Scenes Composing and serializing ECS objects D-Macros Code that generates Rust code S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24367 opened May 20, 2026 by laundmo Contributor Loading…
2 tasks done
Respect disabled batching in GPU sorted phase preprocessing A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24365 opened May 20, 2026 by issam3105 Loading…
In update_editable_text_styles, reresolve FontSources on changes … A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24362 opened May 20, 2026 by ickshonpe Contributor Loading… 0.19
Fix rounding in the pixel_grid_snap example C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24358 opened May 20, 2026 by ethanuppal Loading…
Fix switching between earth/mars in atmosphere example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24349 opened May 19, 2026 by KategoryBee Loading…
Silence CommandQueue warning-on-drop for delayed commands A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24347 opened May 19, 2026 by Jengamon Loading…
Allow plugin functions in plugin_group! A-App Bevy apps and plugins D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24345 opened May 18, 2026 by Jengamon Loading…
Remove leftover add_remove.rs benchmark file C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24340 opened May 18, 2026 by SpecificProtagonist Contributor Loading…
Remove references to resources from non send data doc comments A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24335 opened May 17, 2026 by SpecificProtagonist Contributor Loading…
BundleInserter::before_insert: don't return redundant row A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24333 opened May 17, 2026 by SpecificProtagonist Contributor Loading…
Solari: Better light leak prevention A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24332 opened May 17, 2026 by JMS55 Contributor Loading…
Add observer ordering via ObserverSet and topo-sorted dispatch A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24328 opened May 17, 2026 by caniko Loading… 0.20
Add warning about Frustum when using SpotLight C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24324 opened May 17, 2026 by Pnoenix Contributor Loading…
FixedNode A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24323 opened May 16, 2026 by ickshonpe Contributor Loading…
Re-export everything from the gltf library A-glTF Related to the glTF 3D scene/model format C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24321 opened May 16, 2026 by musjj Contributor Loading…
transform: Add transform_vector methods A-Transform Translations, rotations and scales C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24319 opened May 16, 2026 by lkolbly Contributor Loading…
bevy_ecs: rename MyEvent to MyMessage in example comment A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24316 opened May 16, 2026 by etorresh Loading…
docs(bevy_ecs): clarify how to configure Res/ResMut validation error … A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24315 opened May 15, 2026 by tylerrussin Loading…
Avoid excess F_ab sampling in solari A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Shaders This code uses GPU shader languages S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24313 opened May 15, 2026 by dylansechet Contributor Loading…
Change swap to memcopy in Column::initialize_from_unchecked A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24312 opened May 15, 2026 by SpecificProtagonist Contributor Loading…
Fix AbortOnPanic-related doc comments A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24310 opened May 15, 2026 by SpecificProtagonist Contributor Loading…
Introduce AccessibleLabel component. A-Accessibility A problem that prevents users with disabilities from using Bevy A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24308 opened May 15, 2026 by viridia Contributor Loading…
text input selection radius A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24307 opened May 15, 2026 by ickshonpe Contributor Loading…
ProTip! Type g i on any issue or pull request to go back to the issue listing page.