A Realtime Dedicated Game Server.
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Updated
Mar 25, 2026 - Python
A Realtime Dedicated Game Server.
A UE4 State Synchronization demo for realtime-server. δΈΊrealtime-serverθεηδΈδΈͺUE4ηΆζεζ₯demo
Kraken is a distributed state engine framework for scalable automation and orchestration tools.
Chord: Sync Made Simple.
A high-level lightweight, zero-dependency game's state-synchronization framework for JavaScript/TypeScript
π΅ Hierarchical PubSub data synchronization solution for ES6
Sync Redux state between browser extension components
When two agents share state, one of them is usually reading a stale copy. agent-coherence makes that visible.
Real-time State Sync with Socket.IO
Multi-client state reconciliation in multiplayer game networking: The N+1 concurrent simulation model and nine realities framework
This project is about supporting microservices by providing the most basic event distribution and monitoring system designed around the concept of microservices for High Availability and multi-node microservice state synchronization.
An advanced, cutting-edge full-stack solution providing comprehensive capabilities for Web, Backend, Gaming, IM, and Live Streaming.
real-time networking project: clientβserver architecture with Unity visualization. Uses ENet, MessagePack, message queues, and client-side interpolation. Built to explore networking fundamentals and real-time state synchronization.
Synapse is a real-time, collaborative whiteboard system where multiple users can draw simultaneously inside a shared βroom.β It proves hands-on mastery of concurrency, WebSockets, distributed state, and complex frontend synchronization.
Built to answer: How do you execute millions of smart contract transactions β concurrently β without breaking determinism?
High-Availability Java Cluster featuring Bully Algorithm leader election and Stateful Failover. Implements real-time state synchronization to ensure task continuity during node crashes.
A high-performance web application designed to allow multiple users to write and format documentation simultaneously without breaking, flickering, or losing data.
generic, programmable Remote Procedure Calls and data serialization interface for the C programming language
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