Unity DOTS Behavior-Tree implementation
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Updated
Sep 1, 2021 - C#
Unity DOTS Behavior-Tree implementation
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
A visual graph editor facilitating the creation of simple and complex AI behaviors
A lightweight and modular Behavior Tree framework for Unity
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