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ไธ€ไธชๅŸบไบŽEntity-Componentๆจกๅผ็š„็ตๆดปใ€้€š็”จใ€ๅฏๆ‰ฉๅฑ•็š„่ฝป้‡ๆˆ˜ๆ–—๏ผˆๆŠ€่ƒฝ๏ผ‰ๆก†ๆžถ๏ผŒ้…็ฝฎๅฏ้€‰ไฝฟ็”จScriptableObjectๆˆ–ๆ˜ฏExcel่กจๆ ผ. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

  • Updated Feb 12, 2026
  • C#

่ฏฅ้กน็›ฎๆ˜ฏไธ€ไธช้€š็”จ็š„Buff็ณป็ปŸ๏ผŒๆ—จๅœจๅธฎๅŠฉUnityๅผ€ๅ‘่€…่ฝปๆพๅฎž็Žฐๆธธๆˆไธญ็š„Buffๆ•ˆๆžœใ€‚่ฏฅ็ณป็ปŸ่ƒฝๅคŸ่ฝปๆพ้›†ๆˆๅˆฐ็Žฐๆœ‰้กน็›ฎ๏ผŒไฝ ๅฏไปฅๆ–นไพฟๅœฐๆทปๅŠ ใ€็ฎก็†ๅ’Œๅบ”็”จ่‡ชๅฎšไน‰้€ป่พ‘็š„Buffใ€‚

  • Updated Aug 20, 2025
  • C#

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